| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVkImage_DEFINED |
| #define GrVkImage_DEFINED |
| |
| #include "include/core/SkTypes.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| #include "include/private/gpu/ganesh/GrVkTypesPriv.h" |
| #include "src/gpu/MutableTextureStateRef.h" |
| #include "src/gpu/ganesh/GrAttachment.h" |
| #include "src/gpu/ganesh/GrManagedResource.h" |
| #include "src/gpu/ganesh/GrRefCnt.h" |
| #include "src/gpu/ganesh/GrTexture.h" |
| #include "src/gpu/ganesh/vk/GrVkDescriptorSet.h" |
| |
| #include <cinttypes> |
| |
| class GrVkGpu; |
| class GrVkImageView; |
| |
| class GrVkImage : public GrAttachment { |
| private: |
| class Resource; |
| |
| public: |
| static sk_sp<GrVkImage> MakeStencil(GrVkGpu* gpu, |
| SkISize dimensions, |
| int sampleCnt, |
| VkFormat format); |
| |
| static sk_sp<GrVkImage> MakeMSAA(GrVkGpu* gpu, |
| SkISize dimensions, |
| int numSamples, |
| VkFormat format, |
| GrProtected isProtected, |
| GrMemoryless memoryless); |
| |
| static sk_sp<GrVkImage> MakeTexture(GrVkGpu* gpu, |
| SkISize dimensions, |
| VkFormat format, |
| uint32_t mipLevels, |
| GrRenderable renderable, |
| int numSamples, |
| skgpu::Budgeted budgeted, |
| GrProtected isProtected); |
| |
| static sk_sp<GrVkImage> MakeWrapped(GrVkGpu* gpu, |
| SkISize dimensions, |
| const GrVkImageInfo&, |
| sk_sp<skgpu::MutableTextureStateRef>, |
| UsageFlags attachmentUsages, |
| GrWrapOwnership, |
| GrWrapCacheable, |
| std::string_view label, |
| bool forSecondaryCB = false); |
| |
| ~GrVkImage() override; |
| |
| VkImage image() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return fInfo.fImage; |
| } |
| const skgpu::VulkanAlloc& alloc() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return fInfo.fAlloc; |
| } |
| const GrVkImageInfo& vkImageInfo() const { return fInfo; } |
| VkFormat imageFormat() const { return fInfo.fFormat; } |
| GrBackendFormat backendFormat() const override { |
| bool usesDRMModifier = |
| this->vkImageInfo().fImageTiling == VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT; |
| if (fResource && this->ycbcrConversionInfo().isValid()) { |
| SkASSERT(this->imageFormat() == this->ycbcrConversionInfo().fFormat); |
| return GrBackendFormat::MakeVk(this->ycbcrConversionInfo(), usesDRMModifier); |
| } |
| SkASSERT(this->imageFormat() != VK_FORMAT_UNDEFINED); |
| return GrBackendFormat::MakeVk(this->imageFormat(), usesDRMModifier); |
| } |
| uint32_t mipLevels() const { return fInfo.fLevelCount; } |
| const GrVkYcbcrConversionInfo& ycbcrConversionInfo() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return fInfo.fYcbcrConversionInfo; |
| } |
| VkImageUsageFlags vkUsageFlags() { return fInfo.fImageUsageFlags; } |
| bool supportsInputAttachmentUsage() const { |
| return fInfo.fImageUsageFlags & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT; |
| } |
| |
| const GrVkImageView* framebufferView() const { return fFramebufferView.get(); } |
| const GrVkImageView* textureView() const { return fTextureView.get(); } |
| |
| // So that we don't need to rewrite descriptor sets each time, we keep cached input descriptor |
| // sets on the attachment and simply reuse those descriptor sets for this attachment only. These |
| // calls will fail if the attachment does not support being used as an input attachment. These |
| // calls do not ref the GrVkDescriptorSet so they called will need to manually ref them if they |
