blob: e147ff473fa9cb7ab3eac93b8fd9e73249fd2908 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/effects/GrMatrixEffect.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLMatrixEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLMatrixEffect() {}
void emitCode(EmitArgs& args) override {
fMatrixVar = args.fUniformHandler->addUniform(&args.fFp, kFragment_GrShaderFlag,
kFloat3x3_GrSLType, "matrix");
SkString child = this->invokeChildWithMatrix(0, args.fInputColor, args);
args.fFragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, child.c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& proc) override {
const GrMatrixEffect& mtx = proc.cast<GrMatrixEffect>();
pdman.setSkMatrix(fMatrixVar, mtx.matrix());
}
UniformHandle fMatrixVar;
};
GrGLSLFragmentProcessor* GrMatrixEffect::onCreateGLSLInstance() const {
return new GrGLSLMatrixEffect();
}
void GrMatrixEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrMatrixEffect& that = other.cast<GrMatrixEffect>();
if (fMatrix != that.fMatrix) return false;
return true;
}
GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src)
: INHERITED(kGrMatrixEffect_ClassID, src.optimizationFlags())
, fMatrix(src.fMatrix) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrMatrixEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrMatrixEffect(*this));
}