blob: 22e511e4c63e946a0efa1566a85b7dd49de895a0 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrCoordTransform.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrProcessorAnalysis.h"
#include "src/gpu/effects/GrXfermodeFragmentProcessor.h"
#include "src/gpu/effects/generated/GrClampFragmentProcessor.h"
#include "src/gpu/effects/generated/GrConstColorProcessor.h"
#include "src/gpu/effects/generated/GrOverrideInputFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
bool GrFragmentProcessor::isEqual(const GrFragmentProcessor& that) const {
if (this->classID() != that.classID()) {
return false;
}
if (this->numTextureSamplers() != that.numTextureSamplers()) {
return false;
}
for (int i = 0; i < this->numTextureSamplers(); ++i) {
if (this->textureSampler(i) != that.textureSampler(i)) {
return false;
}
}
if (!this->hasSameTransforms(that)) {
return false;
}
if (!this->onIsEqual(that)) {
return false;
}
if (this->numChildProcessors() != that.numChildProcessors()) {
return false;
}
for (int i = 0; i < this->numChildProcessors(); ++i) {
if (!this->childProcessor(i).isEqual(that.childProcessor(i))) {
return false;
}
}
return true;
}
void GrFragmentProcessor::visitProxies(const GrOp::VisitProxyFunc& func) {
for (auto [sampler, fp] : FPTextureSamplerRange(*this)) {
bool mipped = (GrSamplerState::Filter::kMipMap == sampler.samplerState().filter());
func(sampler.view().proxy(), GrMipMapped(mipped));
}
}
GrGLSLFragmentProcessor* GrFragmentProcessor::createGLSLInstance() const {
GrGLSLFragmentProcessor* glFragProc = this->onCreateGLSLInstance();
glFragProc->fChildProcessors.push_back_n(fChildProcessors.count());
for (int i = 0; i < fChildProcessors.count(); ++i) {
glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLSLInstance();
}
return glFragProc;
}
const GrFragmentProcessor::TextureSampler& GrFragmentProcessor::textureSampler(int i) const {
SkASSERT(i >= 0 && i < fTextureSamplerCnt);
return this->onTextureSampler(i);
}
int GrFragmentProcessor::numCoordTransforms() const {
if (SkToBool(fFlags & kUsesSampleCoordsDirectly_Flag) && fCoordTransforms.empty() &&
!this->isSampledWithExplicitCoords()) {
// coordTransform(0) will return an implicitly defined coord transform so that varyings are
// added for this FP in order to support const/uniform sample matrix lifting.
return 1;
} else {
return fCoordTransforms.count();
}
}
const GrCoordTransform& GrFragmentProcessor::coordTransform(int i) const {
SkASSERT(i >= 0 && i < this->numCoordTransforms());
if (SkToBool(fFlags & kUsesSampleCoordsDirectly_Flag) && fCoordTransforms.empty() &&
!this->isSampledWithExplicitCoords()) {
SkASSERT(i == 0);
// as things stand, matrices only work when there's a coord transform, so we need to add
// an identity transform to keep the downstream code happy
static const GrCoordTransform kImplicitIdentity;
return kImplicitIdentity;
} else {
return *fCoordTransforms[i];
}
}
void GrFragmentProcessor::addCoordTransform(GrCoordTransform* transform) {
fCoordTransforms.push_back(transform);
fFlags |= kHasCoordTransforms_Flag;
}
void GrFragmentProcessor::setSampleMatrix(SkSL::SampleMatrix newMatrix) {
SkASSERT(!newMatrix.isNoOp());
SkASSERT(fMatrix.isNoOp());
fMatrix = newMatrix;
// When an FP is sampled using variable matrix expressions, it is effectively being sampled
// explicitly, except that the call site will automatically evaluate the matrix expression to
// produce the float2 passed into this FP.
