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/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrD3DTypesMinimal_DEFINED
#define GrD3DTypesMinimal_DEFINED
// Minimal definitions of Direct3D types, without including d3d12.h
#include <dxgiformat.h>
#include <functional>
#include "include/gpu/GrTypes.h"
struct ID3D12Resource;
typedef int GrD3DResourceStateEnum;
struct GrD3DTextureResourceInfo;
struct GrD3DFenceInfo;
#endif