| /* |
| * Copyright 2020 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef StrokeTessellateOp_DEFINED |
| #define StrokeTessellateOp_DEFINED |
| |
| #include "include/core/SkStrokeRec.h" |
| #include "src/gpu/ganesh/ops/GrDrawOp.h" |
| #include "src/gpu/ganesh/tessellate/GrTessellationShader.h" |
| #include "src/gpu/ganesh/tessellate/StrokeTessellator.h" |
| |
| class GrRecordingContext; |
| class GrStrokeTessellationShader; |
| |
| namespace skgpu::v1 { |
| |
| // Renders strokes by linearizing them into sorted "parametric" and "radial" edges. See |
| // GrStrokeTessellationShader. |
| class StrokeTessellateOp final : public GrDrawOp { |
| public: |
| StrokeTessellateOp(GrAAType, const SkMatrix&, const SkPath&, const SkStrokeRec&, GrPaint&&); |
| |
| private: |
| using PatchAttribs = StrokeTessellator::PatchAttribs; |
| using PathStrokeList = StrokeTessellator::PathStrokeList; |
| |
| DEFINE_OP_CLASS_ID |
| |
| SkStrokeRec& headStroke() { return fPathStrokeList.fStroke; } |
| SkPMColor4f& headColor() { return fPathStrokeList.fColor; } |
| |
| // Returns whether it is a good tradeoff to use the dynamic states flagged in the given |
| // bitfield. Dynamic states improve batching, but if they aren't already enabled, they come at |
| // the cost of having to write out more data with each patch or instance. |
| bool shouldUseDynamicStates(PatchAttribs neededDynamicStates) const { |
| // Use the dynamic states if either (1) they are all already enabled anyway, or (2) we don't |
| // have many verbs. |
| constexpr static int kMaxVerbsToEnableDynamicState = 50; |
| bool anyStateDisabled = (bool)(~fPatchAttribs & neededDynamicStates); |
| bool allStatesEnabled = !anyStateDisabled; |
| return allStatesEnabled || (fTotalCombinedVerbCnt <= kMaxVerbsToEnableDynamicState); |
| } |
| |
| const char* name() const override { return "StrokeTessellateOp"; } |
| void visitProxies(const GrVisitProxyFunc&) const override; |
| bool usesMSAA() const override { return fAAType == GrAAType::kMSAA; } |
| GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override; |
| bool usesStencil() const override { |
| // This must be called after finalize(). fNeedsStencil can change in finalize(). |
| SkASSERT(fProcessors.isFinalized()); |
| return fNeedsStencil; |
| } |
| CombineResult onCombineIfPossible(GrOp*, SkArenaAlloc*, const GrCaps&) override; |
| |
| // Creates the tessellator and the stencil/fill program(s) we will use with it. |
| void prePrepareTessellator(GrTessellationShader::ProgramArgs&&, GrAppliedClip&&); |
| |
| void onPrePrepare(GrRecordingContext*, const GrSurfaceProxyView&, GrAppliedClip*, |
| const GrDstProxyView&, GrXferBarrierFlags, GrLoadOp colorLoadOp) override; |
| |
| void onPrepare(GrOpFlushState*) override; |
| |
| void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; |
| |
| const GrAAType fAAType; |
| const SkMatrix fViewMatrix; |
| PatchAttribs fPatchAttribs = PatchAttribs::kNone; |
| PathStrokeList fPathStrokeList; |
| PathStrokeList** fPathStrokeTail = &fPathStrokeList.fNext; |
| int fTotalCombinedVerbCnt = 0; |
| GrProcessorSet fProcessors; |
| bool fNeedsStencil; |
| |
| StrokeTessellator* fTessellator = nullptr; |
| GrStrokeTessellationShader* fTessellationShader; |
| const GrProgramInfo* fStencilProgram = nullptr; // Only used if the stroke has transparency. |
| const GrProgramInfo* fFillProgram = nullptr; |
| }; |
| |
| } // namespace skgpu::v1 |
| |
| #endif // StrokeTessellateOp_DEFINED |