| /* |
| * Copyright 2019 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/ops/PathInnerTriangulateOp.h" |
| |
| #include "src/gpu/ganesh/GrEagerVertexAllocator.h" |
| #include "src/gpu/ganesh/GrGpu.h" |
| #include "src/gpu/ganesh/GrOpFlushState.h" |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" |
| #include "src/gpu/ganesh/GrResourceProvider.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h" |
| #include "src/gpu/ganesh/tessellate/GrPathTessellationShader.h" |
| #include "src/gpu/ganesh/tessellate/PathTessellator.h" |
| |
| #if !defined(SK_ENABLE_OPTIMIZE_SIZE) |
| |
| namespace skgpu::v1 { |
| |
| namespace { |
| |
| // Fills an array of convex hulls surrounding 4-point cubic or conic instances. This shader is used |
| // for the "cover" pass after the curves have been fully stencilled. |
| class HullShader : public GrPathTessellationShader { |
| public: |
| HullShader(const SkMatrix& viewMatrix, SkPMColor4f color, const GrShaderCaps& shaderCaps) |
| : GrPathTessellationShader(kTessellate_HullShader_ClassID, |
| GrPrimitiveType::kTriangleStrip, |
| viewMatrix, |
| color, |
| PatchAttribs::kNone) { |
| fInstanceAttribs.emplace_back("p01", kFloat4_GrVertexAttribType, SkSLType::kFloat4); |
| fInstanceAttribs.emplace_back("p23", kFloat4_GrVertexAttribType, SkSLType::kFloat4); |
| if (!shaderCaps.fInfinitySupport) { |
| // A conic curve is written out with p3=[w,Infinity], but GPUs that don't support |
| // infinity can't detect this. On these platforms we also write out an extra float with |
| // each patch that explicitly tells the shader what type of curve it is. |
| fInstanceAttribs.emplace_back("curveType", kFloat_GrVertexAttribType, SkSLType::kFloat); |
| } |
| this->setInstanceAttributesWithImplicitOffsets(fInstanceAttribs.data(), |
| fInstanceAttribs.size()); |
| SkASSERT(fInstanceAttribs.size() <= kMaxInstanceAttribCount); |
| |
| if (!shaderCaps.fVertexIDSupport) { |
| constexpr static Attribute kVertexIdxAttrib("vertexidx", kFloat_GrVertexAttribType, |
| SkSLType::kFloat); |
| this->setVertexAttributesWithImplicitOffsets(&kVertexIdxAttrib, 1); |
| } |
| } |
| |
| private: |
| const char* name() const final { return "tessellate_HullShader"; } |
| void addToKey(const GrShaderCaps&, KeyBuilder*) const final {} |
| std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final; |
| |
| constexpr static int kMaxInstanceAttribCount = 3; |
| SkSTArray<kMaxInstanceAttribCount, Attribute> fInstanceAttribs; |
| }; |
| |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> HullShader::makeProgramImpl( |
| const GrShaderCaps&) const { |
| class Impl : public GrPathTessellationShader::Impl { |
| void emitVertexCode(const GrShaderCaps& shaderCaps, |
| const GrPathTessellationShader&, |
| GrGLSLVertexBuilder* v, |
| GrGLSLVaryingHandler*, |
| GrGPArgs* gpArgs) override { |
| if (shaderCaps.fInfinitySupport) { |
| v->insertFunction( |
| "bool is_conic_curve() { return isinf(p23.w); }" |
| "bool is_non_triangular_conic_curve() {" |
| // We consider a conic non-triangular as long as its weight isn't infinity. |
| // NOTE: "isinf == false" works on Mac Radeon GLSL; "!isinf" can get the wrong |
| // answer. |
| "return isinf(p23.z) == false;" |
| "}" |
| ); |
| } else { |
| v->insertFunction(SkStringPrintf( |
| "bool is_conic_curve() { return curveType != %g; }", |
| tess::kCubicCurveType).c_str()); |
| v->insertFunction(SkStringPrintf( |
| "bool is_non_triangular_conic_curve() {" |
| "return curveType == %g;" |
| "}", tess::kConicCurveType).c_str()); |
| } |
| v->codeAppend( |
| "float2 p0=p01.xy, p1=p01.zw, p2=p23.xy, p3=p23.zw;" |
| "if (is_conic_curve()) {" |
