| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkBitmapDevice.h" |
| |
| #include "include/core/SkBlender.h" |
| #include "include/core/SkImageFilter.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPath.h" |
| #include "include/core/SkPixmap.h" |
| #include "include/core/SkRasterHandleAllocator.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkVertices.h" |
| #include "src/base/SkTLazy.h" |
| #include "src/core/SkDraw.h" |
| #include "src/core/SkImageFilterCache.h" |
| #include "src/core/SkImageFilter_Base.h" |
| #include "src/core/SkImagePriv.h" |
| #include "src/core/SkRasterClip.h" |
| #include "src/core/SkSpecialImage.h" |
| #include "src/core/SkStrikeCache.h" |
| #include "src/image/SkImage_Base.h" |
| #include "src/text/GlyphRun.h" |
| |
| struct Bounder { |
| SkRect fBounds; |
| bool fHasBounds; |
| |
| Bounder(const SkRect& r, const SkPaint& paint) { |
| if ((fHasBounds = paint.canComputeFastBounds())) { |
| fBounds = paint.computeFastBounds(r, &fBounds); |
| } |
| } |
| |
| bool hasBounds() const { return fHasBounds; } |
| const SkRect* bounds() const { return fHasBounds ? &fBounds : nullptr; } |
| operator const SkRect* () const { return this->bounds(); } |
| }; |
| |
| class SkDrawTiler { |
| enum { |
| // 8K is 1 too big, since 8K << supersample == 32768 which is too big for SkFixed |
| kMaxDim = 8192 - 1 |
| }; |
| |
| SkBitmapDevice* fDevice; |
| SkPixmap fRootPixmap; |
| SkIRect fSrcBounds; |
| |
| // Used for tiling and non-tiling |
| SkDraw fDraw; |
| |
| // fCurr... are only used if fNeedTiling |
| SkTLazy<SkPostTranslateMatrixProvider> fTileMatrixProvider; |
| SkRasterClip fTileRC; |
| SkIPoint fOrigin; |
| |
| bool fDone, fNeedsTiling; |
| |
| public: |
| static bool NeedsTiling(SkBitmapDevice* dev) { |
| return dev->width() > kMaxDim || dev->height() > kMaxDim; |
| } |
| |
| SkDrawTiler(SkBitmapDevice* dev, const SkRect* bounds) : fDevice(dev) { |
| fDone = false; |
| |
| // we need fDst to be set, and if we're actually drawing, to dirty the genID |
| if (!dev->accessPixels(&fRootPixmap)) { |
| // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels |
| fRootPixmap.reset(dev->imageInfo(), nullptr, 0); |
| } |
| |
| // do a quick check, so we don't even have to process "bounds" if there is no need |
| const SkIRect clipR = dev->fRCStack.rc().getBounds(); |
| fNeedsTiling = clipR.right() > kMaxDim || clipR.bottom() > kMaxDim; |
| if (fNeedsTiling) { |
| if (bounds) { |
| // Make sure we round first, and then intersect. We can't rely on promoting the |
| // clipR to floats (and then intersecting with devBounds) since promoting |
| // int --> float can make the float larger than the int. |
| // rounding(out) first runs the risk of clamping if the float is larger an intmax |
| // but our roundOut() is saturating, which is fine for this use case |
| // |
| // e.g. the older version of this code did this: |
| // devBounds = mapRect(bounds); |
| // if (devBounds.intersect(SkRect::Make(clipR))) { |
| // fSrcBounds = devBounds.roundOut(); |
| // The problem being that the promotion of clipR to SkRect was unreliable |
| // |
| fSrcBounds = dev->localToDevice().mapRect(*bounds).roundOut(); |
| if (fSrcBounds.intersect(clipR)) { |
| // Check again, now that we have computed srcbounds. |
| fNeedsTiling = fSrcBounds.right() > kMaxDim || fSrcBounds.bottom() > kMaxDim; |
