| /* |
| * Copyright 2021 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/ops/PathStencilCoverOp.h" |
| |
| #include "src/gpu/ganesh/GrEagerVertexAllocator.h" |
| #include "src/gpu/ganesh/GrGpu.h" |
| #include "src/gpu/ganesh/GrOpFlushState.h" |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" |
| #include "src/gpu/ganesh/GrResourceProvider.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h" |
| #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h" |
| #include "src/gpu/ganesh/tessellate/GrPathTessellationShader.h" |
| #include "src/gpu/tessellate/AffineMatrix.h" |
| #include "src/gpu/tessellate/FixedCountBufferUtils.h" |
| #include "src/gpu/tessellate/MiddleOutPolygonTriangulator.h" |
| #include "src/gpu/tessellate/Tessellation.h" |
| |
| namespace { |
| |
| // Fills a path's bounding box, with subpixel outset to avoid possible T-junctions with extreme |
| // edges of the path. |
| // NOTE: The emitted geometry may not be axis-aligned, depending on the view matrix. |
| class BoundingBoxShader : public GrGeometryProcessor { |
| public: |
| BoundingBoxShader(SkPMColor4f color, const GrShaderCaps& shaderCaps) |
| : GrGeometryProcessor(kTessellate_BoundingBoxShader_ClassID) |
| , fColor(color) { |
| if (!shaderCaps.fVertexIDSupport) { |
| constexpr static Attribute kUnitCoordAttrib("unitCoord", kFloat2_GrVertexAttribType, |
| SkSLType::kFloat2); |
| this->setVertexAttributesWithImplicitOffsets(&kUnitCoordAttrib, 1); |
| } |
| constexpr static Attribute kInstanceAttribs[] = { |
| {"matrix2d", kFloat4_GrVertexAttribType, SkSLType::kFloat4}, |
| {"translate", kFloat2_GrVertexAttribType, SkSLType::kFloat2}, |
| {"pathBounds", kFloat4_GrVertexAttribType, SkSLType::kFloat4} |
| }; |
| this->setInstanceAttributesWithImplicitOffsets(kInstanceAttribs, |
| std::size(kInstanceAttribs)); |
| } |
| |
| private: |
| const char* name() const final { return "tessellate_BoundingBoxShader"; } |
| void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const final {} |
| std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final; |
| |
| const SkPMColor4f fColor; |
| }; |
| |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> BoundingBoxShader::makeProgramImpl( |
| const GrShaderCaps&) const { |
| class Impl : public ProgramImpl { |
| public: |
| void setData(const GrGLSLProgramDataManager& pdman, |
| const GrShaderCaps&, |
| const GrGeometryProcessor& gp) override { |
| const SkPMColor4f& color = gp.cast<BoundingBoxShader>().fColor; |
| pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); |
| } |
| |
| private: |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final { |
| args.fVaryingHandler->emitAttributes(args.fGeomProc); |
| |
| // Vertex shader. |
| if (args.fShaderCaps->fVertexIDSupport) { |
| // If we don't have sk_VertexID support then "unitCoord" already came in as a vertex |
| // attrib. |
| args.fVertBuilder->codeAppend( |
| "float2 unitCoord = float2(sk_VertexID & 1, sk_VertexID >> 1);"); |
| } |
| args.fVertBuilder->codeAppend( |
| // Bloat the bounding box by 1/4px to be certain we will reset every stencil value. |
| "float2x2 M_ = inverse(float2x2(matrix2d.xy, matrix2d.zw));" |
| "float2 bloat = float2(abs(M_[0]) + abs(M_[1])) * .25;" |
| |
| // Find the vertex position. |
| "float2 localcoord = mix(pathBounds.xy - bloat, pathBounds.zw + bloat, unitCoord);" |
| "float2 vertexpos = float2x2(matrix2d.xy, matrix2d.zw) * localcoord + translate;" |
