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ed92d84ffd3aeb34c92e25ecb082f089703fc0ec
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tests
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sksl
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runtime
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GLSLTypeNamesES3.minified.sksl
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float
f
;
uint
u
;
vec4 main
(
vec2 a
){
uvec2 b
=
uvec2
(
u
);
uvec3 c
=
uvec3
(
b
,
u
);
uvec4 d
=
uvec4
(
c
,
u
);
mat2x4 e
=
mat2x4
(
mat2x3
(
mat2x2
(
f
)));
mat3x4 g
=
mat3x4
(
mat3x3
(
mat3x2
(
f
)));
mat4x4 h
=
mat4x4
(
mat4x3
(
mat4x2
(
f
)));
return
((
vec4
(
d
)*
e
[
0
])*
g
[
0
])*
h
[
0
];}