Skia correctness testing is primarily served by a tool named DM. This is a quickstart to building and running DM.
$ ./gyp_skia $ ninja -C out/Debug dm $ out/Debug/dm -v -w dm_output
When you run this, you may notice your CPU peg to 100% for a while, then taper off to 1 or 2 active cores as the run finishes. This is intentional. DM is very multithreaded, but some of the work, particularly GPU-backed work, is still forced to run on a single thread. You can use
--threads N to limit DM to N threads if you like. This can sometimes be helpful on machines that have relatively more CPU available than RAM.
As DM runs, you ought to see a giant spew of output that looks something like this.
Skipping nonrendering: Don't understand 'nonrendering'. Skipping angle: Don't understand 'angle'. Skipping nvprmsaa4: Could not create a surface. 492 srcs * 3 sinks + 382 tests == 1858 tasks ( 25MB 1857) 1.36ms 8888 image mandrill_132x132_12x12.astc-5-subsets ( 25MB 1856) 1.41ms 8888 image mandrill_132x132_6x6.astc-5-subsets ( 25MB 1855) 1.35ms 8888 image mandrill_132x130_6x5.astc-5-subsets ( 25MB 1854) 1.41ms 8888 image mandrill_132x130_12x10.astc-5-subsets ( 25MB 1853) 151µs 8888 image mandrill_130x132_10x6.astc-5-subsets ( 25MB 1852) 154µs 8888 image mandrill_130x130_5x5.astc-5-subsets ... ( 748MB 5) 9.43ms unit test GLInterfaceValidation ( 748MB 4) 30.3ms unit test HalfFloatTextureTest ( 748MB 3) 31.2ms unit test FloatingPointTextureTest ( 748MB 2) 32.9ms unit test DeferredCanvas_GPU ( 748MB 1) 49.4ms unit test ClipCache ( 748MB 0) 37.2ms unit test Blur
Do not panic.
As you become more familiar with DM, this spew may be a bit annoying. If you remove -v from the command line, DM will spin its progress on a single line rather than print a new line for each status update.
Don‘t worry about the "Skipping something: Here’s why." lines at startup. DM supports many test configurations, which are not all appropriate for all machines. These lines are a sort of FYI, mostly in case DM can't run some configuration you might be expecting it to run.
The next line is an overview of the work DM is about to do.
492 srcs * 3 sinks + 382 tests == 1858 tasks
DM has found 382 unit tests (code linked in from tests/), and 492 other drawing sources. These drawing sources may be GM integration tests (code linked in from gm/), image files (from
--images, which defaults to “resources”) or .skp files (from
--skps, which defaults to “skps”). You can control the types of sources DM will use with
--src (default, “tests gm image skp”).
DM has found 3 usable ways to draw those 492 sources. This is controlled by
--config, which today defaults to “565 8888 gpu nonrendering angle nvprmsaa4”. DM has skipped nonrendering, angle, and nvprmssa4, leaving three usable configs: 565, 8888, and gpu. These three name different ways to draw using Skia:
Sometimes DM calls these configs, sometimes sinks. Sorry. There are many possible configs but generally we pay most attention to 8888 and gpu.
DM always tries to draw all sources into all sinks, which is why we multiply 492 by 3. The unit tests don‘t really fit into this source-sink model, so they stand alone. A couple thousand tasks is pretty normal. Let’s look at the status line for one of those tasks.
( 25MB 1857) 1.36ms 8888 image mandrill_132x132_12x12.astc-5-subsets
This status line tells us several things.
First, it tells us that at the time we wrote the status line, the maximum amount of memory DM had ever used was 25MB. Note this is a high water mark, not the current memory usage. This is mostly useful for us to track on our buildbots, some of which run perilously close to the system memory limit.
Next, the status line tells us that there are 1857 unfinished tasks, either currently running or waiting to run. We generally run one task per hardware thread available, so on a typical laptop there are probably 4 or 8 running at once. Sometimes the counts appear to show up out of order, particularly at DM startup; it‘s harmless, and doesn’t affect the correctness of the run.
Next, we see this task took 1.36 milliseconds to run. Generally, the precision of this timer is around 1 microsecond. The time is purely there for informational purposes, to make it easier for us to find slow tests.
Finally we see the configuration and name of the test we ran. We drew the test “mandrill_132x132_12x12.astc-5-subsets”, which is an “image” source, into an “8888” sink.
When DM finishes running, you should find a directory with file named dm.json, and some nested directories filled with lots of images.
$ ls dm_output 565 8888 dm.json gpu $ find dm_output -name '*.png' dm_output/565/gm/3x3bitmaprect.png dm_output/565/gm/aaclip.png dm_output/565/gm/aarectmodes.png dm_output/565/gm/alphagradients.png dm_output/565/gm/arcofzorro.png dm_output/565/gm/arithmode.png dm_output/565/gm/astcbitmap.png dm_output/565/gm/bezier_conic_effects.png dm_output/565/gm/bezier_cubic_effects.png dm_output/565/gm/bezier_quad_effects.png ...
The directories are nested first by sink type (
--config), then by source type (
--src). The image from the task we just looked at, “8888 image mandrill_132x132_12x12.astc-5-subsets”, can be found at dm_output/8888/image/mandrill_132x132_12x12.astc-5-subsets.png.
dm.json is used by our automated testing system, so you can ignore it if you like. It contains a listing of each test run and a checksum of the image generated for that run. (Boring technical detail: it is not a checksum of the .png file, but rather a checksum of the raw pixels used to create that .png.)
Unit tests don't generally output anything but a status update when they pass. If a test fails, DM will print out its assertion failures, both at the time they happen and then again all together after everything is done running. These failures are also included in the dm.json file.
DM does not currently have a built-in image comparison facility, though we might add one. For now, you can use the skdiff tool to compare corresponding images from two runs of DM.
$ ./gyp_skia $ ninja -C out/Debug dm $ out/Debug/dm -w good (do some work) $ ./gyp_skia $ ninja -C out/Debug dm $ out/Debug/dm -w bad $ ninja -C out/Debug skdiff $ mkdir diff $ out/Debug/skdiff good bad diff (open diff/index.html in your web browser)
That's the basics of DM. DM supports many other modes and flags. Here are a few examples you might find handy.
$ out/Debug/dm --help # Print all flags, their defaults, and a brief explanation of each. $ out/Debug/dm --src tests # Run only unit tests. $ out/Debug/dm --nocpu # Test only GPU-backed work. $ out/Debug/dm --nogpu # Test only CPU-backed work. $ out/Debug/dm --match blur # Run only work with "blur" in its name. $ out/Debug/dm --dryRun # Don't really do anything, just print out what we'd do.