| uniform half4 colorGreen; |
| noinline void const_after_in_0(const float2 x); |
| noinline void inout_after_high_precision_0(inout float2 x); |
| noinline void out_after_high_precision_0(out float2 x); |
| noinline void const_after_in_0(const float2 x) |
| { |
| } |
| noinline void inout_after_high_precision_0(inout float2 x) |
| { |
| } |
| noinline void out_after_high_precision_0(out float2 x) |
| { |
| x = float2(0.0); |
| } |
| float4 main(float2 coords) |
| { |
| const_after_in_0(_coords); |
| inout_after_high_precision_0(_coords); |
| out_after_high_precision_0(_coords); |
| return half4(float4(colorGreen)); |
| } |