| } else { |
| fNeedsTiling = false; |
| fDone = true; |
| } |
| } else { |
| fSrcBounds = clipR; |
| } |
| } |
| |
| if (fNeedsTiling) { |
| // fDraw.fDst and fMatrixProvider are reset each time in setupTileDraw() |
| fDraw.fRC = &fTileRC; |
| // we'll step/increase it before using it |
| fOrigin.set(fSrcBounds.fLeft - kMaxDim, fSrcBounds.fTop); |
| } else { |
| // don't reference fSrcBounds, as it may not have been set |
| fDraw.fDst = fRootPixmap; |
| fDraw.fMatrixProvider = dev; |
| fDraw.fRC = &dev->fRCStack.rc(); |
| fOrigin.set(0, 0); |
| } |
| |
| fDraw.fProps = &fDevice->surfaceProps(); |
| } |
| |
| bool needsTiling() const { return fNeedsTiling; } |
| |
| const SkDraw* next() { |
| if (fDone) { |
| return nullptr; |
| } |
| if (fNeedsTiling) { |
| do { |
| this->stepAndSetupTileDraw(); // might set the clip to empty and fDone to true |
| } while (!fDone && fTileRC.isEmpty()); |
| // if we exit the loop and we're still empty, we're (past) done |
| if (fTileRC.isEmpty()) { |
| SkASSERT(fDone); |
| return nullptr; |
| } |
| SkASSERT(!fTileRC.isEmpty()); |
| } else { |
| fDone = true; // only draw untiled once |
| } |
| return &fDraw; |
| } |
| |
| private: |
| void stepAndSetupTileDraw() { |
| SkASSERT(!fDone); |
| SkASSERT(fNeedsTiling); |
| |
| // We do fRootPixmap.width() - kMaxDim instead of fOrigin.fX + kMaxDim to avoid overflow. |
| if (fOrigin.fX >= fSrcBounds.fRight - kMaxDim) { // too far |
| fOrigin.fX = fSrcBounds.fLeft; |
| fOrigin.fY += kMaxDim; |
| } else { |
| fOrigin.fX += kMaxDim; |
| } |
| // fDone = next origin will be invalid. |
| fDone = fOrigin.fX >= fSrcBounds.fRight - kMaxDim && |
| fOrigin.fY >= fSrcBounds.fBottom - kMaxDim; |
| |
| SkIRect bounds = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), kMaxDim, kMaxDim); |
| SkASSERT(!bounds.isEmpty()); |
| bool success = fRootPixmap.extractSubset(&fDraw.fDst, bounds); |
| SkASSERT_RELEASE(success); |
| // now don't use bounds, since fDst has the clipped dimensions. |
| |
| fDraw.fMatrixProvider = fTileMatrixProvider.init(fDevice->asMatrixProvider(), |
| SkIntToScalar(-fOrigin.x()), |
| SkIntToScalar(-fOrigin.y())); |
| fDevice->fRCStack.rc().translate(-fOrigin.x(), -fOrigin.y(), &fTileRC); |
| fTileRC.op(SkIRect::MakeWH(fDraw.fDst.width(), fDraw.fDst.height()), |
| SkClipOp::kIntersect); |
| } |
| }; |
| |
| // Passing a bounds allows the tiler to only visit the dst-tiles that might intersect the |
| // drawing. If null is passed, the tiler has to visit everywhere. The bounds is expected to be |
| // in local coordinates, as the tiler itself will transform that into device coordinates. |
| // |
| #define LOOP_TILER(code, boundsPtr) \ |
| SkDrawTiler priv_tiler(this, boundsPtr); \ |
| while (const SkDraw* priv_draw = priv_tiler.next()) { \ |
| priv_draw->code; \ |
| } |
| |
| // Helper to create an SkDraw from a device |
| class SkBitmapDevice::BDDraw : public SkDraw { |
| public: |
| BDDraw(SkBitmapDevice* dev) { |
| // we need fDst to be set, and if we're actually drawing, to dirty the genID |
| if (!dev->accessPixels(&fDst)) { |
| // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels |
| fDst.reset(dev->imageInfo(), nullptr, 0); |
| } |
| fMatrixProvider = dev; |
| fRC = &dev->fRCStack.rc(); |
| } |
| }; |
| |
| static bool valid_for_bitmap_device(const SkImageInfo& info, |
| SkAlphaType* newAlphaType) { |
