blob: 5e07a1485951da75490572da577c0199d4c87c48 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
in fragmentProcessor? inputFP;
layout(ctype=SkM44, tracked) in uniform half4x4 m;
layout(ctype=SkV4, tracked) in uniform half4 v;
layout(key) in bool unpremulInput;
layout(key) in bool clampRGBOutput;
layout(key) in bool premulOutput;
@optimizationFlags {
(inputFP ? ProcessorOptimizationFlags(inputFP.get()) : kAll_OptimizationFlags) &
kConstantOutputForConstantInput_OptimizationFlag
}
void main() {
half4 inputColor = sample(inputFP, sk_InColor);
@if (unpremulInput) {
inputColor = unpremul(inputColor);
}
sk_OutColor = m * inputColor + v;
@if (clampRGBOutput) {
sk_OutColor = saturate(sk_OutColor);
} else {
sk_OutColor.a = saturate(sk_OutColor.a);
}
@if (premulOutput) {
sk_OutColor.rgb *= sk_OutColor.a;
}
}
@class {
SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override {
SkPMColor4f input = this->numChildProcessors()
? ConstantOutputForConstantInput(this->childProcessor(0), inColor)
: inColor;
SkColor4f color;
if (unpremulInput) {
color = input.unpremul();
} else {
color.fR = input.fR;
color.fG = input.fG;
color.fB = input.fB;
color.fA = input.fA;
}
auto v4 = m.map(color.fR, color.fG, color.fB, color.fA) + v;
color = {v4.x, v4.y, v4.z, v4.w};
color.fA = SkTPin(color.fA, 0.f, 1.f);
if (clampRGBOutput) {
color.fR = SkTPin(color.fR, 0.f, 1.f);
color.fG = SkTPin(color.fG, 0.f, 1.f);
color.fB = SkTPin(color.fB, 0.f, 1.f);
}
if (premulOutput) {
return color.premul();
} else {
return {color.fR, color.fG, color.fB, color.fA};
}
}
}
@make {
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> inputFP,
const float matrix[20], bool unpremulInput,
bool clampRGBOutput, bool premulOutput) {
SkM44 m44(
matrix[ 0], matrix[ 1], matrix[ 2], matrix[ 3],
matrix[ 5], matrix[ 6], matrix[ 7], matrix[ 8],
matrix[10], matrix[11], matrix[12], matrix[13],
matrix[15], matrix[16], matrix[17], matrix[18]
);
SkV4 v4 = {matrix[4], matrix[9], matrix[14], matrix[19]};
return std::unique_ptr<GrFragmentProcessor>(new GrColorMatrixFragmentProcessor(
std::move(inputFP), m44, v4, unpremulInput, clampRGBOutput, premulOutput));
}
}
@test(d) {
float m[20];
for (int i = 0; i < 20; ++i) {
m[i] = d->fRandom->nextRangeScalar(-10.f, 10.f);
}
bool unpremul = d->fRandom->nextBool();
bool clampRGB = d->fRandom->nextBool();
bool premul = d->fRandom->nextBool();
return Make(/*inputFP=*/nullptr, m, unpremul, clampRGB, premul);
}