| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/vk/GrVkPipelineStateDataManager.h" |
| |
| #include "include/gpu/GrDirectContext.h" |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" |
| #include "src/gpu/ganesh/GrGpuBuffer.h" |
| #include "src/gpu/ganesh/GrResourceProvider.h" |
| #include "src/gpu/ganesh/vk/GrVkCommandBuffer.h" |
| #include "src/gpu/ganesh/vk/GrVkGpu.h" |
| |
| GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms, |
| uint32_t uniformSize, |
| bool usePushConstants) |
| : INHERITED(uniforms.count(), uniformSize) |
| , fUsePushConstants(usePushConstants) { |
| // We must add uniforms in same order as the UniformInfoArray so that UniformHandles already |
| // owned by other objects will still match up here. |
| int i = 0; |
| GrVkUniformHandler::Layout memLayout = usePushConstants ? GrVkUniformHandler::kStd430Layout |
| : GrVkUniformHandler::kStd140Layout; |
| for (const auto& uniformInfo : uniforms.items()) { |
| Uniform& uniform = fUniforms[i]; |
| SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || |
| uniformInfo.fVariable.getArrayCount() > 0); |
| SkDEBUGCODE( |
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| ) |
| |
| uniform.fOffset = uniformInfo.fOffsets[memLayout]; |
| uniform.fType = uniformInfo.fVariable.getType(); |
| ++i; |
| } |
| } |
| |
| std::pair<sk_sp<GrGpuBuffer>, bool> GrVkPipelineStateDataManager::uploadUniforms( |
| GrVkGpu* gpu, VkPipelineLayout layout, GrVkCommandBuffer* commandBuffer) { |
| if (fUniformSize == 0) { |
| return std::make_pair(nullptr, true); |
| } |
| if (fUsePushConstants) { |
| commandBuffer->pushConstants(gpu, layout, gpu->vkCaps().getPushConstantStageFlags(), |
| 0, fUniformSize, fUniformData.get()); |
| fUniformBuffer = nullptr; |
| } else { |
| if (fUniformsDirty) { |
| GrResourceProvider* resourceProvider = gpu->getContext()->priv().resourceProvider(); |
| fUniformBuffer = resourceProvider->createBuffer(fUniformData.get(), |
| fUniformSize, |
| GrGpuBufferType::kUniform, |
| kDynamic_GrAccessPattern); |
| if (!fUniformBuffer) { |
| return std::make_pair(nullptr, false); |
| } |
| fUniformsDirty = false; |
| } |
| } |
| |
| return std::make_pair(fUniformBuffer, true); |
| } |
| |
| void GrVkPipelineStateDataManager::set1iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| if (fUsePushConstants) { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt || uni.fType == SkSLType::kShort); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(int32_t) == 4); |
| memcpy(buffer, v, arrayCount * sizeof(int32_t)); |
| } else { |
| return this->INHERITED::set1iv(u, arrayCount, v); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::set1fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| if (fUsePushConstants) { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat || uni.fType == SkSLType::kHalf); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, v, arrayCount * sizeof(float)); |
| } else { |
| return this->INHERITED::set1fv(u, arrayCount, v); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::set2iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| if (fUsePushConstants) { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kInt2 || uni.fType == SkSLType::kShort2); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(int32_t) == 4); |
| memcpy(buffer, v, arrayCount * 2 * sizeof(int32_t)); |
| } else { |
| return this->INHERITED::set2iv(u, arrayCount, v); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::set2fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| if (fUsePushConstants) { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat2 || uni.fType == SkSLType::kHalf2); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| SkASSERT(sizeof(float) == 4); |
| memcpy(buffer, v, arrayCount * 2 * sizeof(float)); |
| } else { |
| return this->INHERITED::set2fv(u, arrayCount, v); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| if (fUsePushConstants) { |
| // upload as std430 |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == SkSLType::kFloat2x2 || uni.fType == SkSLType::kHalf2x2); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = fUniformData.get(); |
| fUniformsDirty = true; |
| |
| static_assert(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uni.fOffset; |
| memcpy(buffer, m, arrayCount * 2 * 2 * sizeof(float)); |
| } else { |
| this->INHERITED::setMatrix2fv(u, arrayCount, m); |
| } |
| } |
| |
| void GrVkPipelineStateDataManager::releaseData() { fUniformBuffer.reset(); } |