| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn test_same_arrays_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool { |
| { |
| var one: f32 = f32(_globalUniforms.colorGreen.x + 1.0); |
| var a: array<f32, 3>; |
| a[0] = f1; |
| a[1] = f2; |
| a[2] = f3; |
| var b: array<f32, 3>; |
| b[0] = f1 * one; |
| b[1] = f2 * one; |
| b[2] = f3 * one; |
| var _skTemp0: bool; |
| if eq { |
| _skTemp0 = ((a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2])); |
| } else { |
| _skTemp0 = ((a[0] != b[0]) || (a[1] != b[1]) || (a[2] != b[2])); |
| } |
| return _skTemp0; |
| } |
| } |
| fn test_diff_arrays_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool { |
| { |
| var two: f32 = f32(_globalUniforms.colorGreen.x + 2.0); |
| var a: array<f32, 3>; |
| a[0] = f1; |
| a[1] = f2; |
| a[2] = f3; |
| var b: array<f32, 3>; |
| b[0] = f1 * two; |
| b[1] = f2 * two; |
| b[2] = f3; |
| var _skTemp1: bool; |
| if eq { |
| _skTemp1 = ((a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2])); |
| } else { |
| _skTemp1 = ((a[0] != b[0]) || (a[1] != b[1]) || (a[2] != b[2])); |
| } |
| return _skTemp1; |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z); |
| var NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x); |
| var ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z); |
| var ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z); |
| var F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0); |
| var F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0); |
| var F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0); |
| var EQ: bool = true; |
| var NE: bool = false; |
| var _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0); |
| var _1_a: array<f32, 3>; |
| _1_a[0] = F42; |
| _1_a[1] = ZM; |
| _1_a[2] = ZP; |
| var _2_b: array<f32, 3>; |
| _2_b[0] = F42 * _0_one; |
| _2_b[1] = ZM * _0_one; |
| _2_b[2] = ZP * _0_one; |
| var _skTemp2: vec4<f32>; |
| var _skTemp3: bool; |
| var _skTemp4: bool; |
| var _skTemp5: bool; |
| var _skTemp6: bool; |
| var _skTemp7: bool; |
| var _skTemp8: bool; |
| var _skTemp9: bool; |
| var _skTemp10: bool; |
| if EQ { |
| _skTemp10 = ((_1_a[0] == _2_b[0]) && (_1_a[1] == _2_b[1]) && (_1_a[2] == _2_b[2])); |
| } else { |
| _skTemp10 = ((_1_a[0] != _2_b[0]) || (_1_a[1] != _2_b[1]) || (_1_a[2] != _2_b[2])); |
| } |
| if _skTemp10 { |
| let _skTemp11 = test_same_arrays_bbfff(NE, F42, ZM, ZP); |
| _skTemp9 = !_skTemp11; |
| } else { |
| _skTemp9 = false; |
| } |
| if _skTemp9 { |
| let _skTemp12 = test_same_arrays_bbfff(NE, F42, NAN1, NAN2); |
| _skTemp8 = _skTemp12; |
| } else { |
| _skTemp8 = false; |
| } |
| if _skTemp8 { |
| let _skTemp13 = test_same_arrays_bbfff(EQ, F42, NAN1, NAN2); |
| _skTemp7 = !_skTemp13; |
| } else { |
| _skTemp7 = false; |
| } |
| if _skTemp7 { |
| let _skTemp14 = test_diff_arrays_bbfff(NE, F42, F43, F44); |
| _skTemp6 = _skTemp14; |
| } else { |
| _skTemp6 = false; |
| } |
| if _skTemp6 { |
| let _skTemp15 = test_diff_arrays_bbfff(EQ, F42, F43, F44); |
| _skTemp5 = !_skTemp15; |
| } else { |
| _skTemp5 = false; |
| } |
| if _skTemp5 { |
| let _skTemp16 = test_diff_arrays_bbfff(NE, NAN1, ZM, ZP); |
| _skTemp4 = _skTemp16; |
| } else { |
| _skTemp4 = false; |
| } |
| if _skTemp4 { |
| let _skTemp17 = test_diff_arrays_bbfff(EQ, NAN1, ZM, ZP); |
| _skTemp3 = !_skTemp17; |
| } else { |
| _skTemp3 = false; |
| } |
| if _skTemp3 { |
| _skTemp2 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp2 = _globalUniforms.colorRed; |
| } |
| return vec4<f32>(_skTemp2); |
| } |
| } |
| @fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return _skslMain(_coords); |
| } |