| // Conics are 3 points, with the weight in p3. |
| "float w = p3.x;" |
| "p3 = p2;" // Duplicate the endpoint for shared code that also runs on cubics. |
| "if (is_non_triangular_conic_curve()) {" |
| // Convert the points to a trapeziodal hull that circumcscribes the conic. |
| "float2 p1w = p1 * w;" |
| "float T = .51;" // Bias outward a bit to ensure we cover the outermost samples. |
| "float2 c1 = mix(p0, p1w, T);" |
| "float2 c2 = mix(p2, p1w, T);" |
| "float iw = 1 / mix(1, w, T);" |
| "p2 = c2 * iw;" |
| "p1 = c1 * iw;" |
| "}" |
| "}" |
| |
| // Translate the points to v0..3 where v0=0. |
| "float2 v1 = p1 - p0;" |
| "float2 v2 = p2 - p0;" |
| "float2 v3 = p3 - p0;" |
| |
| // Reorder the points so v2 bisects v1 and v3. |
| "if (sign(cross_length_2d(v2, v1)) == sign(cross_length_2d(v2, v3))) {" |
| "float2 tmp = p2;" |
| "if (sign(cross_length_2d(v1, v2)) != sign(cross_length_2d(v1, v3))) {" |
| "p2 = p1;" // swap(p2, p1) |
| "p1 = tmp;" |
| "} else {" |
| "p2 = p3;" // swap(p2, p3) |
| "p3 = tmp;" |
| "}" |
| "}" |
| ); |
| |
| if (shaderCaps.fVertexIDSupport) { |
| // If we don't have sk_VertexID support then "vertexidx" already came in as a |
| // vertex attrib. |
| v->codeAppend( |
| // sk_VertexID comes in fan order. Convert to strip order. |
| "int vertexidx = sk_VertexID;" |
| "vertexidx ^= vertexidx >> 1;"); |
| } |
| |
| v->codeAppend( |
| // Find the "turn direction" of each corner and net turn direction. |
| "float vertexdir = 0;" |
| "float netdir = 0;" |
| "float2 prev, next;" |
| "float dir;" |
| "float2 localcoord;" |
| "float2 nextcoord;" |
| ); |
| |
| for (int i = 0; i < 4; ++i) { |
| v->codeAppendf( |
| "prev = p%i - p%i;", i, (i + 3) % 4); |
| v->codeAppendf( |
| "next = p%i - p%i;", (i + 1) % 4, i); |
| v->codeAppendf( |
| "dir = sign(cross_length_2d(prev, next));" |
| "if (vertexidx == %i) {" |
| "vertexdir = dir;" |
| "localcoord = p%i;" |
| "nextcoord = p%i;" |
| "}" |
| "netdir += dir;", i, i, (i + 1) % 4); |
| } |
| |
| v->codeAppend( |
| // Remove the non-convex vertex, if any. |
| "if (vertexdir != sign(netdir)) {" |
| "localcoord = nextcoord;" |
| "}" |
| |
| "float2 vertexpos = AFFINE_MATRIX * localcoord + TRANSLATE;"); |
| gpArgs->fLocalCoordVar.set(SkSLType::kFloat2, "localcoord"); |
| gpArgs->fPositionVar.set(SkSLType::kFloat2, "vertexpos"); |
| } |
| }; |
| return std::make_unique<Impl>(); |
| } |
| |
| } // anonymous namespace |
| |
| void PathInnerTriangulateOp::visitProxies(const GrVisitProxyFunc& func) const { |
| if (fPipelineForFills) { |
| fPipelineForFills->visitProxies(func); |
| } else { |
| fProcessors.visitProxies(func); |
| } |
| } |
| |
| GrDrawOp::FixedFunctionFlags PathInnerTriangulateOp::fixedFunctionFlags() const { |
| auto flags = FixedFunctionFlags::kUsesStencil; |
| if (GrAAType::kNone != fAAType) { |
| flags |= FixedFunctionFlags::kUsesHWAA; |
| } |
| return flags; |
| } |
| |
| GrProcessorSet::Analysis PathInnerTriangulateOp::finalize(const GrCaps& caps, |
| const GrAppliedClip* clip, |
| GrClampType clampType) { |
| return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, caps, |
| clampType, &fColor); |
| } |
| |
| void PathInnerTriangulateOp::pushFanStencilProgram(const GrTessellationShader::ProgramArgs& args, |
| const GrPipeline* pipelineForStencils, |
| const GrUserStencilSettings* stencil) { |
| SkASSERT(pipelineForStencils); |
| auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, fViewMatrix, |
| SK_PMColor4fTRANSPARENT); |
| fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, pipelineForStencils, |
| stencil)); } |
| |
| void PathInnerTriangulateOp::pushFanFillProgram(const GrTessellationShader::ProgramArgs& args, |
