| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/TiledTextureUtils.h" |
| |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkSamplingOptions.h" |
| #include "include/core/SkSize.h" |
| #include "src/base/SkSafeMath.h" |
| #include "src/core/SkCanvasPriv.h" |
| #include "src/core/SkDevice.h" |
| #include "src/core/SkImagePriv.h" |
| #include "src/core/SkSamplingPriv.h" |
| #include "src/image/SkImage_Base.h" |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Helper functions for tiling a large SkBitmap |
| |
| namespace { |
| |
| static const int kBmpSmallTileSize = 1 << 10; |
| |
| size_t get_tile_count(const SkIRect& srcRect, int tileSize) { |
| int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1; |
| int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; |
| // We calculate expected tile count before we read the bitmap's pixels, so hypothetically we can |
| // have lazy images with excessive dimensions that would cause (tilesX*tilesY) to overflow int. |
| // In these situations we also later fail to allocate a bitmap to store the lazy image, so there |
| // isn't really a performance concern around one image turning into millions of tiles. |
| return SkSafeMath::Mul(tilesX, tilesY); |
| } |
| |
| int determine_tile_size(const SkIRect& src, int maxTileSize) { |
| if (maxTileSize <= kBmpSmallTileSize) { |
| return maxTileSize; |
| } |
| |
| size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize); |
| size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize); |
| |
| maxTileTotalTileSize *= maxTileSize * maxTileSize; |
| smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize; |
| |
| if (maxTileTotalTileSize > 2 * smallTotalTileSize) { |
| return kBmpSmallTileSize; |
| } else { |
| return maxTileSize; |
| } |
| } |
| |
| // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what |
| // pixels from the bitmap are necessary. |
| SkIRect determine_clipped_src_rect(SkIRect clippedSrcIRect, |
| const SkMatrix& viewMatrix, |
| const SkMatrix& srcToDstRect, |
| const SkISize& imageDimensions, |
| const SkRect* srcRectPtr) { |
| SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect); |
| if (!inv.invert(&inv)) { |
| return SkIRect::MakeEmpty(); |
| } |
| SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); |
| inv.mapRect(&clippedSrcRect); |
| if (srcRectPtr) { |
| if (!clippedSrcRect.intersect(*srcRectPtr)) { |
| return SkIRect::MakeEmpty(); |
| } |
| } |
| clippedSrcRect.roundOut(&clippedSrcIRect); |
| SkIRect bmpBounds = SkIRect::MakeSize(imageDimensions); |
| if (!clippedSrcIRect.intersect(bmpBounds)) { |
| return SkIRect::MakeEmpty(); |
| } |
| |
| return clippedSrcIRect; |
| } |
| |
| int draw_tiled_bitmap(SkCanvas* canvas, |
| const SkBitmap& bitmap, |
| int tileSize, |
| const SkMatrix& srcToDst, |
| const SkRect& srcRect, |
| const SkIRect& clippedSrcIRect, |
| const SkPaint* paint, |
| SkCanvas::QuadAAFlags origAAFlags, |
| SkCanvas::SrcRectConstraint constraint, |
| SkSamplingOptions sampling) { |
| if (sampling.isAniso()) { |
| sampling = SkSamplingPriv::AnisoFallback(/* imageIsMipped= */ false); |
| } |
| SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); |
| |
| int nx = bitmap.width() / tileSize; |
| int ny = bitmap.height() / tileSize; |
| |
| int numTilesDrawn = 0; |
| |
| skia_private::TArray<SkCanvas::ImageSetEntry> imgSet(nx * ny); |
| |
| for (int x = 0; x <= nx; x++) { |
| for (int y = 0; y <= ny; y++) { |
| SkRect tileR; |
| tileR.setLTRB(SkIntToScalar(x * tileSize), SkIntToScalar(y * tileSize), |
| SkIntToScalar((x + 1) * tileSize), SkIntToScalar((y + 1) * tileSize)); |
| |
| if (!SkRect::Intersects(tileR, clippedSrcRect)) { |