| if (info.width() < 0 || info.height() < 0 || kUnknown_SkColorType == info.colorType()) { |
| return false; |
| } |
| |
| if (newAlphaType) { |
| *newAlphaType = SkColorTypeIsAlwaysOpaque(info.colorType()) ? kOpaque_SkAlphaType |
| : info.alphaType(); |
| } |
| |
| return true; |
| } |
| |
| SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap) |
| : INHERITED(bitmap.info(), SkSurfaceProps()) |
| , fBitmap(bitmap) |
| , fRCStack(bitmap.width(), bitmap.height()) |
| , fGlyphPainter(this->surfaceProps(), bitmap.colorType(), bitmap.colorSpace()) { |
| SkASSERT(valid_for_bitmap_device(bitmap.info(), nullptr)); |
| } |
| |
| SkBitmapDevice* SkBitmapDevice::Create(const SkImageInfo& info) { |
| return Create(info, SkSurfaceProps()); |
| } |
| |
| SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps, |
| SkRasterHandleAllocator::Handle hndl) |
| : INHERITED(bitmap.info(), surfaceProps) |
| , fBitmap(bitmap) |
| , fRasterHandle(hndl) |
| , fRCStack(bitmap.width(), bitmap.height()) |
| , fGlyphPainter(this->surfaceProps(), bitmap.colorType(), bitmap.colorSpace()) { |
| SkASSERT(valid_for_bitmap_device(bitmap.info(), nullptr)); |
| } |
| |
| SkBitmapDevice* SkBitmapDevice::Create(const SkImageInfo& origInfo, |
| const SkSurfaceProps& surfaceProps, |
| SkRasterHandleAllocator* allocator) { |
| SkAlphaType newAT = origInfo.alphaType(); |
| if (!valid_for_bitmap_device(origInfo, &newAT)) { |
| return nullptr; |
| } |
| |
| SkRasterHandleAllocator::Handle hndl = nullptr; |
| const SkImageInfo info = origInfo.makeAlphaType(newAT); |
| SkBitmap bitmap; |
| |
| if (kUnknown_SkColorType == info.colorType()) { |
| if (!bitmap.setInfo(info)) { |
| return nullptr; |
| } |
| } else if (allocator) { |
| hndl = allocator->allocBitmap(info, &bitmap); |
| if (!hndl) { |
| return nullptr; |
| } |
| } else if (info.isOpaque()) { |
| // If this bitmap is opaque, we don't have any sensible default color, |
| // so we just return uninitialized pixels. |
| if (!bitmap.tryAllocPixels(info)) { |
| return nullptr; |
| } |
| } else { |
| // This bitmap has transparency, so we'll zero the pixels (to transparent). |
| // We use the flag as a faster alloc-then-eraseColor(SK_ColorTRANSPARENT). |
| if (!bitmap.tryAllocPixelsFlags(info, SkBitmap::kZeroPixels_AllocFlag)) { |
| return nullptr; |
| } |
| } |
| |
| return new SkBitmapDevice(bitmap, surfaceProps, hndl); |
| } |
| |
| void SkBitmapDevice::replaceBitmapBackendForRasterSurface(const SkBitmap& bm) { |
| SkASSERT(bm.width() == fBitmap.width()); |
| SkASSERT(bm.height() == fBitmap.height()); |
| fBitmap = bm; // intent is to use bm's pixelRef (and rowbytes/config) |
| this->privateResize(fBitmap.info().width(), fBitmap.info().height()); |
| } |
| |
| SkBaseDevice* SkBitmapDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint* layerPaint) { |
| const SkSurfaceProps surfaceProps(this->surfaceProps().flags(), cinfo.fPixelGeometry); |
| |
| // Need to force L32 for now if we have an image filter. |
| // If filters ever support other colortypes, e.g. F16, we can modify this check. |
| SkImageInfo info = cinfo.fInfo; |
| if (layerPaint && layerPaint->getImageFilter()) { |
| // TODO: can we query the imagefilter, to see if it can handle floats (so we don't always |
| // use N32 when the layer itself was float)? |
| info = info.makeColorType(kN32_SkColorType); |
| } |
| |
