blob: df8c9a605f16c6adf2d55bab6b68aa61b6942036 [file] [log] [blame]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <memory>
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/gpu/ganesh/GrDirectContext.h"
#include "include/private/chromium/GrDeferredDisplayListRecorder.h"
#include "include/private/chromium/GrSurfaceCharacterization.h"
static GrSurfaceCharacterization create_characterization(GrDirectContext* direct) {
size_t maxResourceBytes = direct->getResourceCacheLimit();
if (!direct->colorTypeSupportedAsSurface(kRGBA_8888_SkColorType)) {
return GrSurfaceCharacterization();
}
SkImageInfo ii = SkImageInfo::Make(32, 32, kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
GrBackendFormat backendFormat = direct->defaultBackendFormat(kRGBA_8888_SkColorType,
GrRenderable::kYes);
if (!backendFormat.isValid()) {
return GrSurfaceCharacterization();
}
SkSurfaceProps props(0x0, kUnknown_SkPixelGeometry);
GrSurfaceCharacterization c =
direct->threadSafeProxy()->createCharacterization(maxResourceBytes,
ii,
backendFormat,
1,
kTopLeft_GrSurfaceOrigin,
props,
skgpu::Mipmapped::kNo);
return c;
}
// This benchmark tries to simulate how Viz is using SkDDLRecorders.
// For each config it will create a single DDLRecorder which it reuses for all the runs
// For each run it creates a DDL and stores it for later deletion.
class DDLRecorderBench : public Benchmark {
public:
DDLRecorderBench() { }
protected:
bool isSuitableFor(Backend backend) override { return Backend::kGanesh == backend; }
const char* onGetName() override { return "DDLRecorder"; }
void onDraw(int loops, SkCanvas* origCanvas) override {
if (!fRecorder) {
return;
}
SkASSERT(!fDDLs.size());
fDDLs.reserve(loops);
for (int i = 0; i < loops; ++i) {
SkCanvas* recordingCanvas = fRecorder->getCanvas();
recordingCanvas->drawRect(SkRect::MakeWH(32, 32), SkPaint());
fDDLs.emplace_back(fRecorder->detach());
}
}
private:
// We create one DDLRecorder for all the timing runs and just keep reusing it
void onPerCanvasPreDraw(SkCanvas* origCanvas) override {
auto context = origCanvas->recordingContext()->asDirectContext();
if (!context) {
return;
}
GrSurfaceCharacterization c = create_characterization(context);
fRecorder = std::make_unique<GrDeferredDisplayListRecorder>(c);
}
// We defer the clean up of the DDLs so it is done outside of the timing loop
void onPostDraw(SkCanvas*) override {
fDDLs.clear();
}
std::unique_ptr<GrDeferredDisplayListRecorder> fRecorder = nullptr;
std::vector<sk_sp<GrDeferredDisplayList>> fDDLs;
using INHERITED = Benchmark;
};
DEF_BENCH(return new DDLRecorderBench();)