| load("//bazel:macros.bzl", "exports_files_legacy", "split_srcs_and_hdrs") |
| |
| licenses(["notice"]) |
| |
| exports_files_legacy() |
| |
| # Not currently in a Bazel target. |
| # In file list for exporting to //gn/gpu.gni:skia_direct3d_sources. |
| D3D_FILES = [ |
| "GrD3DAMDMemoryAllocator.cpp", |
| "GrD3DAMDMemoryAllocator.h", |
| "GrD3DAttachment.cpp", |
| "GrD3DAttachment.h", |
| "GrD3DBuffer.cpp", |
| "GrD3DBuffer.h", |
| "GrD3DCaps.cpp", |
| "GrD3DCaps.h", |
| "GrD3DCommandList.cpp", |
| "GrD3DCommandList.h", |
| "GrD3DCommandSignature.cpp", |
| "GrD3DCommandSignature.h", |
| "GrD3DCpuDescriptorManager.cpp", |
| "GrD3DCpuDescriptorManager.h", |
| "GrD3DDescriptorHeap.cpp", |
| "GrD3DDescriptorHeap.h", |
| "GrD3DDescriptorTableManager.cpp", |
| "GrD3DDescriptorTableManager.h", |
| "GrD3DGpu.cpp", |
| "GrD3DGpu.h", |
| "GrD3DOpsRenderPass.cpp", |
| "GrD3DOpsRenderPass.h", |
| "GrD3DPipeline.h", |
| "GrD3DPipelineState.cpp", |
| "GrD3DPipelineState.h", |
| "GrD3DPipelineStateBuilder.cpp", |
| "GrD3DPipelineStateBuilder.h", |
| "GrD3DPipelineStateDataManager.cpp", |
| "GrD3DPipelineStateDataManager.h", |
| "GrD3DRenderTarget.cpp", |
| "GrD3DRenderTarget.h", |
| "GrD3DResourceProvider.cpp", |
| "GrD3DResourceProvider.h", |
| "GrD3DResourceState.h", |
| "GrD3DRootSignature.cpp", |
| "GrD3DRootSignature.h", |
| "GrD3DSemaphore.cpp", |
| "GrD3DSemaphore.h", |
| "GrD3DTexture.cpp", |
| "GrD3DTexture.h", |
| "GrD3DTextureRenderTarget.cpp", |
| "GrD3DTextureRenderTarget.h", |
| "GrD3DTextureResource.cpp", |
| "GrD3DTextureResource.h", |
| "GrD3DTypesMinimal.cpp", |
| "GrD3DTypesPriv.cpp", |
| "GrD3DTypesPriv.h", |
| "GrD3DUtil.cpp", |
| "GrD3DUtil.h", |
| ] |
| |
| split_srcs_and_hdrs( |
| name = "d3d", |
| files = D3D_FILES, |
| ) |