| return SkBitmapDevice::Create(info, surfaceProps, cinfo.fAllocator); |
| } |
| |
| bool SkBitmapDevice::onAccessPixels(SkPixmap* pmap) { |
| if (this->onPeekPixels(pmap)) { |
| fBitmap.notifyPixelsChanged(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool SkBitmapDevice::onPeekPixels(SkPixmap* pmap) { |
| const SkImageInfo info = fBitmap.info(); |
| if (fBitmap.getPixels() && (kUnknown_SkColorType != info.colorType())) { |
| pmap->reset(fBitmap.info(), fBitmap.getPixels(), fBitmap.rowBytes()); |
| return true; |
| } |
| return false; |
| } |
| |
| bool SkBitmapDevice::onWritePixels(const SkPixmap& pm, int x, int y) { |
| // since we don't stop creating un-pixeled devices yet, check for no pixels here |
| if (nullptr == fBitmap.getPixels()) { |
| return false; |
| } |
| |
| if (fBitmap.writePixels(pm, x, y)) { |
| fBitmap.notifyPixelsChanged(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool SkBitmapDevice::onReadPixels(const SkPixmap& pm, int x, int y) { |
| return fBitmap.readPixels(pm, x, y); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void SkBitmapDevice::drawPaint(const SkPaint& paint) { |
| BDDraw(this).drawPaint(paint); |
| } |
| |
| void SkBitmapDevice::drawPoints(SkCanvas::PointMode mode, size_t count, |
| const SkPoint pts[], const SkPaint& paint) { |
| LOOP_TILER( drawPoints(mode, count, pts, paint, nullptr), nullptr) |
| } |
| |
| void SkBitmapDevice::drawRect(const SkRect& r, const SkPaint& paint) { |
| LOOP_TILER( drawRect(r, paint), Bounder(r, paint)) |
| } |
| |
| void SkBitmapDevice::drawOval(const SkRect& oval, const SkPaint& paint) { |
| // call the VIRTUAL version, so any subclasses who do handle drawPath aren't |
| // required to override drawOval. |
| this->drawPath(SkPath::Oval(oval), paint, true); |
| } |
| |
| void SkBitmapDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) { |
| #ifdef SK_IGNORE_BLURRED_RRECT_OPT |
| // call the VIRTUAL version, so any subclasses who do handle drawPath aren't |
| // required to override drawRRect. |
| this->drawPath(SkPath::RRect(rrect), paint, true); |
| #else |
| LOOP_TILER( drawRRect(rrect, paint), Bounder(rrect.getBounds(), paint)) |
| #endif |
| } |
| |
| void SkBitmapDevice::drawPath(const SkPath& path, |
| const SkPaint& paint, |
| bool pathIsMutable) { |
| const SkRect* bounds = nullptr; |
| if (SkDrawTiler::NeedsTiling(this) && !path.isInverseFillType()) { |
| bounds = &path.getBounds(); |
| } |
| SkDrawTiler tiler(this, bounds ? Bounder(*bounds, paint).bounds() : nullptr); |
| if (tiler.needsTiling()) { |
| pathIsMutable = false; |
| } |
| while (const SkDraw* draw = tiler.next()) { |
| draw->drawPath(path, paint, nullptr, pathIsMutable); |
| } |
| } |
| |
| void SkBitmapDevice::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, |
| const SkRect* dstOrNull, const SkSamplingOptions& sampling, |
| const SkPaint& paint) { |
| const SkRect* bounds = dstOrNull; |
| SkRect storage; |
| if (!bounds && SkDrawTiler::NeedsTiling(this)) { |
| matrix.mapRect(&storage, SkRect::MakeIWH(bitmap.width(), bitmap.height())); |
| Bounder b(storage, paint); |
| if (b.hasBounds()) { |
| storage = *b.bounds(); |
| bounds = &storage; |
| } |
| } |
| LOOP_TILER(drawBitmap(bitmap, matrix, dstOrNull, sampling, paint), bounds) |
| } |
| |
| static inline bool CanApplyDstMatrixAsCTM(const SkMatrix& m, const SkPaint& paint) { |