| ); |
| gpArgs->fLocalCoordVar.set(SkSLType::kFloat2, "localcoord"); |
| gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertexpos"); |
| |
| // Fragment shader. |
| const char* color; |
| fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, |
| SkSLType::kHalf4, "color", &color); |
| args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color); |
| args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); |
| } |
| |
| GrGLSLUniformHandler::UniformHandle fColorUniform; |
| }; |
| |
| return std::make_unique<Impl>(); |
| } |
| |
| } // anonymous namespace |
| |
| namespace skgpu::v1 { |
| |
| void PathStencilCoverOp::visitProxies(const GrVisitProxyFunc& func) const { |
| if (fCoverBBoxProgram) { |
| fCoverBBoxProgram->pipeline().visitProxies(func); |
| } else { |
| fProcessors.visitProxies(func); |
| } |
| } |
| |
| GrDrawOp::FixedFunctionFlags PathStencilCoverOp::fixedFunctionFlags() const { |
| auto flags = FixedFunctionFlags::kUsesStencil; |
| if (fAAType != GrAAType::kNone) { |
| flags |= FixedFunctionFlags::kUsesHWAA; |
| } |
| return flags; |
| } |
| |
| GrProcessorSet::Analysis PathStencilCoverOp::finalize(const GrCaps& caps, |
| const GrAppliedClip* clip, |
| GrClampType clampType) { |
| return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, caps, |
| clampType, &fColor); |
| } |
| |
| void PathStencilCoverOp::prePreparePrograms(const GrTessellationShader::ProgramArgs& args, |
| GrAppliedClip&& appliedClip) { |
| SkASSERT(!fTessellator); |
| SkASSERT(!fStencilFanProgram); |
| SkASSERT(!fStencilPathProgram); |
| SkASSERT(!fCoverBBoxProgram); |
| |
| // We transform paths on the CPU. This allows for better batching. |
| const SkMatrix& shaderMatrix = SkMatrix::I(); |
| auto pipelineFlags = (fPathFlags & FillPathFlags::kWireframe) |
| ? GrPipeline::InputFlags::kWireframe |
| : GrPipeline::InputFlags::kNone; |
| const GrPipeline* stencilPipeline = GrPathTessellationShader::MakeStencilOnlyPipeline( |
| args, fAAType, appliedClip.hardClip(), pipelineFlags); |
| const GrUserStencilSettings* stencilSettings = GrPathTessellationShader::StencilPathSettings( |
| GrFillRuleForPathFillType(this->pathFillType())); |
| |
| if (fTotalCombinedPathVerbCnt > 50 && |
| this->bounds().height() * this->bounds().width() > 256 * 256) { |
| // Large complex paths do better with a dedicated triangle shader for the inner fan. |
| // This takes less PCI bus bandwidth (6 floats per triangle instead of 8) and allows us |
| // to make sure it has an efficient middle-out topology. |
| auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, |
| shaderMatrix, |
| SK_PMColor4fTRANSPARENT); |
| fStencilFanProgram = GrTessellationShader::MakeProgram(args, |
| shader, |
| stencilPipeline, |
| stencilSettings); |
| fTessellator = PathCurveTessellator::Make(args.fArena, |
| args.fCaps->shaderCaps()->fInfinitySupport); |
| } else { |
| fTessellator = PathWedgeTessellator::Make(args.fArena, |
| args.fCaps->shaderCaps()->fInfinitySupport); |
| } |
| auto* tessShader = GrPathTessellationShader::Make(*args.fCaps->shaderCaps(), |
| args.fArena, |
| shaderMatrix, |
| SK_PMColor4fTRANSPARENT, |
| fTessellator->patchAttribs()); |
| fStencilPathProgram = GrTessellationShader::MakeProgram(args, |
| tessShader, |
| stencilPipeline, |
| stencilSettings); |
| |
| if (!(fPathFlags & FillPathFlags::kStencilOnly)) { |