| const GrUserStencilSettings* stencil) { |
| SkASSERT(fPipelineForFills); |
| auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, fViewMatrix, |
| fColor); |
| fFanPrograms.push_back(GrTessellationShader::MakeProgram(args, shader, fPipelineForFills, |
| stencil)); |
| } |
| |
| void PathInnerTriangulateOp::prePreparePrograms(const GrTessellationShader::ProgramArgs& args, |
| GrAppliedClip&& appliedClip) { |
| SkASSERT(!fFanTriangulator); |
| SkASSERT(!fFanPolys); |
| SkASSERT(!fPipelineForFills); |
| SkASSERT(!fTessellator); |
| SkASSERT(!fStencilCurvesProgram); |
| SkASSERT(fFanPrograms.empty()); |
| SkASSERT(!fCoverHullsProgram); |
| |
| if (fPath.countVerbs() <= 0) { |
| return; |
| } |
| |
| // If using wireframe, we have to fall back on a standard Redbook "stencil then cover" algorithm |
| // instead of bypassing the stencil buffer to fill the fan directly. |
| bool forceRedbookStencilPass = |
| (fPathFlags & (FillPathFlags::kStencilOnly | FillPathFlags::kWireframe)); |
| bool doFill = !(fPathFlags & FillPathFlags::kStencilOnly); |
| |
| bool isLinear; |
| fFanTriangulator = args.fArena->make<GrInnerFanTriangulator>(fPath, args.fArena); |
| fFanPolys = fFanTriangulator->pathToPolys(&fFanBreadcrumbs, &isLinear); |
| |
| // Create a pipeline for stencil passes if needed. |
| const GrPipeline* pipelineForStencils = nullptr; |
| if (forceRedbookStencilPass || !isLinear) { // Curves always get stencilled. |
| auto pipelineFlags = (fPathFlags & FillPathFlags::kWireframe) |
| ? GrPipeline::InputFlags::kWireframe |
| : GrPipeline::InputFlags::kNone; |
| pipelineForStencils = GrPathTessellationShader::MakeStencilOnlyPipeline( |
| args, fAAType, appliedClip.hardClip(), pipelineFlags); |
| } |
| |
| // Create a pipeline for fill passes if needed. |
| if (doFill) { |
| fPipelineForFills = GrTessellationShader::MakePipeline(args, fAAType, |
| std::move(appliedClip), |
| std::move(fProcessors)); |
| } |
| |
| // Pass 1: Tessellate the outer curves into the stencil buffer. |
| if (!isLinear) { |
| fTessellator = PathCurveTessellator::Make(args.fArena, |
| args.fCaps->shaderCaps()->fInfinitySupport); |
| auto* tessShader = GrPathTessellationShader::Make(*args.fCaps->shaderCaps(), |
| args.fArena, |
| fViewMatrix, |
| SK_PMColor4fTRANSPARENT, |
| fTessellator->patchAttribs()); |
| const GrUserStencilSettings* stencilPathSettings = |
| GrPathTessellationShader::StencilPathSettings(GrFillRuleForSkPath(fPath)); |
| fStencilCurvesProgram = GrTessellationShader::MakeProgram(args, |
| tessShader, |
| pipelineForStencils, |
| stencilPathSettings); |
| } |
| |
| // Pass 2: Fill the path's inner fan with a stencil test against the curves. |
| if (fFanPolys) { |
| if (forceRedbookStencilPass) { |
| // Use a standard Redbook "stencil then cover" algorithm instead of bypassing the |
| // stencil buffer to fill the fan directly. |
| const GrUserStencilSettings* stencilPathSettings = |
| GrPathTessellationShader::StencilPathSettings(GrFillRuleForSkPath(fPath)); |
| this->pushFanStencilProgram(args, pipelineForStencils, stencilPathSettings); |
| if (doFill) { |
| this->pushFanFillProgram(args, |
| GrPathTessellationShader::TestAndResetStencilSettings()); |
| } |
| } else if (isLinear) { |
| // There are no outer curves! Ignore stencil and fill the path directly. |
| SkASSERT(!pipelineForStencils); |
| this->pushFanFillProgram(args, &GrUserStencilSettings::kUnused); |
| } else if (!fPipelineForFills->hasStencilClip()) { |
| // These are a twist on the standard Redbook stencil settings that allow us to fill the |
| // inner polygon directly to the final render target. By the time these programs |
