blob: 69bababd81a47ab52fa1efb9f796a57f889ab68f [file] [log] [blame]
load("//bazel:macros.bzl", "exports_files_legacy", "split_srcs_and_hdrs")
licenses(["notice"])
exports_files_legacy()
# Not currently in a Bazel target.
# In file list for exporting to //gn/gpu.gni:skia_direct3d_sources.
D3D_FILES = [
"GrD3DAMDMemoryAllocator.cpp",
"GrD3DAMDMemoryAllocator.h",
"GrD3DAttachment.cpp",
"GrD3DAttachment.h",
"GrD3DBuffer.cpp",
"GrD3DBuffer.h",
"GrD3DCaps.cpp",
"GrD3DCaps.h",
"GrD3DCommandList.cpp",
"GrD3DCommandList.h",
"GrD3DCommandSignature.cpp",
"GrD3DCommandSignature.h",
"GrD3DCpuDescriptorManager.cpp",
"GrD3DCpuDescriptorManager.h",
"GrD3DDescriptorHeap.cpp",
"GrD3DDescriptorHeap.h",
"GrD3DDescriptorTableManager.cpp",
"GrD3DDescriptorTableManager.h",
"GrD3DGpu.cpp",
"GrD3DGpu.h",
"GrD3DOpsRenderPass.cpp",
"GrD3DOpsRenderPass.h",
"GrD3DPipeline.h",
"GrD3DPipelineState.cpp",
"GrD3DPipelineState.h",
"GrD3DPipelineStateBuilder.cpp",
"GrD3DPipelineStateBuilder.h",
"GrD3DPipelineStateDataManager.cpp",
"GrD3DPipelineStateDataManager.h",
"GrD3DRenderTarget.cpp",
"GrD3DRenderTarget.h",
"GrD3DResourceProvider.cpp",
"GrD3DResourceProvider.h",
"GrD3DResourceState.h",
"GrD3DRootSignature.cpp",
"GrD3DRootSignature.h",
"GrD3DSemaphore.cpp",
"GrD3DSemaphore.h",
"GrD3DTexture.cpp",
"GrD3DTexture.h",
"GrD3DTextureRenderTarget.cpp",
"GrD3DTextureRenderTarget.h",
"GrD3DTextureResource.cpp",
"GrD3DTextureResource.h",
"GrD3DTypesMinimal.cpp",
"GrD3DTypesPriv.cpp",
"GrD3DTypesPriv.h",
"GrD3DUtil.cpp",
"GrD3DUtil.h",
]
split_srcs_and_hdrs(
name = "d3d",
files = D3D_FILES,
)