blob: 5534888f2c3cf4a9348fc48202ba0a50d58e8753 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDefaultGeoProcFactory.h"
#include "GrInvariantOutput.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
/*
* The default Geometry Processor simply takes position and multiplies it by the uniform view
* matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or
* local coords.
*/
typedef GrDefaultGeoProcFactory Flag;
class DefaultGeoProc : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Create(uint32_t gpTypeFlags,
GrColor color,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
bool usesLocalCoords,
bool coverageIgnored,
uint8_t coverage) {
return SkNEW_ARGS(DefaultGeoProc, (gpTypeFlags,
color,
viewMatrix,
localMatrix,
coverage,
usesLocalCoords,
coverageIgnored));
}
const char* name() const override { return "DefaultGeometryProcessor"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
const Attribute* inLocalCoords() const { return fInLocalCoords; }
const Attribute* inCoverage() const { return fInCoverage; }
GrColor color() const { return fColor; }
bool colorIgnored() const { return GrColor_ILLEGAL == fColor; }
bool hasVertexColor() const { return SkToBool(fInColor); }
const SkMatrix& viewMatrix() const { return fViewMatrix; }
const SkMatrix& localMatrix() const { return fLocalMatrix; }
bool usesLocalCoords() const { return fUsesLocalCoords; }
uint8_t coverage() const { return fCoverage; }
bool coverageIgnored() const { return fCoverageIgnored; }
bool hasVertexCoverage() const { return SkToBool(fInCoverage); }
class GLProcessor : public GrGLGeometryProcessor {
public:
GLProcessor(const GrGeometryProcessor& gp, const GrBatchTracker&)
: fColor(GrColor_ILLEGAL), fCoverage(0xff) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>();
GrGLGPBuilder* pb = args.fPB;
GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
GrGLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
// emit attributes
vsBuilder->emitAttributes(gp);
// Setup pass through color
if (!gp.colorIgnored()) {
if (gp.hasVertexColor()) {
pb->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
} else {
this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
}
}
// Setup position
this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix());
if (gp.inLocalCoords()) {
// emit transforms with explicit local coords
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inLocalCoords()->fName,
gp.localMatrix(), args.fTransformsIn, args.fTransformsOut);
} else {
// emit transforms with position
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName,
gp.localMatrix(), args.fTransformsIn, args.fTransformsOut);
}
// Setup coverage as pass through
if (!gp.coverageIgnored()) {
if (gp.hasVertexCoverage()) {
fs->codeAppendf("float alpha = 1.0;");
args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha");
fs->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
} else if (gp.coverage() == 0xff) {
fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
} else {
const char* fragCoverage;
fCoverageUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
kDefault_GrSLPrecision,
"Coverage",
&fragCoverage);
fs->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
}
}
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const DefaultGeoProc& def = gp.cast<DefaultGeoProc>();
uint32_t key = def.fFlags;
key |= def.colorIgnored() << 8;
key |= def.coverageIgnored() << 9;
key |= def.hasVertexColor() << 10;
key |= def.hasVertexCoverage() << 11;
key |= def.coverage() == 0xff ? 0x1 << 12 : 0;
key |= def.usesLocalCoords() && def.localMatrix().hasPerspective() ? 0x1 << 24 : 0x0;
key |= ComputePosKey(def.viewMatrix()) << 25;
b->add32(key);
}
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& gp,
const GrBatchTracker& bt) override {
const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>();
this->setUniformViewMatrix(pdman, dgp.viewMatrix());
if (dgp.color() != fColor && !dgp.hasVertexColor()) {
GrGLfloat c[4];
GrColorToRGBAFloat(dgp.color(), c);
pdman.set4fv(fColorUniform, 1, c);
fColor = dgp.color();
}
if (!dgp.coverageIgnored() && dgp.coverage() != fCoverage && !dgp.hasVertexCoverage()) {
pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage()));
fCoverage = dgp.coverage();
}
}
void setTransformData(const GrPrimitiveProcessor& primProc,
const GrGLProgramDataManager& pdman,
int index,
const SkTArray<const GrCoordTransform*, true>& transforms) override {
this->setTransformDataHelper<DefaultGeoProc>(primProc, pdman, index, transforms);
}
private:
GrColor fColor;
uint8_t fCoverage;
UniformHandle fColorUniform;
UniformHandle fCoverageUniform;
typedef GrGLGeometryProcessor INHERITED;
};
virtual void getGLProcessorKey(const GrBatchTracker& bt,
const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override {
GLProcessor::GenKey(*this, bt, caps, b);
}
virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt,
const GrGLSLCaps&) const override {
return SkNEW_ARGS(GLProcessor, (*this, bt));
}
private:
DefaultGeoProc(uint32_t gpTypeFlags,
GrColor color,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
uint8_t coverage,
bool usesLocalCoords,
bool coverageIgnored)
: fInPosition(NULL)
, fInColor(NULL)
, fInLocalCoords(NULL)
, fInCoverage(NULL)
, fColor(color)
, fViewMatrix(viewMatrix)
, fLocalMatrix(localMatrix)
, fCoverage(coverage)
, fFlags(gpTypeFlags)
, fUsesLocalCoords(usesLocalCoords)
, fCoverageIgnored(coverageIgnored) {
this->initClassID<DefaultGeoProc>();
bool hasColor = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kColor_GPType);
bool hasLocalCoord = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kLocalCoord_GPType);
bool hasCoverage = SkToBool(gpTypeFlags & GrDefaultGeoProcFactory::kCoverage_GPType);
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
if (hasColor) {
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
}
if (hasLocalCoord) {
fInLocalCoords = &this->addVertexAttrib(Attribute("inLocalCoord",
kVec2f_GrVertexAttribType));
this->setHasLocalCoords();
}
if (hasCoverage) {
fInCoverage = &this->addVertexAttrib(Attribute("inCoverage",
kFloat_GrVertexAttribType));
}
}
const Attribute* fInPosition;
const Attribute* fInColor;
const Attribute* fInLocalCoords;
const Attribute* fInCoverage;
GrColor fColor;
SkMatrix fViewMatrix;
SkMatrix fLocalMatrix;
uint8_t fCoverage;
uint32_t fFlags;
bool fUsesLocalCoords;
bool fCoverageIgnored;
GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
typedef GrGeometryProcessor INHERITED;
};
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(DefaultGeoProc);
GrGeometryProcessor* DefaultGeoProc::TestCreate(SkRandom* random,
GrContext*,
const GrCaps& caps,
GrTexture*[]) {
uint32_t flags = 0;
if (random->nextBool()) {
flags |= GrDefaultGeoProcFactory::kColor_GPType;
}
if (random->nextBool()) {
flags |= GrDefaultGeoProcFactory::kCoverage_GPType;
}
if (random->nextBool()) {
flags |= GrDefaultGeoProcFactory::kLocalCoord_GPType;
}
return DefaultGeoProc::Create(flags,
GrRandomColor(random),
GrTest::TestMatrix(random),
GrTest::TestMatrix(random),
random->nextBool(),
random->nextBool(),
GrRandomCoverage(random));
}
const GrGeometryProcessor* GrDefaultGeoProcFactory::Create(uint32_t gpTypeFlags,
GrColor color,
bool usesLocalCoords,
bool coverageIgnored,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
uint8_t coverage) {
return DefaultGeoProc::Create(gpTypeFlags,
color,
viewMatrix,
localMatrix,
usesLocalCoords,
coverageIgnored,
coverage);
}