| // execute, the outer curves will already be stencilled in. So if the stencil value is |
| // zero, then it means the sample in question is not affected by any curves and we can |
| // fill it in directly. If the stencil value is nonzero, then we don't fill and instead |
| // continue the standard Redbook counting process. |
| constexpr static GrUserStencilSettings kFillOrIncrDecrStencil( |
| GrUserStencilSettings::StaticInitSeparate< |
| 0x0000, 0x0000, |
| GrUserStencilTest::kEqual, GrUserStencilTest::kEqual, |
| 0xffff, 0xffff, |
| GrUserStencilOp::kKeep, GrUserStencilOp::kKeep, |
| GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap, |
| 0xffff, 0xffff>()); |
| |
| constexpr static GrUserStencilSettings kFillOrInvertStencil( |
| GrUserStencilSettings::StaticInit< |
| 0x0000, |
| GrUserStencilTest::kEqual, |
| 0xffff, |
| GrUserStencilOp::kKeep, |
| // "Zero" instead of "Invert" because the fan only touches any given pixel once. |
| GrUserStencilOp::kZero, |
| 0xffff>()); |
| |
| auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding) |
| ? &kFillOrIncrDecrStencil |
| : &kFillOrInvertStencil; |
| this->pushFanFillProgram(args, stencil); |
| } else { |
| // This is the same idea as above, but we use two passes instead of one because there is |
| // a stencil clip. The stencil test isn't expressive enough to do the above tests and |
| // also check the clip bit in a single pass. |
| constexpr static GrUserStencilSettings kFillIfZeroAndInClip( |
| GrUserStencilSettings::StaticInit< |
| 0x0000, |
| GrUserStencilTest::kEqualIfInClip, |
| 0xffff, |
| GrUserStencilOp::kKeep, |
| GrUserStencilOp::kKeep, |
| 0xffff>()); |
| |
| constexpr static GrUserStencilSettings kIncrDecrStencilIfNonzero( |
| GrUserStencilSettings::StaticInitSeparate< |
| 0x0000, 0x0000, |
| // No need to check the clip because the previous stencil pass will have only |
| // written to samples already inside the clip. |
| GrUserStencilTest::kNotEqual, GrUserStencilTest::kNotEqual, |
| 0xffff, 0xffff, |
| GrUserStencilOp::kIncWrap, GrUserStencilOp::kDecWrap, |
| GrUserStencilOp::kKeep, GrUserStencilOp::kKeep, |
| 0xffff, 0xffff>()); |
| |
| constexpr static GrUserStencilSettings kInvertStencilIfNonZero( |
| GrUserStencilSettings::StaticInit< |
| 0x0000, |
| // No need to check the clip because the previous stencil pass will have only |
| // written to samples already inside the clip. |
| GrUserStencilTest::kNotEqual, |
| 0xffff, |
| // "Zero" instead of "Invert" because the fan only touches any given pixel once. |
| GrUserStencilOp::kZero, |
| GrUserStencilOp::kKeep, |
| 0xffff>()); |
| |
| // Pass 2a: Directly fill fan samples whose stencil values (from curves) are zero. |
| this->pushFanFillProgram(args, &kFillIfZeroAndInClip); |
| |
| // Pass 2b: Redbook counting on fan samples whose stencil values (from curves) != 0. |
| auto* stencil = (fPath.getFillType() == SkPathFillType::kWinding) |
| ? &kIncrDecrStencilIfNonzero |
| : &kInvertStencilIfNonZero; |
| this->pushFanStencilProgram(args, pipelineForStencils, stencil); |
| } |
| } |
| |
| // Pass 3: Draw convex hulls around each curve. |
| if (doFill && !isLinear) { |
| // By the time this program executes, every pixel will be filled in except the ones touched |
| // by curves. We issue a final cover pass over the curves by drawing their convex hulls. |
| // This will fill in any remaining samples and reset the stencil values back to zero. |
| SkASSERT(fTessellator); |
| auto* hullShader = args.fArena->make<HullShader>(fViewMatrix, fColor, |
| *args.fCaps->shaderCaps()); |
| fCoverHullsProgram = GrTessellationShader::MakeProgram( |
| args, hullShader, fPipelineForFills, |