| // Create a program that draws a bounding box over the path and fills its stencil coverage |
| // into the color buffer. |
| auto* bboxShader = args.fArena->make<BoundingBoxShader>(fColor, *args.fCaps->shaderCaps()); |
| auto* bboxPipeline = GrTessellationShader::MakePipeline(args, fAAType, |
| std::move(appliedClip), |
| std::move(fProcessors)); |
| auto* bboxStencil = GrPathTessellationShader::TestAndResetStencilSettings( |
| SkPathFillType_IsInverse(this->pathFillType())); |
| fCoverBBoxProgram = GrSimpleMeshDrawOpHelper::CreateProgramInfo( |
| args.fCaps, |
| args.fArena, |
| bboxPipeline, |
| args.fWriteView, |
| args.fUsesMSAASurface, |
| bboxShader, |
| GrPrimitiveType::kTriangleStrip, |
| args.fXferBarrierFlags, |
| args.fColorLoadOp, |
| bboxStencil); |
| } |
| } |
| |
| void PathStencilCoverOp::onPrePrepare(GrRecordingContext* context, |
| const GrSurfaceProxyView& writeView, GrAppliedClip* clip, |
| const GrDstProxyView& dstProxyView, |
| GrXferBarrierFlags renderPassXferBarriers, |
| GrLoadOp colorLoadOp) { |
| // DMSAA is not supported on DDL. |
| bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1; |
| this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, usesMSAASurface, |
| &dstProxyView, renderPassXferBarriers, colorLoadOp, |
| context->priv().caps()}, |
| (clip) ? std::move(*clip) : GrAppliedClip::Disabled()); |
| if (fStencilFanProgram) { |
| context->priv().recordProgramInfo(fStencilFanProgram); |
| } |
| if (fStencilPathProgram) { |
| context->priv().recordProgramInfo(fStencilPathProgram); |
| } |
| if (fCoverBBoxProgram) { |
| context->priv().recordProgramInfo(fCoverBBoxProgram); |
| } |
| } |
| |
| SKGPU_DECLARE_STATIC_UNIQUE_KEY(gUnitQuadBufferKey); |
| |
| void PathStencilCoverOp::onPrepare(GrOpFlushState* flushState) { |
| if (!fTessellator) { |
| this->prePreparePrograms({flushState->allocator(), flushState->writeView(), |
| flushState->usesMSAASurface(), &flushState->dstProxyView(), |
| flushState->renderPassBarriers(), flushState->colorLoadOp(), |
| &flushState->caps()}, flushState->detachAppliedClip()); |
| if (!fTessellator) { |
| return; |
| } |
| } |
| |
| if (fStencilFanProgram) { |
| // The inner fan isn't built into the tessellator. Generate a standard Redbook fan with a |
| // middle-out topology. |
| GrEagerDynamicVertexAllocator vertexAlloc(flushState, &fFanBuffer, &fFanBaseVertex); |
| // Path fans might have an extra edge from an implicit kClose at the end, but they also |
| // always begin with kMove. So the max possible number of edges in a single path is equal to |
| // the number of verbs. Therefore, the max number of combined fan edges in a path list is |
| // the number of combined verbs from the paths in the list. |
| // A single n-sided polygon is fanned by n-2 triangles. Multiple polygons with a combined |
| // edge count of n are fanned by strictly fewer triangles. |
| int maxTrianglesInFans = std::max(fTotalCombinedPathVerbCnt - 2, 0); |
| int fanTriangleCount = 0; |
| if (VertexWriter triangleVertexWriter = |
| vertexAlloc.lockWriter(sizeof(SkPoint), maxTrianglesInFans * 3)) { |
| for (auto [pathMatrix, path, color] : *fPathDrawList) { |
| tess::AffineMatrix m(pathMatrix); |
| for (tess::PathMiddleOutFanIter it(path); !it.done();) { |
| for (auto [p0, p1, p2] : it.nextStack()) { |
| triangleVertexWriter << m.map2Points(p0, p1) << m.mapPoint(p2); |
| ++fanTriangleCount; |
| } |
