float f_0; | |
uint u_0; | |
float4 main(float2 coords) | |
{ | |
uint2 uv2 = uint2(u_0); | |
uint3 uv3 = uint3(uv2, u_0); | |
uint4 uv4 = uint4(uv3, u_0); | |
float2x4 m2 = float2x4(float2x3(float2x2(f_0))); | |
float3x4 m3 = float3x4(float3x3(float3x2(f_0))); | |
float4x4 m4 = float4x4(float4x3(float4x2(f_0))); | |
return half4(((float4(uv4) * m2[0]) * m3[0]) * m4[0]); | |
} |