| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrD3DPipelineStateBuilder_DEFINED |
| #define GrD3DPipelineStateBuilder_DEFINED |
| |
| #include "src/gpu/ganesh/GrPipeline.h" |
| #include "src/gpu/ganesh/GrSPIRVUniformHandler.h" |
| #include "src/gpu/ganesh/GrSPIRVVaryingHandler.h" |
| #include "src/gpu/ganesh/d3d/GrD3DPipelineState.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| |
| class GrProgramDesc; |
| class GrD3DGpu; |
| class GrVkRenderPass; |
| |
| class GrD3DPipelineStateBuilder : public GrGLSLProgramBuilder { |
| public: |
| /** Generates a pipeline state. |
| * |
| * The returned GrD3DPipelineState implements the supplied GrProgramInfo. |
| * |
| * @return the created pipeline if generation was successful; nullptr otherwise |
| */ |
| static std::unique_ptr<GrD3DPipelineState> MakePipelineState(GrD3DGpu*, |
| GrD3DRenderTarget*, |
| const GrProgramDesc&, |
| const GrProgramInfo&); |
| |
| static sk_sp<GrD3DPipeline> MakeComputePipeline(GrD3DGpu*, GrD3DRootSignature*, |
| const char* shader); |
| |
| const GrCaps* caps() const override; |
| |
| GrD3DGpu* gpu() const { return fGpu; } |
| |
| SkSL::Compiler* shaderCompiler() const override; |
| |
| void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override; |
| |
| private: |
| GrD3DPipelineStateBuilder(GrD3DGpu*, GrD3DRenderTarget*, const GrProgramDesc&, |
| const GrProgramInfo&); |
| |
| std::unique_ptr<GrD3DPipelineState> finalize(); |
| |
| bool loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]); |
| |
| gr_cp<ID3DBlob> compileD3DProgram(SkSL::ProgramKind kind, |
| const std::string& sksl, |
| const SkSL::ProgramSettings& settings, |
| SkSL::Program::Inputs* outInputs, |
| std::string* outHLSL); |
| |
| GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
| const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } |
| GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| |
| GrD3DGpu* fGpu; |
| GrSPIRVVaryingHandler fVaryingHandler; |
| GrSPIRVUniformHandler fUniformHandler; |
| GrD3DRenderTarget* fRenderTarget; |
| |
| using INHERITED = GrGLSLProgramBuilder; |
| }; |
| |
| #endif |