| if (!paint.getMaskFilter()) { |
| return true; |
| } |
| |
| // Some mask filters parameters (sigma) depend on the CTM/scale. |
| return m.getType() <= SkMatrix::kTranslate_Mask; |
| } |
| |
| void SkBitmapDevice::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, |
| const SkSamplingOptions& sampling, const SkPaint& paint, |
| SkCanvas::SrcRectConstraint constraint) { |
| SkASSERT(dst.isFinite()); |
| SkASSERT(dst.isSorted()); |
| |
| SkBitmap bitmap; |
| // TODO: Elevate direct context requirement to public API and remove cheat. |
| auto dContext = as_IB(image)->directContext(); |
| if (!as_IB(image)->getROPixels(dContext, &bitmap)) { |
| return; |
| } |
| |
| SkRect bitmapBounds, tmpSrc, tmpDst; |
| SkBitmap tmpBitmap; |
| |
| bitmapBounds.setIWH(bitmap.width(), bitmap.height()); |
| |
| // Compute matrix from the two rectangles |
| if (src) { |
| tmpSrc = *src; |
| } else { |
| tmpSrc = bitmapBounds; |
| } |
| SkMatrix matrix = SkMatrix::RectToRect(tmpSrc, dst); |
| |
| const SkRect* dstPtr = &dst; |
| const SkBitmap* bitmapPtr = &bitmap; |
| |
| // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if |
| // needed (if the src was clipped). No check needed if src==null. |
| if (src) { |
| if (!bitmapBounds.contains(*src)) { |
| if (!tmpSrc.intersect(bitmapBounds)) { |
| return; // nothing to draw |
| } |
| // recompute dst, based on the smaller tmpSrc |
| matrix.mapRect(&tmpDst, tmpSrc); |
| if (!tmpDst.isFinite()) { |
| return; |
| } |
| dstPtr = &tmpDst; |
| } |
| } |
| |
| if (src && !src->contains(bitmapBounds) && |
| SkCanvas::kFast_SrcRectConstraint == constraint && |
| sampling != SkSamplingOptions()) { |
| // src is smaller than the bounds of the bitmap, and we are filtering, so we don't know |
| // how much more of the bitmap we need, so we can't use extractSubset or drawBitmap, |
| // but we must use a shader w/ dst bounds (which can access all of the bitmap needed). |
| goto USE_SHADER; |
| } |
| |
| if (src) { |
| // since we may need to clamp to the borders of the src rect within |
| // the bitmap, we extract a subset. |
| const SkIRect srcIR = tmpSrc.roundOut(); |
| if (!bitmap.extractSubset(&tmpBitmap, srcIR)) { |
| return; |
| } |
| bitmapPtr = &tmpBitmap; |
| |
| // Since we did an extract, we need to adjust the matrix accordingly |
| SkScalar dx = 0, dy = 0; |
| if (srcIR.fLeft > 0) { |
| dx = SkIntToScalar(srcIR.fLeft); |
| } |
| if (srcIR.fTop > 0) { |
| dy = SkIntToScalar(srcIR.fTop); |
| } |
| if (dx || dy) { |
| matrix.preTranslate(dx, dy); |
| } |
| |
| #ifdef SK_DRAWBITMAPRECT_FAST_OFFSET |
| SkRect extractedBitmapBounds = SkRect::MakeXYWH(dx, dy, |
| SkIntToScalar(bitmapPtr->width()), |
| SkIntToScalar(bitmapPtr->height())); |
| #else |
| SkRect extractedBitmapBounds; |
| extractedBitmapBounds.setIWH(bitmapPtr->width(), bitmapPtr->height()); |
| #endif |
| if (extractedBitmapBounds == tmpSrc) { |
| // no fractional part in src, we can just call drawBitmap |
| goto USE_DRAWBITMAP; |
| } |
| } else { |
| USE_DRAWBITMAP: |
| // We can go faster by just calling drawBitmap, which will concat the |
| // matrix with the CTM, and try to call drawSprite if it can. If not, |
| // it will make a shader and call drawRect, as we do below. |
| if (CanApplyDstMatrixAsCTM(matrix, paint)) { |
| this->drawBitmap(*bitmapPtr, matrix, dstPtr, sampling, paint); |
| return; |
