blob: 5b4a2966d193f3f5888424d5294773cf856a6e88 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "experimental/graphite/src/ProgramCache.h"
namespace skgpu {
////////////////////////////////////////////////////////////////////////////////////////////////////
ProgramCache::ProgramInfo::ProgramInfo(uint32_t uniqueID, Combination c)
: fID(uniqueID)
, fCombination(c) {
}
ProgramCache::ProgramInfo::~ProgramInfo() {}
std::string ProgramCache::ProgramInfo::getMSL() const {
std::string msl = GetMSLUniformStruct(fCombination.fShaderType);
switch (fCombination.fShaderType) {
case ShaderCombo::ShaderType::kLinearGradient:
// TODO: this MSL uses a 'rtSize' uniform that, presumably, we'll be getting from the
// vertex shader side of things (still somewhat TBD)
msl += std::string(
"fragment float4 fragmentShader(VertexOut interpolated [[stage_in]],\n"
" constant FragmentUniforms &uniforms [[buffer(0)]])\n"
"{"
"float2 screenPos = float2(2*interpolated.pos.x/uniforms.rtSize[0] - 1,\n"
" 2*interpolated.pos.y/uniforms.rtSize[1] - 1);\n"
"float2 delta = uniforms.point1 - uniforms.point0;\n"
"float2 pt = screenPos - uniforms.point0;\n"
"float t = dot(pt, delta) / dot(delta, delta);\n"
"float4 result = uniforms.colors[0];\n"
"result = mix(result, uniforms.colors[1],\n"
" clamp((t-uniforms.offsets[0])/(uniforms.offsets[1]-uniforms.offsets[0]),\n"
" 0, 1));\n"
"result = mix(result, uniforms.colors[2],\n"
" clamp((t-uniforms.offsets[1])/(uniforms.offsets[2]-uniforms.offsets[1]),\n"
" 0, 1));\n"
"result = mix(result, uniforms.colors[3],\n"
" clamp((t-uniforms.offsets[2])/(uniforms.offsets[3]-uniforms.offsets[2]),\n"
" 0, 1));\n"
"return result;\n"
"}\n");
break;
case ShaderCombo::ShaderType::kNone:
// TODO: kNone is for depth-only draws, so should actually have a fragment output type
// that only defines a [[depth]] attribute but no color calculation.
msl +=
"fragment float4 fragmentMain(VertexOutput interpolated [[stage_in]]) {\n"
" return float4(0.0, 0.0, 1.0, 1.0);\n"
"}\n";
break;
case ShaderCombo::ShaderType::kRadialGradient:
case ShaderCombo::ShaderType::kSweepGradient:
case ShaderCombo::ShaderType::kConicalGradient:
case ShaderCombo::ShaderType::kSolidColor:
default:
msl += std::string(
"fragment float4 fragmentShader(VertexOut interpolated [[stage_in]],\n"
" constant FragmentUniforms &uniforms [[buffer(0)]])\n"
"{\n"
"return float4(uniforms.color);\n"
"}\n");
break;
}
return msl;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
ProgramCache::ProgramCache() {
// kInvalidProgramID (aka 0) is reserved
fProgramVector.push_back(nullptr);
}
size_t ProgramCache::Hash::operator()(Combination c) const {
return static_cast<int>(c.fShaderType) +
static_cast<int>(c.fTileMode) +
static_cast<int>(c.fBlendMode);
}
sk_sp<ProgramCache::ProgramInfo> ProgramCache::findOrCreateProgram(Combination c) {
auto iter = fProgramHash.find(c);
if (iter != fProgramHash.end()) {
SkASSERT(iter->second->id() != kInvalidProgramID);
return iter->second;
}
sk_sp<ProgramInfo> pi(new ProgramInfo(fNextUniqueID++, c));
fProgramHash.insert(std::make_pair(c, pi));
fProgramVector.push_back(pi);
SkASSERT(fProgramVector[pi->id()] == pi);
return pi;
}
sk_sp<ProgramCache::ProgramInfo> ProgramCache::lookup(uint32_t uniqueID) {
SkASSERT(uniqueID < fProgramVector.size());
return fProgramVector[uniqueID];
}
} // namespace skgpu