| } |
| } |
| |
| |
| SkASSERT(fanTriangleCount <= maxTrianglesInFans); |
| fFanVertexCount = fanTriangleCount * 3; |
| vertexAlloc.unlock(fFanVertexCount); |
| } |
| } |
| |
| auto tessShader = &fStencilPathProgram->geomProc().cast<GrPathTessellationShader>(); |
| fTessellator->prepare(flushState, |
| tessShader->viewMatrix(), |
| *fPathDrawList, |
| fTotalCombinedPathVerbCnt); |
| |
| if (fCoverBBoxProgram) { |
| size_t instanceStride = fCoverBBoxProgram->geomProc().instanceStride(); |
| VertexWriter vertexWriter = flushState->makeVertexWriter(instanceStride, |
| fPathCount, |
| &fBBoxBuffer, |
| &fBBoxBaseInstance); |
| SkDEBUGCODE(int pathCount = 0;) |
| for (auto [pathMatrix, path, color] : *fPathDrawList) { |
| SkDEBUGCODE(auto end = vertexWriter.mark(instanceStride)); |
| vertexWriter << pathMatrix.getScaleX() |
| << pathMatrix.getSkewY() |
| << pathMatrix.getSkewX() |
| << pathMatrix.getScaleY() |
| << pathMatrix.getTranslateX() |
| << pathMatrix.getTranslateY(); |
| if (path.isInverseFillType()) { |
| // Fill the entire backing store to make sure we clear every stencil value back to |
| // 0. If there is a scissor it will have already clipped the stencil draw. |
| auto rtBounds = |
| flushState->writeView().asRenderTargetProxy()->backingStoreBoundsRect(); |
| SkASSERT(rtBounds == fOriginalDrawBounds); |
| SkRect pathSpaceRTBounds; |
| if (SkMatrixPriv::InverseMapRect(pathMatrix, &pathSpaceRTBounds, rtBounds)) { |
| vertexWriter << pathSpaceRTBounds; |
| } else { |
| vertexWriter << path.getBounds(); |
| } |
| } else { |
| vertexWriter << path.getBounds(); |
| } |
| SkASSERT(vertexWriter.mark() == end); |
| SkDEBUGCODE(++pathCount;) |
| } |
| SkASSERT(pathCount == fPathCount); |
| } |
| |
| if (!flushState->caps().shaderCaps()->fVertexIDSupport) { |
| constexpr static SkPoint kUnitQuad[4] = {{0,0}, {0,1}, {1,0}, {1,1}}; |
| |
| SKGPU_DEFINE_STATIC_UNIQUE_KEY(gUnitQuadBufferKey); |
| |
| fBBoxVertexBufferIfNoIDSupport = flushState->resourceProvider()->findOrMakeStaticBuffer( |
| GrGpuBufferType::kVertex, sizeof(kUnitQuad), kUnitQuad, gUnitQuadBufferKey); |
| } |
| } |
| |
| void PathStencilCoverOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { |
| if (!fTessellator) { |
| return; |
| } |
| |
| if (fCoverBBoxProgram && |
| fCoverBBoxProgram->geomProc().hasVertexAttributes() && |
| !fBBoxVertexBufferIfNoIDSupport) { |
| return; |
| } |
| |
| // Stencil the inner fan, if any. |
| if (fFanVertexCount > 0) { |
| SkASSERT(fStencilFanProgram); |
| SkASSERT(fFanBuffer); |
| flushState->bindPipelineAndScissorClip(*fStencilFanProgram, this->bounds()); |
| flushState->bindBuffers(nullptr, nullptr, fFanBuffer); |
| flushState->draw(fFanVertexCount, fFanBaseVertex); |
| } |
| |
| // Stencil the rest of the path. |
| SkASSERT(fStencilPathProgram); |
| flushState->bindPipelineAndScissorClip(*fStencilPathProgram, this->bounds()); |
| fTessellator->draw(flushState); |
| |
| // Fill in the bounding box (if not in stencil-only mode). |
| if (fCoverBBoxProgram) { |
| flushState->bindPipelineAndScissorClip(*fCoverBBoxProgram, this->bounds()); |
| flushState->bindTextures(fCoverBBoxProgram->geomProc(), nullptr, |
| fCoverBBoxProgram->pipeline()); |
| flushState->bindBuffers(nullptr, fBBoxBuffer, fBBoxVertexBufferIfNoIDSupport); |
| flushState->drawInstanced(fPathCount, fBBoxBaseInstance, 4, 0); |
| } |
| } |
| |
| } // namespace skgpu::v1 |