| continue; |
| } |
| |
| if (!tileR.intersect(srcRect)) { |
| continue; |
| } |
| |
| SkIRect iTileR; |
| tileR.roundOut(&iTileR); |
| SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), |
| SkIntToScalar(iTileR.fTop)); |
| SkRect rectToDraw = tileR; |
| if (!srcToDst.mapRect(&rectToDraw)) { |
| continue; |
| } |
| |
| if (sampling.filter != SkFilterMode::kNearest || sampling.useCubic) { |
| SkIRect iClampRect; |
| |
| if (SkCanvas::kFast_SrcRectConstraint == constraint) { |
| // In bleed mode we want to always expand the tile on all edges |
| // but stay within the bitmap bounds |
| iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height()); |
| } else { |
| // In texture-domain/clamp mode we only want to expand the |
| // tile on edges interior to "srcRect" (i.e., we want to |
| // not bleed across the original clamped edges) |
| srcRect.roundOut(&iClampRect); |
| } |
| int outset = sampling.useCubic ? kBicubicFilterTexelPad : 1; |
| skgpu::TiledTextureUtils::ClampedOutsetWithOffset(&iTileR, outset, &offset, |
| iClampRect); |
| } |
| |
| // We must subset as a bitmap and then turn it into an SkImage if we want caching to |
| // work. Image subsets always make a copy of the pixels and lose the association with |
| // the original's SkPixelRef. |
| if (SkBitmap subsetBmp; bitmap.extractSubset(&subsetBmp, iTileR)) { |
| sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(subsetBmp, |
| kNever_SkCopyPixelsMode); |
| if (!image) { |
| continue; |
| } |
| |
| unsigned aaFlags = SkCanvas::kNone_QuadAAFlags; |
| // Preserve the original edge AA flags for the exterior tile edges. |
| if (tileR.fLeft <= srcRect.fLeft && (origAAFlags & SkCanvas::kLeft_QuadAAFlag)) { |
| aaFlags |= SkCanvas::kLeft_QuadAAFlag; |
| } |
| if (tileR.fRight >= srcRect.fRight && (origAAFlags & SkCanvas::kRight_QuadAAFlag)) { |
| aaFlags |= SkCanvas::kRight_QuadAAFlag; |
| } |
| if (tileR.fTop <= srcRect.fTop && (origAAFlags & SkCanvas::kTop_QuadAAFlag)) { |
| aaFlags |= SkCanvas::kTop_QuadAAFlag; |
| } |
| if (tileR.fBottom >= srcRect.fBottom && |
| (origAAFlags & SkCanvas::kBottom_QuadAAFlag)) { |
| aaFlags |= SkCanvas::kBottom_QuadAAFlag; |
| } |
| |
| // Offset the source rect to make it "local" to our tmp bitmap |
| tileR.offset(-offset.fX, -offset.fY); |
| |
| imgSet.push_back(SkCanvas::ImageSetEntry(std::move(image), |
| tileR, |
| rectToDraw, |
| /* matrixIndex= */ -1, |
| /* alpha= */ 1.0f, |
| aaFlags, |
| /* hasClip= */ false)); |
| |
| numTilesDrawn += 1; |
| } |
| } |
| } |
| |
| canvas->experimental_DrawEdgeAAImageSet(imgSet.data(), |
| imgSet.size(), |
| /* dstClips= */ nullptr, |
| /* preViewMatrices= */ nullptr, |
| sampling, |
| paint, |
| constraint); |
| return numTilesDrawn; |
| } |
| |
| } // anonymous namespace |
| |
| namespace skgpu { |
| |
| // tileSize and clippedSubset are valid if true is returned |
| bool TiledTextureUtils::ShouldTileImage(SkIRect conservativeClipBounds, |
| const SkISize& imageSize, |
| const SkMatrix& ctm, |
| const SkMatrix& srcToDst, |
| const SkRect* src, |
| int maxTileSize, |
| size_t cacheSize, |
| int* tileSize, |
| SkIRect* clippedSubset) { |
| // if it's larger than the max tile size, then we have no choice but tiling. |
| if (imageSize.width() > maxTileSize || imageSize.height() > maxTileSize) { |
| *clippedSubset = determine_clipped_src_rect(conservativeClipBounds, ctm, |
| srcToDst, imageSize, src); |
| *tileSize = determine_tile_size(*clippedSubset, maxTileSize); |
| return true; |
| } |
| |
| // If the image would only produce 4 tiles of the smaller size, don't bother tiling it. |
| const size_t area = imageSize.width() * imageSize.height(); |