| // need to be kept alive. |
| gr_rp<const GrVkDescriptorSet> inputDescSetForBlending(GrVkGpu* gpu); |
| // Input descripotr set used when needing to read a resolve attachment to load data into a |
| // discardable msaa attachment. |
| gr_rp<const GrVkDescriptorSet> inputDescSetForMSAALoad(GrVkGpu* gpu); |
| |
| const Resource* resource() const { |
| SkASSERT(fResource); |
| return fResource; |
| } |
| bool isLinearTiled() const { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| return SkToBool(VK_IMAGE_TILING_LINEAR == fInfo.fImageTiling); |
| } |
| bool isBorrowed() const { return fIsBorrowed; } |
| |
| sk_sp<skgpu::MutableTextureStateRef> getMutableState() const { return fMutableState; } |
| |
| VkImageLayout currentLayout() const { return fMutableState->getImageLayout(); } |
| |
| void setImageLayoutAndQueueIndex(const GrVkGpu* gpu, |
| VkImageLayout newLayout, |
| VkAccessFlags dstAccessMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion, |
| uint32_t newQueueFamilyIndex); |
| |
| void setImageLayout(const GrVkGpu* gpu, |
| VkImageLayout newLayout, |
| VkAccessFlags dstAccessMask, |
| VkPipelineStageFlags dstStageMask, |
| bool byRegion) { |
| this->setImageLayoutAndQueueIndex(gpu, newLayout, dstAccessMask, dstStageMask, byRegion, |
| VK_QUEUE_FAMILY_IGNORED); |
| } |
| |
| uint32_t currentQueueFamilyIndex() const { return fMutableState->getQueueFamilyIndex(); } |
| |
| void setQueueFamilyIndex(uint32_t queueFamilyIndex) { |
| fMutableState->setQueueFamilyIndex(queueFamilyIndex); |
| } |
| |
| // Returns the image to its original queue family and changes the layout to present if the queue |
| // family is not external or foreign. |
| void prepareForPresent(GrVkGpu* gpu); |
| |
| // Returns the image to its original queue family |
| void prepareForExternal(GrVkGpu* gpu); |
| |
| // This simply updates our tracking of the image layout and does not actually do any gpu work. |
| // This is only used for mip map generation where we are manually changing the layouts as we |
| // blit each layer, and then at the end need to update our tracking. |
| void updateImageLayout(VkImageLayout newLayout) { |
| // Should only be called when we have a real fResource object, i.e. never when being used as |
| // a RT in an external secondary command buffer. |
| SkASSERT(fResource); |
| fMutableState->setImageLayout(newLayout); |
| } |
| |
| struct ImageDesc { |
| VkImageType fImageType; |
| VkFormat fFormat; |
| uint32_t fWidth; |
| uint32_t fHeight; |
| uint32_t fLevels; |
| uint32_t fSamples; |
| VkImageTiling fImageTiling; |
| VkImageUsageFlags fUsageFlags; |
| VkFlags fMemProps; |
| GrProtected fIsProtected; |
| |
| ImageDesc() |
| : fImageType(VK_IMAGE_TYPE_2D) |
| , fFormat(VK_FORMAT_UNDEFINED) |
| , fWidth(0) |
| , fHeight(0) |
| , fLevels(1) |
| , fSamples(1) |
| , fImageTiling(VK_IMAGE_TILING_OPTIMAL) |
| , fUsageFlags(0) |
| , fMemProps(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) |
| , fIsProtected(GrProtected::kNo) {} |
| }; |
| |
| static bool InitImageInfo(GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo*); |
| // Destroys the internal VkImage and VkDeviceMemory in the GrVkImageInfo |
| static void DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo*); |
| |
| // These match the definitions in SkImage, for whence they came |
| typedef void* ReleaseCtx; |
| typedef void (*ReleaseProc)(ReleaseCtx); |
| |
| void setResourceRelease(sk_sp<RefCntedReleaseProc> releaseHelper); |
