| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef sktext_gpu_Slug_DEFINED |
| #define sktext_gpu_Slug_DEFINED |
| |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/private/base/SkAPI.h" |
| |
| #include <cstddef> |
| #include <cstdint> |
| |
| class SkCanvas; |
| class SkData; |
| class SkPaint; |
| class SkReadBuffer; |
| class SkStrikeClient; |
| class SkTextBlob; |
| class SkWriteBuffer; |
| struct SkDeserialProcs; |
| struct SkPoint; |
| |
| namespace sktext::gpu { |
| // Slug encapsulates an SkTextBlob at a specific origin, using a specific paint. It can be |
| // manipulated using matrix and clip changes to the canvas. If the canvas is transformed, then |
| // the Slug will also transform with smaller glyphs using bi-linear interpolation to render. You |
| // can think of a Slug as making a rubber stamp out of a SkTextBlob. |
| class SK_API Slug : public SkRefCnt { |
| public: |
| // Return nullptr if the blob would not draw. This is not because of clipping, but because of |
| // some paint optimization. The Slug is captured as if drawn using drawTextBlob. |
| static sk_sp<Slug> ConvertBlob( |
| SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint); |
| |
| // Serialize the slug. |
| sk_sp<SkData> serialize() const; |
| size_t serialize(void* buffer, size_t size) const; |
| |
| // Set the client parameter to the appropriate SkStrikeClient when typeface ID translation |
| // is needed. |
| static sk_sp<Slug> Deserialize(const void* data, |
| size_t size, |
| const SkStrikeClient* client = nullptr); |
| static sk_sp<Slug> MakeFromBuffer(SkReadBuffer& buffer); |
| |
| // Allows clients to deserialize SkPictures that contain slug data |
| static void AddDeserialProcs(SkDeserialProcs* procs, const SkStrikeClient* client = nullptr); |
| |
| // Draw the Slug obeying the canvas's mapping and clipping. |
| void draw(SkCanvas* canvas, const SkPaint& paint) const; |
| |
| virtual SkRect sourceBounds() const = 0; |
| virtual SkRect sourceBoundsWithOrigin () const = 0; |
| |
| virtual void doFlatten(SkWriteBuffer&) const = 0; |
| |
| uint32_t uniqueID() const { return fUniqueID; } |
| |
| private: |
| static uint32_t NextUniqueID(); |
| const uint32_t fUniqueID{NextUniqueID()}; |
| }; |
| |
| |
| } // namespace sktext::gpu |
| |
| #endif // sktext_gpu_Slug_DEFINED |