blob: 118e1b679935c46a25c1cf1ee05365762c00588b [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrMagnifierEffect.fp; do not modify.
**************************************************************************************************/
#include "GrMagnifierEffect.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLMagnifierEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLMagnifierEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrMagnifierEffect& _outer = args.fFp.cast<GrMagnifierEffect>();
(void)_outer;
auto bounds = _outer.bounds;
(void)bounds;
auto srcRect = _outer.srcRect;
(void)srcRect;
auto xInvZoom = _outer.xInvZoom;
(void)xInvZoom;
auto yInvZoom = _outer.yInvZoom;
(void)yInvZoom;
auto xInvInset = _outer.xInvInset;
(void)xInvInset;
auto yInvInset = _outer.yInvInset;
(void)yInvInset;
boundsUniformVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat4_GrSLType, "boundsUniform");
xInvZoomVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat_GrSLType, "xInvZoom");
yInvZoomVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat_GrSLType, "yInvZoom");
xInvInsetVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat_GrSLType, "xInvInset");
yInvInsetVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat_GrSLType, "yInvInset");
offsetVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kHalf2_GrSLType, "offset");
fragBuilder->codeAppendf(
R"SkSL(float2 zoom_coord = float2(%s) + %s * float2(%s, %s);
float2 delta = (%s - %s.xy) * %s.zw;
delta = min(delta, float2(half2(1.0, 1.0)) - delta);
delta *= float2(%s, %s);
float weight = 0.0;
if (delta.x < 2.0 && delta.y < 2.0) {
delta = float2(half2(2.0, 2.0)) - delta;
float dist = length(delta);
dist = max(2.0 - dist, 0.0);
weight = min(dist * dist, 1.0);
} else {
float2 delta_squared = delta * delta;
weight = min(min(delta_squared.x, delta_squared.y), 1.0);
})SkSL",
args.fUniformHandler->getUniformCStr(offsetVar), args.fSampleCoord,
args.fUniformHandler->getUniformCStr(xInvZoomVar),
args.fUniformHandler->getUniformCStr(yInvZoomVar), args.fSampleCoord,
args.fUniformHandler->getUniformCStr(boundsUniformVar),
args.fUniformHandler->getUniformCStr(boundsUniformVar),
args.fUniformHandler->getUniformCStr(xInvInsetVar),
args.fUniformHandler->getUniformCStr(yInvInsetVar));
SkString _coords1043 = SkStringPrintf("mix(%s, zoom_coord, weight)", args.fSampleCoord);
SkString _sample1043;
_sample1043 = this->invokeChild(_outer.src_index, args, _coords1043.c_str());
fragBuilder->codeAppendf(
R"SkSL(
%s = %s;
)SkSL",
args.fOutputColor, _sample1043.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrMagnifierEffect& _outer = _proc.cast<GrMagnifierEffect>();
{
pdman.set1f(xInvZoomVar, (_outer.xInvZoom));
pdman.set1f(yInvZoomVar, (_outer.yInvZoom));
pdman.set1f(xInvInsetVar, (_outer.xInvInset));
pdman.set1f(yInvInsetVar, (_outer.yInvInset));
}
auto bounds = _outer.bounds;
(void)bounds;
UniformHandle& boundsUniform = boundsUniformVar;
(void)boundsUniform;
auto srcRect = _outer.srcRect;
(void)srcRect;
UniformHandle& xInvZoom = xInvZoomVar;
(void)xInvZoom;
UniformHandle& yInvZoom = yInvZoomVar;
(void)yInvZoom;
UniformHandle& xInvInset = xInvInsetVar;
(void)xInvInset;
UniformHandle& yInvInset = yInvInsetVar;
(void)yInvInset;
UniformHandle& offset = offsetVar;
(void)offset;
pdman.set2f(offset, srcRect.x(), srcRect.y());
pdman.set4f(boundsUniform, bounds.x(), bounds.y(), 1.f / bounds.width(),
1.f / bounds.height());
}
UniformHandle boundsUniformVar;
UniformHandle offsetVar;
UniformHandle xInvZoomVar;
UniformHandle yInvZoomVar;
UniformHandle xInvInsetVar;
UniformHandle yInvInsetVar;
};
GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const {
return new GrGLSLMagnifierEffect();
}
void GrMagnifierEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrMagnifierEffect& that = other.cast<GrMagnifierEffect>();
(void)that;
if (bounds != that.bounds) return false;
if (srcRect != that.srcRect) return false;
if (xInvZoom != that.xInvZoom) return false;
if (yInvZoom != that.yInvZoom) return false;
if (xInvInset != that.xInvInset) return false;
if (yInvInset != that.yInvInset) return false;
return true;
}
GrMagnifierEffect::GrMagnifierEffect(const GrMagnifierEffect& src)
: INHERITED(kGrMagnifierEffect_ClassID, src.optimizationFlags())
, bounds(src.bounds)
, srcRect(src.srcRect)
, xInvZoom(src.xInvZoom)
, yInvZoom(src.yInvZoom)
, xInvInset(src.xInvInset)
, yInvInset(src.yInvInset) {
{ src_index = this->cloneAndRegisterChildProcessor(src.childProcessor(src.src_index)); }
this->setUsesSampleCoordsDirectly();
}
std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrMagnifierEffect(*this));
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::TestCreate(GrProcessorTestData* d) {
const int kMaxWidth = 200;
const int kMaxHeight = 200;
const SkScalar kMaxInset = 20.0f;
uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
SkScalar inset = d->fRandom->nextRangeScalar(1.0f, kMaxInset);
SkIRect bounds = SkIRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight));
SkRect srcRect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
auto src = GrProcessorUnitTest::MakeChildFP(d);
auto effect = GrMagnifierEffect::Make(std::move(src),
bounds,
srcRect,
srcRect.width() / bounds.width(),
srcRect.height() / bounds.height(),
bounds.width() / inset,
bounds.height() / inset);
SkASSERT(effect);
return effect;
}
#endif