blob: aea30081942d7f6a837727c88d3f184ae8aa109d [file] [log] [blame]
diagnostic(off, derivative_uniformity);
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var ok: bool = true;
ok = ok && (_globalUniforms.colorGreen.y == 1.0);
ok = ok && (_globalUniforms.colorGreen.x != 1.0);
ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
ok = ok && (all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy) || (_globalUniforms.colorGreen.w != _globalUniforms.colorRed.w));
ok = ok && (any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy) && (_globalUniforms.colorGreen.w == _globalUniforms.colorRed.w));
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
}
}
@fragment fn main(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}