if (fMatrix.isVariable()) {
this->addAndPushFlagToChildren(kSampledWithExplicitCoords_Flag);
}
// Push perspective matrix type to children
if (fMatrix.fHasPerspective) {
this->addAndPushFlagToChildren(kNetTransformHasPerspective_Flag);
}
}
void GrFragmentProcessor::addAndPushFlagToChildren(PrivateFlags flag) {
// This propagates down, so if we've already marked it, all our children should have it too
if (!(fFlags & flag)) {
fFlags |= flag;
for (auto& child : fChildProcessors) {
child->addAndPushFlagToChildren(flag);
}
}
#ifdef SK_DEBUG
for (auto& child : fChildProcessors) {
SkASSERT(child->fFlags & flag);
}
#endif
}
#ifdef SK_DEBUG
bool GrFragmentProcessor::isInstantiated() const {
for (int i = 0; i < fTextureSamplerCnt; ++i) {
if (!this->textureSampler(i).isInstantiated()) {
return false;
}
}
for (int i = 0; i < this->numChildProcessors(); ++i) {
if (!this->childProcessor(i).isInstantiated()) {
return false;
}
}
return true;
}
#endif
int GrFragmentProcessor::registerChild(std::unique_ptr<GrFragmentProcessor> child,
SkSL::SampleMatrix sampleMatrix,
bool explicitlySampled) {
// The child should not have been attached to another FP already and not had any sampling
// strategy set on it.
SkASSERT(child && !child->fParent && child->sampleMatrix().isNoOp() &&
!child->isSampledWithExplicitCoords() && !child->hasPerspectiveTransform());
// Configure child's sampling state first
if (explicitlySampled) {
child->addAndPushFlagToChildren(kSampledWithExplicitCoords_Flag);
}
if (sampleMatrix.fKind != SkSL::SampleMatrix::Kind::kNone) {
child->setSampleMatrix(sampleMatrix);
}
if (child->fFlags & kHasCoordTransforms_Flag) {
fFlags |= kHasCoordTransforms_Flag;
}
if (child->sampleMatrix().fKind == SkSL::SampleMatrix::Kind::kVariable) {
// Since the child is sampled with a variable matrix expression, auto-generated code in
// invokeChildWithMatrix() for this FP will refer to the local coordinates.
this->setUsesSampleCoordsDirectly();
}
// If the child is not sampled explicitly and not already accessing sample coords directly
// (through reference or variable matrix expansion), then mark that this FP tree relies on
// coordinates at a lower level. If the child is sampled with explicit coordinates and
// there isn't any other direct reference to the sample coords, we halt the upwards propagation
// because it means this FP is determining coordinates on its own.
if (!child->isSampledWithExplicitCoords()) {
if ((child->fFlags & kUsesSampleCoordsDirectly_Flag ||
child->fFlags & kUsesSampleCoordsIndirectly_Flag)) {
fFlags |= kUsesSampleCoordsIndirectly_Flag;
}
}
fRequestedFeatures |= child->fRequestedFeatures;
int index = fChildProcessors.count();
// Record that the child is attached to us; this FP is the source of any uniform data needed
// to evaluate the child sample matrix.
child->fParent = this;
fChildProcessors.push_back(std::move(child));
// Sanity check: our sample strategy comes from a parent we shouldn't have yet.
SkASSERT(!this->isSampledWithExplicitCoords() && !this->hasPerspectiveTransform() &&
fMatrix.isNoOp() && !fParent);
return index;
}
int GrFragmentProcessor::cloneAndRegisterChildProcessor(const GrFragmentProcessor& fp) {
std::unique_ptr<GrFragmentProcessor> clone = fp.clone();
return this->registerChild(std::move(clone), fp.sampleMatrix(),
fp.isSampledWithExplicitCoords());
}
void GrFragmentProcessor::cloneAndRegisterAllChildProcessors(const GrFragmentProcessor& src) {
for (int i = 0; i < src.numChildProcessors(); ++i) {
this->cloneAndRegisterChildProcessor(src.childProcessor(i));
}
}
bool GrFragmentProcessor::hasSameTransforms(const GrFragmentProcessor& that) const {
if (this->numCoordTransforms() != that.numCoordTransforms()) {
return false;
}
int count = this->numCoordTransforms();
for (int i = 0; i < count; ++i) {
if (!this->coordTransform(i).hasSameEffectiveMatrix(that.coordTransform(i))) {
return false;
}
}
return true;
}
std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MulChildByInputAlpha(
std::unique_ptr<GrFragmentProcessor> fp) {
if (!fp) {
return nullptr;
}
return GrXfermodeFragmentProcessor::MakeFromDstProcessor(std::move(fp), SkBlendMode::kDstIn);
}
std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MulInputByChildAlpha(
std::unique_ptr<GrFragmentProcessor> fp) {
if (!fp) {
return nullptr;
}
return GrXfermodeFragmentProcessor::MakeFromDstProcessor(std::move(fp), SkBlendMode::kSrcIn);
}
std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ClampPremulOutput(
std::unique_ptr<GrFragmentProcessor> fp) {
if (!fp) {
return nullptr;
}
return GrClampFragmentProcessor::Make(std::move(fp), /*clampToPremul=*/true);
}
std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::SwizzleOutput(
std::unique_ptr<GrFragmentProcessor> fp, const GrSwizzle& swizzle) {
class SwizzleFragmentProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp,
