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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_FIELD
#define SKSL_FIELD
#include "src/sksl/SkSLPosition.h"
#include "src/sksl/ir/SkSLModifiers.h"
#include "src/sksl/ir/SkSLSymbol.h"
#include "src/sksl/ir/SkSLType.h"
#include "src/sksl/ir/SkSLVariable.h"
namespace SkSL {
/**
* A symbol which should be interpreted as a field access. Fields are added to the symboltable
* whenever a bare reference to an identifier should refer to a struct field; in GLSL, this is the
* result of declaring anonymous interface blocks.
*/
struct Field : public Symbol {
Field(int offset, const Variable& owner, int fieldIndex)
: INHERITED(offset, kField_Kind, owner.fType.fields()[fieldIndex].fName)
, fOwner(owner)
, fFieldIndex(fieldIndex) {}
virtual String description() const override {
return fOwner.description() + "." + fOwner.fType.fields()[fFieldIndex].fName;
}
const Variable& fOwner;
const int fFieldIndex;
typedef Symbol INHERITED;
};
} // namespace SkSL
#endif