uniform half4 colorGreen; | |
uniform half4 colorRed; | |
bool switch_fallthrough_twice_0(int value); | |
bool switch_fallthrough_twice_0(int value) | |
{ | |
bool ok = false; | |
switch (value) | |
{ | |
case 0:break; | |
case 1:case 2:case 3:ok = true; | |
break; | |
default:break; | |
} | |
return ok; | |
} | |
half4 main(float2 coords) | |
{ | |
int x = int(colorGreen.y); | |
bool _0_ok = false; | |
switch (x) | |
{ | |
case 2:break; | |
case 1:case 0:_0_ok = true; | |
break; | |
default:break; | |
} | |
return half4(_0_ok && switch_fallthrough_twice_0(x) ? colorGreen : colorRed); | |
} |