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/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDeferredDisplayListRecorder_DEFINED
#define GrDeferredDisplayListRecorder_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkTypes.h"
#include "include/private/chromium/GrDeferredDisplayList.h"
#include "include/private/chromium/GrSurfaceCharacterization.h"
class GrRecordingContext;
class GrRenderTargetProxy;
class SkCanvas;
class SkSurface;
/*
* This class is intended to be used as:
* Get a GrSurfaceCharacterization representing the intended gpu-backed destination SkSurface
* Create one of these (a GrDeferredDisplayListRecorder) on the stack
* Get the canvas and render into it
* Snap off and hold on to a GrDeferredDisplayList
* Once your app actually needs the pixels, call skgpu::ganesh::DrawDDL(GrDeferredDisplayList*)
*
* This class never accesses the GPU but performs all the cpu work it can. It
* is thread-safe (i.e., one can break a scene into tiles and perform their cpu-side
* work in parallel ahead of time).
*/
class SK_API GrDeferredDisplayListRecorder {
public:
GrDeferredDisplayListRecorder(const GrSurfaceCharacterization&);
~GrDeferredDisplayListRecorder();
const GrSurfaceCharacterization& characterization() const {
return fCharacterization;
}
// The backing canvas will become invalid (and this entry point will return
// null) once 'detach' is called.
// Note: ownership of the SkCanvas is not transferred via this call.
SkCanvas* getCanvas();
sk_sp<GrDeferredDisplayList> detach();
private:
GrDeferredDisplayListRecorder(const GrDeferredDisplayListRecorder&) = delete;
GrDeferredDisplayListRecorder& operator=(const GrDeferredDisplayListRecorder&) = delete;
bool init();
const GrSurfaceCharacterization fCharacterization;
sk_sp<GrRecordingContext> fContext;
sk_sp<GrRenderTargetProxy> fTargetProxy;
sk_sp<GrDeferredDisplayList::LazyProxyData> fLazyProxyData;
sk_sp<SkSurface> fSurface;
};
#endif