| } |
| } |
| |
| USE_SHADER: |
| |
| // construct a shader, so we can call drawRect with the dst |
| auto s = SkMakeBitmapShaderForPaint(paint, *bitmapPtr, SkTileMode::kClamp, SkTileMode::kClamp, |
| sampling, &matrix, kNever_SkCopyPixelsMode); |
| if (!s) { |
| return; |
| } |
| |
| SkPaint paintWithShader(paint); |
| paintWithShader.setStyle(SkPaint::kFill_Style); |
| paintWithShader.setShader(std::move(s)); |
| |
| // Call ourself, in case the subclass wanted to share this setup code |
| // but handle the drawRect code themselves. |
| this->drawRect(*dstPtr, paintWithShader); |
| } |
| |
| void SkBitmapDevice::onDrawGlyphRunList(SkCanvas* canvas, |
| const sktext::GlyphRunList& glyphRunList, |
| const SkPaint& initialPaint, |
| const SkPaint& drawingPaint) { |
| SkASSERT(!glyphRunList.hasRSXForm()); |
| LOOP_TILER( drawGlyphRunList(canvas, &fGlyphPainter, glyphRunList, drawingPaint), nullptr ) |
| } |
| |
| void SkBitmapDevice::drawVertices(const SkVertices* vertices, |
| sk_sp<SkBlender> blender, |
| const SkPaint& paint, |
| bool skipColorXform) { |
| #ifdef SK_LEGACY_IGNORE_DRAW_VERTICES_BLEND_WITH_NO_SHADER |
| if (!paint.getShader()) { |
| blender = SkBlender::Mode(SkBlendMode::kDst); |
| } |
| #endif |
| BDDraw(this).drawVertices(vertices, std::move(blender), paint, skipColorXform); |
| } |
| |
| #ifdef SK_ENABLE_SKSL |
| void SkBitmapDevice::drawMesh(const SkMesh&, sk_sp<SkBlender>, const SkPaint&) { |
| // TODO: Implement |
| } |
| #endif |
| |
| void SkBitmapDevice::drawAtlas(const SkRSXform xform[], |
| const SkRect tex[], |
| const SkColor colors[], |
| int count, |
| sk_sp<SkBlender> blender, |
| const SkPaint& paint) { |
| // set this to true for performance comparisons with the old drawVertices way |
| if ((false)) { |
| this->INHERITED::drawAtlas(xform, tex, colors, count, std::move(blender), paint); |
| return; |
| } |
| BDDraw(this).drawAtlas(xform, tex, colors, count, std::move(blender), paint); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void SkBitmapDevice::drawDevice(SkBaseDevice* device, const SkSamplingOptions& sampling, |
| const SkPaint& paint) { |
| SkASSERT(!paint.getImageFilter()); |
| SkASSERT(!paint.getMaskFilter()); |
| |
| this->INHERITED::drawDevice(device, sampling, paint); |
| } |
| |
| void SkBitmapDevice::drawSpecial(SkSpecialImage* src, |
| const SkMatrix& localToDevice, |
| const SkSamplingOptions& sampling, |
| const SkPaint& paint) { |
| SkASSERT(!paint.getImageFilter()); |
| SkASSERT(!paint.getMaskFilter()); |
| SkASSERT(!src->isTextureBacked()); |
| |
| SkBitmap resultBM; |
| if (src->getROPixels(&resultBM)) { |
| SkDraw draw; |
| SkMatrixProvider matrixProvider(localToDevice); |
| if (!this->accessPixels(&draw.fDst)) { |
| return; // no pixels to draw to so skip it |
| } |
| draw.fMatrixProvider = &matrixProvider; |
| draw.fRC = &fRCStack.rc(); |
| draw.drawBitmap(resultBM, SkMatrix::I(), nullptr, sampling, paint); |
| } |
| } |
| sk_sp<SkSpecialImage> SkBitmapDevice::makeSpecial(const SkBitmap& bitmap) { |
| return SkSpecialImage::MakeFromRaster(bitmap.bounds(), bitmap, this->surfaceProps()); |
| } |
| |
| sk_sp<SkSpecialImage> SkBitmapDevice::makeSpecial(const SkImage* image) { |
| return SkSpecialImage::MakeFromImage(nullptr, SkIRect::MakeWH(image->width(), image->height()), |
| image->makeNonTextureImage(), this->surfaceProps()); |
| } |
