| inline half4 initLoopVar() { | |
| return half4(0.0625); | |
| } | |
| inline bool shouldLoop(half4 v) { | |
| return v.x < 0.5; | |
| } | |
| inline half4 grow(half4 v) { | |
| return v + half4(0.125); | |
| } | |
| void main() { | |
| for (sk_FragColor = initLoopVar(); | |
| shouldLoop(sk_FragColor); | |
| sk_FragColor = grow(sk_FragColor)) { | |
| } | |
| } |