| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/d3d/GrD3DPipelineStateDataManager.h" |
| |
| #include "src/gpu/ganesh/d3d/GrD3DGpu.h" |
| #include "src/gpu/ganesh/d3d/GrD3DResourceProvider.h" |
| |
| GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, |
| uint32_t uniformSize) |
| : INHERITED(uniforms.count(), uniformSize) { |
| // We must add uniforms in same order as the UniformInfoArray so that UniformHandles already |
| // owned by other objects will still match up here. |
| int i = 0; |
| for (const auto& uniformInfo : uniforms.items()) { |
| Uniform& uniform = fUniforms[i]; |
| SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || |
| uniformInfo.fVariable.getArrayCount() > 0); |
| SkDEBUGCODE( |
| uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); |
| uniform.fType = uniformInfo.fVariable.getType(); |
| ) |
| |
| uniform.fOffset = uniformInfo.fUBOOffset; |
| ++i; |
| } |
| } |
| |
| D3D12_GPU_VIRTUAL_ADDRESS GrD3DPipelineStateDataManager::uploadConstants(GrD3DGpu* gpu) { |
| if (fUniformsDirty) { |
| fConstantBufferAddress = gpu->resourceProvider().uploadConstantData(fUniformData.get(), |
| fUniformSize); |
| fUniformsDirty = false; |
| } |
| |
| return fConstantBufferAddress; |
| } |