blob: 3cba9e66c015699da8fced0e47aba5d37f0051ea [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkFontMetrics.h"
#include "include/core/SkStream.h"
#include "include/core/SkTypeface.h"
#include "include/private/base/SkTo.h"
#include "modules/skshaper/include/SkShaper.h"
#include "src/base/SkUTF.h"
class SkShaperPrimitive : public SkShaper {
public:
SkShaperPrimitive() {}
private:
void shape(const char* utf8, size_t utf8Bytes,
const SkFont& srcFont,
bool leftToRight,
SkScalar width,
RunHandler*) const override;
void shape(const char* utf8, size_t utf8Bytes,
FontRunIterator&,
BiDiRunIterator&,
ScriptRunIterator&,
LanguageRunIterator&,
SkScalar width,
RunHandler*) const override;
void shape(const char* utf8, size_t utf8Bytes,
FontRunIterator&,
BiDiRunIterator&,
ScriptRunIterator&,
LanguageRunIterator&,
const Feature*, size_t featureSize,
SkScalar width,
RunHandler*) const override;
};
std::unique_ptr<SkShaper> SkShaper::MakePrimitive() {
return std::make_unique<SkShaperPrimitive>();
}
static inline bool is_breaking_whitespace(SkUnichar c) {
switch (c) {
case 0x0020: // SPACE
//case 0x00A0: // NO-BREAK SPACE
case 0x1680: // OGHAM SPACE MARK
case 0x180E: // MONGOLIAN VOWEL SEPARATOR
case 0x2000: // EN QUAD
case 0x2001: // EM QUAD
case 0x2002: // EN SPACE (nut)
case 0x2003: // EM SPACE (mutton)
case 0x2004: // THREE-PER-EM SPACE (thick space)
case 0x2005: // FOUR-PER-EM SPACE (mid space)
case 0x2006: // SIX-PER-EM SPACE
case 0x2007: // FIGURE SPACE
case 0x2008: // PUNCTUATION SPACE
case 0x2009: // THIN SPACE
case 0x200A: // HAIR SPACE
case 0x200B: // ZERO WIDTH SPACE
case 0x202F: // NARROW NO-BREAK SPACE
case 0x205F: // MEDIUM MATHEMATICAL SPACE
case 0x3000: // IDEOGRAPHIC SPACE
//case 0xFEFF: // ZERO WIDTH NO-BREAK SPACE
return true;
default:
return false;
}
}
static size_t linebreak(const char text[], const char stop[],
const SkFont& font, SkScalar width,
SkScalar* advance,
size_t* trailing)
{
SkScalar accumulatedWidth = 0;
int glyphIndex = 0;
const char* start = text;
const char* wordStart = text;
bool prevWS = true;
*trailing = 0;
while (text < stop) {
const char* prevText = text;
SkUnichar uni = SkUTF::NextUTF8(&text, stop);
accumulatedWidth += advance[glyphIndex++];
bool currWS = is_breaking_whitespace(uni);
if (!currWS && prevWS) {
wordStart = prevText;
}
prevWS = currWS;
if (width < accumulatedWidth) {
bool consumeWhitespace = false;
if (currWS) {
// previous fit, put this and following whitespace in trailing
if (prevText == start) {
// don't put this in trailing if it's the first thing
prevText = text;
}
consumeWhitespace = true;
} else if (wordStart != start) {
// backup to the last whitespace that fit
text = wordStart;
} else if (prevText > start) {
// backup to just before the glyph that didn't fit
text = prevText;
} else {
// let it overflow, put any following whitespace in trailing
prevText = text;
consumeWhitespace = true;
}
if (consumeWhitespace) {
const char* next = text;
while (next < stop && is_breaking_whitespace(SkUTF::NextUTF8(&next, stop))) {