const GrSwizzle& swizzle) {
return std::unique_ptr<GrFragmentProcessor>(
new SwizzleFragmentProcessor(std::move(fp), swizzle));
}
const char* name() const override { return "Swizzle"; }
const GrSwizzle& swizzle() const { return fSwizzle; }
std::unique_ptr<GrFragmentProcessor> clone() const override {
return Make(this->childProcessor(0).clone(), fSwizzle);
}
private:
SwizzleFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp, const GrSwizzle& swizzle)
: INHERITED(kSwizzleFragmentProcessor_ClassID, ProcessorOptimizationFlags(fp.get()))
, fSwizzle(swizzle) {
this->registerChild(std::move(fp));
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
class GLFP : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
SkString childColor = this->invokeChild(0, args.fInputColor, args);
const SwizzleFragmentProcessor& sfp = args.fFp.cast<SwizzleFragmentProcessor>();
const GrSwizzle& swizzle = sfp.swizzle();
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("%s = %s.%s;",
args.fOutputColor, childColor.c_str(), swizzle.asString().c_str());
}
};
return new GLFP;
}
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
b->add32(fSwizzle.asKey());
}
bool onIsEqual(const GrFragmentProcessor& other) const override {
const SwizzleFragmentProcessor& sfp = other.cast<SwizzleFragmentProcessor>();
return fSwizzle == sfp.fSwizzle;
}
SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override {
return fSwizzle.applyTo(input);
}
GrSwizzle fSwizzle;
typedef GrFragmentProcessor INHERITED;
};
if (!fp) {
return nullptr;
}
if (GrSwizzle::RGBA() == swizzle) {
return fp;
}
return SwizzleFragmentProcessor::Make(std::move(fp), swizzle);
}
std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MakeInputPremulAndMulByOutput(
std::unique_ptr<GrFragmentProcessor> fp) {
class PremulFragmentProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(
std::unique_ptr<GrFragmentProcessor> processor) {
return std::unique_ptr<GrFragmentProcessor>(
new PremulFragmentProcessor(std::move(processor)));
}
const char* name() const override { return "Premultiply"; }
std::unique_ptr<GrFragmentProcessor> clone() const override {
return Make(this->childProcessor(0).clone());
}
private:
PremulFragmentProcessor(std::unique_ptr<GrFragmentProcessor> processor)
: INHERITED(kPremulFragmentProcessor_ClassID, OptFlags(processor.get())) {
this->registerChild(std::move(processor));
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
class GLFP : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString temp = this->invokeChild(0, args);
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, temp.c_str());
fragBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor,
args.fInputColor);
fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor);
}
};
return new GLFP;
}
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
static OptimizationFlags OptFlags(const GrFragmentProcessor* inner) {
OptimizationFlags flags = kNone_OptimizationFlags;
if (inner->preservesOpaqueInput()) {
flags |= kPreservesOpaqueInput_OptimizationFlag;
}
if (inner->hasConstantOutputForConstantInput()) {
flags |= kConstantOutputForConstantInput_OptimizationFlag;
}
return flags;
}
SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override {
SkPMColor4f childColor = ConstantOutputForConstantInput(this->childProcessor(0),
SK_PMColor4fWHITE);
SkPMColor4f premulInput = SkColor4f{ input.fR, input.fG, input.fB, input.fA }.premul();
return premulInput * childColor;
}
typedef GrFragmentProcessor INHERITED;
};
if (!fp) {
return nullptr;
}
return PremulFragmentProcessor::Make(std::move(fp));
}
//////////////////////////////////////////////////////////////////////////////
std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput(
std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color, bool useUniform) {
if (!fp) {
return nullptr;
}
return GrOverrideInputFragmentProcessor::Make(std::move(fp), color, useUniform);
}
std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::RunInSeries(
std::unique_ptr<GrFragmentProcessor> series[], int cnt) {
class SeriesFragmentProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(
std::unique_ptr<GrFragmentProcessor>* children, int cnt) {
return std::unique_ptr<GrFragmentProcessor>(new SeriesFragmentProcessor(children, cnt));
}
const char* name() const override { return "Series"; }
std::unique_ptr<GrFragmentProcessor> clone() const override {
SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> children(this->numChildProcessors());
for (int i = 0; i < this->numChildProcessors(); ++i) {
if (!children.push_back(this->childProcessor(i).clone())) {
return nullptr;
}
}
return Make(children.begin(), this->numChildProcessors());
}
private:
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
class GLFP : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
// First guy's input might be nil.
