| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn const_after_in_vf2(x: vec2<f32>) { |
| { |
| } |
| } |
| fn inout_after_high_precision_vf2(x: ptr<function, vec2<f32>>) { |
| { |
| } |
| } |
| fn out_after_high_precision_vf2(x: ptr<function, vec2<f32>>) { |
| { |
| (*x) = vec2<f32>(0.0); |
| } |
| } |
| fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { |
| var coords = _skParam0; |
| { |
| const_after_in_vf2(coords); |
| var _skTemp0: vec2<f32> = coords; |
| inout_after_high_precision_vf2(&_skTemp0); |
| coords = _skTemp0; |
| var _skTemp1: vec2<f32>; |
| out_after_high_precision_vf2(&_skTemp1); |
| coords = _skTemp1; |
| return vec4<f32>(_globalUniforms.colorGreen); |
| } |
| } |
| @fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { |
| return _skslMain(_coords); |
| } |