| if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) { |
| return false; |
| } |
| |
| // At this point we know we could do the draw by uploading the entire bitmap as a texture. |
| // However, if the texture would be large compared to the cache size and we don't require most |
| // of it for this draw then tile to reduce the amount of upload and cache spill. |
| if (!cacheSize) { |
| // We don't have access to the cacheSize so we will just upload the entire image |
| // to be on the safe side and not tile. |
| return false; |
| } |
| |
| // An assumption here is that sw bitmap size is a good proxy for its size as a texture |
| size_t bmpSize = area * sizeof(SkPMColor); // assume 32bit pixels |
| if (bmpSize < cacheSize / 2) { |
| return false; |
| } |
| |
| // Figure out how much of the src we will need based on the src rect and clipping. Reject if |
| // tiling memory savings would be < 50%. |
| *clippedSubset = determine_clipped_src_rect(conservativeClipBounds, ctm, |
| srcToDst, imageSize, src); |
| *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile. |
| size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) * |
| kBmpSmallTileSize * kBmpSmallTileSize * |
| sizeof(SkPMColor); // assume 32bit pixels; |
| |
| return usedTileBytes * 2 < bmpSize; |
| } |
| |
| /** |
| * Optimize the src rect sampling area within an image (sized 'width' x 'height') such that |
| * 'outSrcRect' will be completely contained in the image's bounds. The corresponding rect |
| * to draw will be output to 'outDstRect'. The mapping between src and dst will be cached in |
| * 'outSrcToDst'. Outputs are not always updated when kSkip is returned. |
| * |
| * 'dstClip' should be null when there is no additional clipping. |
| */ |
| TiledTextureUtils::ImageDrawMode TiledTextureUtils::OptimizeSampleArea(const SkISize& imageSize, |
| const SkRect& origSrcRect, |
| const SkRect& origDstRect, |
| const SkPoint dstClip[4], |
| SkRect* outSrcRect, |
| SkRect* outDstRect, |
| SkMatrix* outSrcToDst) { |
| if (origSrcRect.isEmpty() || origDstRect.isEmpty()) { |
| return ImageDrawMode::kSkip; |
| } |
| |
| *outSrcToDst = SkMatrix::RectToRect(origSrcRect, origDstRect); |
| |
| SkRect src = origSrcRect; |
| SkRect dst = origDstRect; |
| |
| const SkRect srcBounds = SkRect::Make(imageSize); |
| |
| if (!srcBounds.contains(src)) { |
| if (!src.intersect(srcBounds)) { |
| return ImageDrawMode::kSkip; |
| } |
| outSrcToDst->mapRect(&dst, src); |
| |
| // Both src and dst have gotten smaller. If dstClip is provided, confirm it is still |
| // contained in dst, otherwise cannot optimize the sample area and must use a decal instead |
| if (dstClip) { |
| for (int i = 0; i < 4; ++i) { |
| if (!dst.contains(dstClip[i].fX, dstClip[i].fY)) { |
| // Must resort to using a decal mode restricted to the clipped 'src', and |
| // use the original dst rect (filling in src bounds as needed) |
| *outSrcRect = src; |
| *outDstRect = origDstRect; |
| return ImageDrawMode::kDecal; |
| } |
| } |
| } |
| } |
| |
| // The original src and dst were fully contained in the image, or there was no dst clip to |
| // worry about, or the clip was still contained in the restricted dst rect. |
| *outSrcRect = src; |
| *outDstRect = dst; |
| return ImageDrawMode::kOptimized; |
| } |
| |
| bool TiledTextureUtils::CanDisableMipmap(const SkMatrix& viewM, |
| const SkMatrix& localM, |
| bool sharpenMipmappedTextures) { |
| SkMatrix matrix; |
| matrix.setConcat(viewM, localM); |
| // With sharp mips, we bias mipmap lookups by -0.5. That means our final LOD is >= 0 until |
| // the computed LOD is >= 0.5. At what scale factor does a texture get an LOD of |
