| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/d3d/GrD3DAMDMemoryAllocator.h" |
| #include "src/gpu/ganesh/d3d/GrD3DUtil.h" |
| |
| sk_sp<GrD3DMemoryAllocator> GrD3DAMDMemoryAllocator::Make(IDXGIAdapter* adapter, |
| ID3D12Device* device) { |
| D3D12MA::ALLOCATOR_DESC allocatorDesc = {}; |
| allocatorDesc.pAdapter = adapter; |
| allocatorDesc.pDevice = device; |
| allocatorDesc.Flags = D3D12MA::ALLOCATOR_FLAG_SINGLETHREADED; // faster if we're single-threaded |
| |
| D3D12MA::Allocator* allocator; |
| HRESULT hr = D3D12MA::CreateAllocator(&allocatorDesc, &allocator); |
| if (!SUCCEEDED(hr)) { |
| return nullptr; |
| } |
| |
| return sk_sp<GrD3DMemoryAllocator>(new GrD3DAMDMemoryAllocator(allocator)); |
| } |
| |
| gr_cp<ID3D12Resource> GrD3DAMDMemoryAllocator::createResource( |
| D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC* resourceDesc, |
| D3D12_RESOURCE_STATES initialResourceState, sk_sp<GrD3DAlloc>* allocation, |
| const D3D12_CLEAR_VALUE* clearValue) { |
| D3D12MA::ALLOCATION_DESC allocationDesc = {}; |
| allocationDesc.HeapType = heapType; |
| // TODO: Determine flags. For now create new heaps regardless of budget, |
| // and always suballocate and use CreatePlacedResource. |
| // allocationDesc.Flags = ? |
| |
| gr_cp<ID3D12Resource> resource; |
| D3D12MA::Allocation* d3d12maAllocation; |
| HRESULT hr = fAllocator->CreateResource(&allocationDesc, resourceDesc, |
| initialResourceState, clearValue, |
| &d3d12maAllocation, IID_PPV_ARGS(&resource)); |
| if (!SUCCEEDED(hr)) { |
| return nullptr; |
| } |
| |
| allocation->reset(new Alloc(d3d12maAllocation)); |
| return resource; |
| } |
| |
| gr_cp<ID3D12Resource> GrD3DAMDMemoryAllocator::createAliasingResource( |
| sk_sp<GrD3DAlloc>& allocation, uint64_t localOffset, |
| const D3D12_RESOURCE_DESC* resourceDesc, D3D12_RESOURCE_STATES initialResourceState, |
| const D3D12_CLEAR_VALUE* clearValue) { |
| Alloc* alloc = (Alloc*)allocation.get(); |
| gr_cp<ID3D12Resource> resource; |
| HRESULT hr = fAllocator->CreateAliasingResource(alloc->fAllocation, localOffset, resourceDesc, |
| initialResourceState, clearValue, |
| IID_PPV_ARGS(&resource)); |
| if (!SUCCEEDED(hr)) { |
| return nullptr; |
| } |
| |
| return resource; |
| } |