| |
| sk_sp<SkSpecialImage> SkBitmapDevice::snapSpecial(const SkIRect& bounds, bool forceCopy) { |
| if (forceCopy) { |
| return SkSpecialImage::CopyFromRaster(bounds, fBitmap, this->surfaceProps()); |
| } else { |
| return SkSpecialImage::MakeFromRaster(bounds, fBitmap, this->surfaceProps()); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkSurface> SkBitmapDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) { |
| return SkSurface::MakeRaster(info, &props); |
| } |
| |
| SkImageFilterCache* SkBitmapDevice::getImageFilterCache() { |
| SkImageFilterCache* cache = SkImageFilterCache::Get(); |
| cache->ref(); |
| return cache; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void SkBitmapDevice::onSave() { |
| fRCStack.save(); |
| } |
| |
| void SkBitmapDevice::onRestore() { |
| fRCStack.restore(); |
| } |
| |
| void SkBitmapDevice::onClipRect(const SkRect& rect, SkClipOp op, bool aa) { |
| fRCStack.clipRect(this->localToDevice(), rect, op, aa); |
| } |
| |
| void SkBitmapDevice::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) { |
| fRCStack.clipRRect(this->localToDevice(), rrect, op, aa); |
| } |
| |
| void SkBitmapDevice::onClipPath(const SkPath& path, SkClipOp op, bool aa) { |
| fRCStack.clipPath(this->localToDevice(), path, op, aa); |
| } |
| |
| void SkBitmapDevice::onClipShader(sk_sp<SkShader> sh) { |
| fRCStack.clipShader(std::move(sh)); |
| } |
| |
| void SkBitmapDevice::onClipRegion(const SkRegion& rgn, SkClipOp op) { |
| SkIPoint origin = this->getOrigin(); |
| SkRegion tmp; |
| const SkRegion* ptr = &rgn; |
| if (origin.fX | origin.fY) { |
| // translate from "global/canvas" coordinates to relative to this device |
| rgn.translate(-origin.fX, -origin.fY, &tmp); |
| ptr = &tmp; |
| } |
| fRCStack.clipRegion(*ptr, op); |
| } |
| |
| void SkBitmapDevice::onReplaceClip(const SkIRect& rect) { |
| // Transform from "global/canvas" coordinates to relative to this device |
| SkRect deviceRect = SkMatrixPriv::MapRect(this->globalToDevice(), SkRect::Make(rect)); |
| fRCStack.replaceClip(deviceRect.round()); |
| } |
| |
| bool SkBitmapDevice::onClipIsWideOpen() const { |
| const SkRasterClip& rc = fRCStack.rc(); |
| // If we're AA, we can't be wide-open (we would represent that as BW) |
| return rc.isBW() && rc.bwRgn().isRect() && |
| rc.bwRgn().getBounds() == SkIRect{0, 0, this->width(), this->height()}; |
| } |
| |
| bool SkBitmapDevice::onClipIsAA() const { |
| const SkRasterClip& rc = fRCStack.rc(); |
| return !rc.isEmpty() && rc.isAA(); |
| } |
| |
| void SkBitmapDevice::onAsRgnClip(SkRegion* rgn) const { |
| const SkRasterClip& rc = fRCStack.rc(); |
| if (rc.isAA()) { |
| rgn->setRect(rc.getBounds()); |
| } else { |
| *rgn = rc.bwRgn(); |
| } |
| } |
| |
| void SkBitmapDevice::validateDevBounds(const SkIRect& drawClipBounds) { |
| #ifdef SK_DEBUG |
| const SkIRect& stackBounds = fRCStack.rc().getBounds(); |
| SkASSERT(drawClipBounds == stackBounds); |
| #endif |
| } |
| |
| SkBaseDevice::ClipType SkBitmapDevice::onGetClipType() const { |
| const SkRasterClip& rc = fRCStack.rc(); |
| if (rc.isEmpty()) { |
| return ClipType::kEmpty; |
| } else if (rc.isRect() && !SkToBool(rc.clipShader())) { |
| return ClipType::kRect; |
| } else { |
| return ClipType::kComplex; |
| } |
| } |
| |
| SkIRect SkBitmapDevice::onDevClipBounds() const { |
| return fRCStack.rc().getBounds(); |
| } |