| GrPathTessellationShader::TestAndResetStencilSettings()); |
| } |
| } |
| |
| void PathInnerTriangulateOp::onPrePrepare(GrRecordingContext* context, |
| const GrSurfaceProxyView& writeView, |
| GrAppliedClip* clip, |
| const GrDstProxyView& dstProxyView, |
| GrXferBarrierFlags renderPassXferBarriers, |
| GrLoadOp colorLoadOp) { |
| // DMSAA is not supported on DDL. |
| bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1; |
| this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, usesMSAASurface, |
| &dstProxyView, renderPassXferBarriers, colorLoadOp, |
| context->priv().caps()}, |
| (clip) ? std::move(*clip) : GrAppliedClip::Disabled()); |
| if (fStencilCurvesProgram) { |
| context->priv().recordProgramInfo(fStencilCurvesProgram); |
| } |
| for (const GrProgramInfo* fanProgram : fFanPrograms) { |
| context->priv().recordProgramInfo(fanProgram); |
| } |
| if (fCoverHullsProgram) { |
| context->priv().recordProgramInfo(fCoverHullsProgram); |
| } |
| } |
| |
| SKGPU_DECLARE_STATIC_UNIQUE_KEY(gHullVertexBufferKey); |
| |
| void PathInnerTriangulateOp::onPrepare(GrOpFlushState* flushState) { |
| const GrCaps& caps = flushState->caps(); |
| |
| if (!fFanTriangulator) { |
| this->prePreparePrograms({flushState->allocator(), flushState->writeView(), |
| flushState->usesMSAASurface(), &flushState->dstProxyView(), |
| flushState->renderPassBarriers(), flushState->colorLoadOp(), |
| &caps}, flushState->detachAppliedClip()); |
| if (!fFanTriangulator) { |
| return; |
| } |
| } |
| |
| if (fFanPolys) { |
| GrEagerDynamicVertexAllocator alloc(flushState, &fFanBuffer, &fBaseFanVertex); |
| fFanVertexCount = fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs); |
| } |
| |
| if (fTessellator) { |
| auto tessShader = &fStencilCurvesProgram->geomProc().cast<GrPathTessellationShader>(); |
| fTessellator->prepareWithTriangles(flushState, |
| tessShader->viewMatrix(), |
| &fFanBreadcrumbs, |
| {SkMatrix::I(), fPath, SK_PMColor4fTRANSPARENT}, |
| fPath.countVerbs()); |
| } |
| |
| if (!caps.shaderCaps()->fVertexIDSupport) { |
| constexpr static float kStripOrderIDs[4] = {0, 1, 3, 2}; |
| |
| SKGPU_DEFINE_STATIC_UNIQUE_KEY(gHullVertexBufferKey); |
| |
| fHullVertexBufferIfNoIDSupport = flushState->resourceProvider()->findOrMakeStaticBuffer( |
| GrGpuBufferType::kVertex, sizeof(kStripOrderIDs), kStripOrderIDs, |
| gHullVertexBufferKey); |
| } |
| } |
| |
| void PathInnerTriangulateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { |
| if (fCoverHullsProgram && |
| fCoverHullsProgram->geomProc().hasVertexAttributes() && |
| !fHullVertexBufferIfNoIDSupport) { |
| return; |
| } |
| |
| if (fStencilCurvesProgram) { |
| SkASSERT(fTessellator); |
| flushState->bindPipelineAndScissorClip(*fStencilCurvesProgram, this->bounds()); |
| fTessellator->draw(flushState); |
| } |
| |
| // Allocation of the fan vertex buffer may have failed but we already pushed back fan programs. |
| if (fFanBuffer) { |
| for (const GrProgramInfo* fanProgram : fFanPrograms) { |
| flushState->bindPipelineAndScissorClip(*fanProgram, this->bounds()); |
| flushState->bindTextures(fanProgram->geomProc(), nullptr, fanProgram->pipeline()); |
| flushState->bindBuffers(nullptr, nullptr, fFanBuffer); |
| flushState->draw(fFanVertexCount, fBaseFanVertex); |
| } |
| } |
| |
| if (fCoverHullsProgram) { |
| SkASSERT(fTessellator); |
| flushState->bindPipelineAndScissorClip(*fCoverHullsProgram, this->bounds()); |
| flushState->bindTextures(fCoverHullsProgram->geomProc(), nullptr, *fPipelineForFills); |
| fTessellator->drawHullInstances(flushState, fHullVertexBufferIfNoIDSupport); |
| } |
| } |
| |
| } // namespace skgpu::v1 |
| |
| #endif // SK_ENABLE_OPTIMIZE_SIZE |