blob: 530c8a50e964b7d3dfc3c552e19872e5faf9f60b [file] [log] [blame]
/*#pragma settings UsesPrecisionModifiers*/
uniform sampler2D tex;
in float2 texcoord;
in short2 offset;
void main() {
short scalar = offset.y;
sk_FragColor = sample(tex, texcoord + float2(offset * scalar));
}