| // 0.5? |
| // |
| // Want: 0 = log2(1/s) - 0.5 |
| // 0.5 = log2(1/s) |
| // 2^0.5 = 1/s |
| // 1/2^0.5 = s |
| // 2^0.5/2 = s |
| SkScalar mipScale = sharpenMipmappedTextures ? SK_ScalarRoot2Over2 : SK_Scalar1; |
| return matrix.getMinScale() >= mipScale; |
| } |
| |
| |
| // This method outsets 'iRect' by 'outset' all around and then clamps its extents to |
| // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner |
| // of 'iRect' for all possible outsets/clamps. |
| void TiledTextureUtils::ClampedOutsetWithOffset(SkIRect* iRect, int outset, SkPoint* offset, |
| const SkIRect& clamp) { |
| iRect->outset(outset, outset); |
| |
| int leftClampDelta = clamp.fLeft - iRect->fLeft; |
| if (leftClampDelta > 0) { |
| offset->fX -= outset - leftClampDelta; |
| iRect->fLeft = clamp.fLeft; |
| } else { |
| offset->fX -= outset; |
| } |
| |
| int topClampDelta = clamp.fTop - iRect->fTop; |
| if (topClampDelta > 0) { |
| offset->fY -= outset - topClampDelta; |
| iRect->fTop = clamp.fTop; |
| } else { |
| offset->fY -= outset; |
| } |
| |
| if (iRect->fRight > clamp.fRight) { |
| iRect->fRight = clamp.fRight; |
| } |
| if (iRect->fBottom > clamp.fBottom) { |
| iRect->fBottom = clamp.fBottom; |
| } |
| } |
| |
| std::tuple<bool, size_t> TiledTextureUtils::DrawAsTiledImageRect( |
| SkCanvas* canvas, |
| const SkImage* image, |
| const SkRect& srcRect, |
| const SkRect& dstRect, |
| SkCanvas::QuadAAFlags aaFlags, |
| const SkSamplingOptions& origSampling, |
| const SkPaint* paint, |
| SkCanvas::SrcRectConstraint constraint, |
| bool sharpenMM, |
| size_t cacheSize, |
| size_t maxTextureSize) { |
| if (canvas->isClipEmpty()) { |
| return {true, 0}; |
| } |
| |
| if (!image->isTextureBacked()) { |
| SkRect src; |
| SkRect dst; |
| SkMatrix srcToDst; |
| ImageDrawMode mode = OptimizeSampleArea(SkISize::Make(image->width(), image->height()), |
| srcRect, dstRect, /* dstClip= */ nullptr, |
| &src, &dst, &srcToDst); |
| if (mode == ImageDrawMode::kSkip) { |
| return {true, 0}; |
| } |
| |
| SkASSERT(mode != ImageDrawMode::kDecal); // only happens if there is a 'dstClip' |
| |
| if (src.contains(image->bounds())) { |
| constraint = SkCanvas::kFast_SrcRectConstraint; |
| } |
| |
| SkDevice* device = SkCanvasPriv::TopDevice(canvas); |
| const SkMatrix& localToDevice = device->localToDevice(); |
| |
| SkSamplingOptions sampling = origSampling; |
| if (sampling.mipmap != SkMipmapMode::kNone && |
| CanDisableMipmap(localToDevice, srcToDst, sharpenMM)) { |
| sampling = SkSamplingOptions(sampling.filter); |
| } |
| |
| SkIRect clipRect = device->devClipBounds(); |
| |
| int tileFilterPad; |
| if (sampling.useCubic) { |
| tileFilterPad = kBicubicFilterTexelPad; |
| } else if (sampling.filter == SkFilterMode::kLinear || sampling.isAniso()) { |
| // Aniso will fallback to linear filtering in the tiling case. |
| tileFilterPad = 1; |
| } else { |
| tileFilterPad = 0; |
| } |
| |
| int maxTileSize = maxTextureSize - 2 * tileFilterPad; |
| int tileSize; |
| SkIRect clippedSubset; |
| if (ShouldTileImage(clipRect, |
| image->dimensions(), |
| localToDevice, |
| srcToDst, |
| &src, |
| maxTileSize, |
| cacheSize, |
| &tileSize, |
| &clippedSubset)) { |
| // Extract pixels on the CPU, since we have to split into separate textures before |
| // sending to the GPU if tiling. |
| if (SkBitmap bm; as_IB(image)->getROPixels(nullptr, &bm)) { |
| size_t tiles = draw_tiled_bitmap(canvas, |
| bm, |
| tileSize, |
| srcToDst, |
| src, |
| clippedSubset, |
| paint, |
| aaFlags, |
| constraint, |
| sampling); |
| return {true, tiles}; |
| } |
| } |
| } |
| |
| return {false, 0}; |
| } |
| |
| } // namespace skgpu |