| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/d3d/GrD3DAttachment.h" |
| |
| #include "src/gpu/ganesh/d3d/GrD3DGpu.h" |
| |
| GrD3DAttachment::GrD3DAttachment(GrD3DGpu* gpu, |
| SkISize dimensions, |
| UsageFlags supportedUsages, |
| DXGI_FORMAT format, |
| const D3D12_RESOURCE_DESC& desc, |
| const GrD3DTextureResourceInfo& info, |
| sk_sp<GrD3DResourceState> state, |
| const GrD3DDescriptorHeap::CPUHandle& view, |
| std::string_view label) |
| : GrAttachment(gpu, |
| dimensions, |
| supportedUsages, |
| desc.SampleDesc.Count, |
| GrMipmapped::kNo, |
| GrProtected::kNo, |
| label) |
| , GrD3DTextureResource(info, state) |
| , fView(view) |
| , fFormat(format) { |
| this->registerWithCache(skgpu::Budgeted::kYes); |
| } |
| |
| sk_sp<GrD3DAttachment> GrD3DAttachment::MakeStencil(GrD3DGpu* gpu, |
| SkISize dimensions, |
| int sampleCnt, |
| DXGI_FORMAT format) { |
| D3D12_RESOURCE_DESC resourceDesc = {}; |
| resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; |
| resourceDesc.Alignment = 0; // default alignment |
| resourceDesc.Width = dimensions.width(); |
| resourceDesc.Height = dimensions.height(); |
| resourceDesc.DepthOrArraySize = 1; |
| resourceDesc.MipLevels = 1; |
| resourceDesc.Format = format; |
| resourceDesc.SampleDesc.Count = sampleCnt; |
| resourceDesc.SampleDesc.Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN; |
| resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // use driver-selected swizzle |
| resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; |
| |
| D3D12_CLEAR_VALUE clearValue = {}; |
| clearValue.Format = format; |
| clearValue.DepthStencil.Depth = 0; |
| clearValue.DepthStencil.Stencil = 0; |
| |
| GrD3DTextureResourceInfo info; |
| if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc, |
| D3D12_RESOURCE_STATE_DEPTH_WRITE, |
| GrProtected::kNo, &clearValue, &info)) { |
| return nullptr; |
| } |
| |
| GrD3DDescriptorHeap::CPUHandle view = |
| gpu->resourceProvider().createDepthStencilView(info.fResource.get()); |
| |
| sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.fResourceState)); |
| return sk_sp<GrD3DAttachment>(new GrD3DAttachment(gpu, dimensions, |
| UsageFlags::kStencilAttachment, |
| format, resourceDesc, info, |
| std::move(state), |
| view, |
| /*label=*/"D3DAttachment_MakeStencil")); |
| } |
| |
| void GrD3DAttachment::onRelease() { |
| GrD3DGpu* gpu = this->getD3DGpu(); |
| this->releaseResource(gpu); |
| |
| GrAttachment::onRelease(); |
| } |
| |
| void GrD3DAttachment::onAbandon() { |
| GrD3DGpu* gpu = this->getD3DGpu(); |
| this->releaseResource(gpu); |
| |
| GrAttachment::onAbandon(); |
| } |
| |
| GrD3DGpu* GrD3DAttachment::getD3DGpu() const { |
| SkASSERT(!this->wasDestroyed()); |
| return static_cast<GrD3DGpu*>(this->getGpu()); |
| } |
| |
| void GrD3DAttachment::onSetLabel() { |
| SkASSERT(this->d3dResource()); |
| if (!this->getLabel().empty()) { |
| const std::wstring label = L"_Skia_" + GrD3DMultiByteToWide(this->getLabel()); |
| this->d3dResource()->SetName(label.c_str()); |
| } |
| } |