| |
| // Helpers to use for setting the layout of the VkImage |
| static VkPipelineStageFlags LayoutToPipelineSrcStageFlags(const VkImageLayout layout); |
| static VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout); |
| |
| #if GR_TEST_UTILS |
| void setCurrentQueueFamilyToGraphicsQueue(GrVkGpu* gpu); |
| #endif |
| |
| private: |
| static sk_sp<GrVkImage> Make(GrVkGpu* gpu, |
| SkISize dimensions, |
| UsageFlags attachmentUsages, |
| int sampleCnt, |
| VkFormat format, |
| uint32_t mipLevels, |
| VkImageUsageFlags vkUsageFlags, |
| GrProtected isProtected, |
| GrMemoryless, |
| skgpu::Budgeted); |
| |
| GrVkImage(GrVkGpu* gpu, |
| SkISize dimensions, |
| UsageFlags supportedUsages, |
| const GrVkImageInfo&, |
| sk_sp<skgpu::MutableTextureStateRef> mutableState, |
| sk_sp<const GrVkImageView> framebufferView, |
| sk_sp<const GrVkImageView> textureView, |
| skgpu::Budgeted, |
| std::string_view label); |
| |
| GrVkImage(GrVkGpu* gpu, |
| SkISize dimensions, |
| UsageFlags supportedUsages, |
| const GrVkImageInfo&, |
| sk_sp<skgpu::MutableTextureStateRef> mutableState, |
| sk_sp<const GrVkImageView> framebufferView, |
| sk_sp<const GrVkImageView> textureView, |
| GrBackendObjectOwnership, |
| GrWrapCacheable, |
| bool forSecondaryCB, |
| std::string_view label); |
| |
| void init(GrVkGpu*, bool forSecondaryCB); |
| |
| void onRelease() override; |
| void onAbandon() override; |
| |
| void releaseImage(); |
| bool hasResource() const { return fResource; } |
| |
| GrVkGpu* getVkGpu() const; |
| |
| GrVkImageInfo fInfo; |
| uint32_t fInitialQueueFamily; |
| sk_sp<skgpu::MutableTextureStateRef> fMutableState; |
| |
| sk_sp<const GrVkImageView> fFramebufferView; |
| sk_sp<const GrVkImageView> fTextureView; |
| |
| bool fIsBorrowed; |
| |
| // Descriptor set used when this is used as an input attachment for reading the dst in blending. |
| gr_rp<const GrVkDescriptorSet> fCachedBlendingInputDescSet; |
| // Descriptor set used when this is used as an input attachment for loading an msaa attachment. |
| gr_rp<const GrVkDescriptorSet> fCachedMSAALoadInputDescSet; |
| |
| class Resource : public GrTextureResource { |
| public: |
| explicit Resource(const GrVkGpu* gpu) |
| : fGpu(gpu) |
| , fImage(VK_NULL_HANDLE) { |
| fAlloc.fMemory = VK_NULL_HANDLE; |
| fAlloc.fOffset = 0; |
| } |
| |
| Resource(const GrVkGpu* gpu, |
| VkImage image, |
| const skgpu::VulkanAlloc& alloc, |
| VkImageTiling tiling) |
| : fGpu(gpu) |
| , fImage(image) |
| , fAlloc(alloc) {} |
| |
| ~Resource() override {} |
| |
| #ifdef SK_TRACE_MANAGED_RESOURCES |
| void dumpInfo() const override { |
| SkDebugf("GrVkImage: %" PRIdPTR " (%d refs)\n", (intptr_t)fImage, this->getRefCnt()); |
| } |
| #endif |
| |
| #ifdef SK_DEBUG |
| const GrManagedResource* asVkImageResource() const override { return this; } |
| #endif |
| |
| private: |
| void freeGPUData() const override; |
| |
| const GrVkGpu* fGpu; |
| VkImage fImage; |
| skgpu::VulkanAlloc fAlloc; |
| |
| using INHERITED = GrTextureResource; |
| }; |
| |
| // for wrapped textures |
| class BorrowedResource : public Resource { |
| public: |
| BorrowedResource(const GrVkGpu* gpu, VkImage image, const skgpu::VulkanAlloc& alloc, |
| VkImageTiling tiling) |
| : Resource(gpu, image, alloc, tiling) { |
| } |
| private: |
| void freeGPUData() const override; |
| }; |
| |
| Resource* fResource; |
| |
| friend class GrVkRenderTarget; |
| }; |
| |
| #endif |