text = next;
}
if (trailing) {
*trailing = text - prevText;
}
}
break;
}
}
return text - start;
}
void SkShaperPrimitive::shape(const char* utf8, size_t utf8Bytes,
FontRunIterator& font,
BiDiRunIterator& bidi,
ScriptRunIterator&,
LanguageRunIterator&,
SkScalar width,
RunHandler* handler) const
{
SkFont skfont;
if (!font.atEnd()) {
font.consume();
skfont = font.currentFont();
} else {
skfont.setTypeface(sk_ref_sp(skfont.getTypefaceOrDefault()));
}
SkASSERT(skfont.getTypeface());
bool skbidi = 0;
if (!bidi.atEnd()) {
bidi.consume();
skbidi = (bidi.currentLevel() % 2) == 0;
}
return this->shape(utf8, utf8Bytes, skfont, skbidi, width, handler);
}
void SkShaperPrimitive::shape(const char* utf8, size_t utf8Bytes,
FontRunIterator& font,
BiDiRunIterator& bidi,
ScriptRunIterator&,
LanguageRunIterator&,
const Feature*, size_t,
SkScalar width,
RunHandler* handler) const {
font.consume();
SkASSERT(font.currentFont().getTypeface());
bidi.consume();
return this->shape(utf8, utf8Bytes, font.currentFont(), (bidi.currentLevel() % 2) == 0,
width, handler);
}
void SkShaperPrimitive::shape(const char* utf8, size_t utf8Bytes,
const SkFont& font,
bool leftToRight,
SkScalar width,
RunHandler* handler) const {
sk_ignore_unused_variable(leftToRight);
int glyphCount = font.countText(utf8, utf8Bytes, SkTextEncoding::kUTF8);
if (glyphCount < 0) {
return;
}
std::unique_ptr<SkGlyphID[]> glyphs(new SkGlyphID[glyphCount]);
font.textToGlyphs(utf8, utf8Bytes, SkTextEncoding::kUTF8, glyphs.get(), glyphCount);
std::unique_ptr<SkScalar[]> advances(new SkScalar[glyphCount]);
font.getWidthsBounds(glyphs.get(), glyphCount, advances.get(), nullptr, nullptr);
size_t glyphOffset = 0;
size_t utf8Offset = 0;
do {
size_t bytesCollapsed;
size_t bytesConsumed = linebreak(utf8, utf8 + utf8Bytes, font, width,
advances.get() + glyphOffset, &bytesCollapsed);
size_t bytesVisible = bytesConsumed - bytesCollapsed;
size_t numGlyphs = SkUTF::CountUTF8(utf8, bytesVisible);
const RunHandler::RunInfo info = {
font,
0,
{ font.measureText(utf8, bytesVisible, SkTextEncoding::kUTF8), 0 },
numGlyphs,
RunHandler::Range(utf8Offset, bytesVisible)
};
handler->beginLine();
if (info.glyphCount) {
handler->runInfo(info);
}
handler->commitRunInfo();
if (info.glyphCount) {
const auto buffer = handler->runBuffer(info);
memcpy(buffer.glyphs, glyphs.get() + glyphOffset, info.glyphCount * sizeof(SkGlyphID));
SkPoint position = buffer.point;
for (size_t i = 0; i < info.glyphCount; ++i) {
buffer.positions[i] = position;
position.fX += advances[i + glyphOffset];
}
if (buffer.clusters) {
const char* txtPtr = utf8;
for (size_t i = 0; i < info.glyphCount; ++i) {
// Each character maps to exactly one glyph.
buffer.clusters[i] = SkToU32(txtPtr - utf8 + utf8Offset);
SkUTF::NextUTF8(&txtPtr, utf8 + utf8Bytes);
}
}
handler->commitRunBuffer(info);
}
handler->commitLine();
glyphOffset += SkUTF::CountUTF8(utf8, bytesConsumed);
utf8Offset += bytesConsumed;
utf8 += bytesConsumed;
utf8Bytes -= bytesConsumed;
} while (0 < utf8Bytes);
return;
}