SkString result = this->invokeChild(0, args.fInputColor, args);
for (int i = 1; i < this->numChildProcessors(); ++i) {
result = this->invokeChild(i, result.c_str(), args);
}
// Copy last output to our output variable
args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, result.c_str());
}
};
return new GLFP;
}
SeriesFragmentProcessor(std::unique_ptr<GrFragmentProcessor>* children, int cnt)
: INHERITED(kSeriesFragmentProcessor_ClassID, OptFlags(children, cnt)) {
SkASSERT(cnt > 1);
for (int i = 0; i < cnt; ++i) {
this->registerChild(std::move(children[i]));
}
}
static OptimizationFlags OptFlags(std::unique_ptr<GrFragmentProcessor>* children, int cnt) {
OptimizationFlags flags = kAll_OptimizationFlags;
for (int i = 0; i < cnt && flags != kNone_OptimizationFlags; ++i) {
flags &= children[i]->optimizationFlags();
}
return flags;
}
void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override {
SkPMColor4f color = inColor;
int childCnt = this->numChildProcessors();
for (int i = 0; i < childCnt; ++i) {
color = ConstantOutputForConstantInput(this->childProcessor(i), color);
}
return color;
}
typedef GrFragmentProcessor INHERITED;
};
if (!cnt) {
return nullptr;
}
if (1 == cnt) {
return std::move(series[0]);
}
// Run the through the series, do the invariant output processing, and look for eliminations.
GrProcessorAnalysisColor inputColor;
inputColor.setToUnknown();
GrColorFragmentProcessorAnalysis info(inputColor, series, cnt);
SkTArray<std::unique_ptr<GrFragmentProcessor>> replacementSeries;
SkPMColor4f knownColor;
int leadingFPsToEliminate = info.initialProcessorsToEliminate(&knownColor);
if (leadingFPsToEliminate) {
std::unique_ptr<GrFragmentProcessor> colorFP = GrConstColorProcessor::Make(
/*inputFP=*/nullptr, knownColor, GrConstColorProcessor::InputMode::kIgnore);
if (leadingFPsToEliminate == cnt) {
return colorFP;
}
cnt = cnt - leadingFPsToEliminate + 1;
replacementSeries.reserve(cnt);
replacementSeries.emplace_back(std::move(colorFP));
for (int i = 0; i < cnt - 1; ++i) {
replacementSeries.emplace_back(std::move(series[leadingFPsToEliminate + i]));
}
series = replacementSeries.begin();
}
return SeriesFragmentProcessor::Make(series, cnt);
}
//////////////////////////////////////////////////////////////////////////////
GrFragmentProcessor::CIter::CIter(const GrPaint& paint) {
for (int i = paint.numCoverageFragmentProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(paint.getCoverageFragmentProcessor(i));
}
for (int i = paint.numColorFragmentProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(paint.getColorFragmentProcessor(i));
}
}
GrFragmentProcessor::CIter::CIter(const GrProcessorSet& set) {
for (int i = set.numCoverageFragmentProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(set.coverageFragmentProcessor(i));
}
for (int i = set.numColorFragmentProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(set.colorFragmentProcessor(i));
}
}
GrFragmentProcessor::CIter::CIter(const GrPipeline& pipeline) {
for (int i = pipeline.numFragmentProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(&pipeline.getFragmentProcessor(i));
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
GrFragmentProcessor::TextureSampler::TextureSampler(GrSurfaceProxyView view,
GrSamplerState samplerState)
: fView(std::move(view)), fSamplerState(samplerState) {
GrSurfaceProxy* proxy = this->proxy();
fSamplerState.setFilterMode(
std::min(samplerState.filter(),
GrTextureProxy::HighestFilterMode(proxy->backendFormat().textureType())));
}
#if GR_TEST_UTILS
void GrFragmentProcessor::TextureSampler::set(GrSurfaceProxyView view,
GrSamplerState samplerState) {
SkASSERT(view.proxy()->asTextureProxy());
fView = std::move(view);
fSamplerState = samplerState;
fSamplerState.setFilterMode(
std::min(samplerState.filter(),
GrTextureProxy::HighestFilterMode(this->proxy()->backendFormat().textureType())));
}
#endif