uniform half4 colorGreen;uniform half4 colorRed;uniform float2x2 testMatrix2x2;half4 main(float2 e){bool f=true;int g=int(testMatrix2x2[0].x);int h=int(testMatrix2x2[0].y);float i=testMatrix2x2[1].x;float j=testMatrix2x2[1].y;int k=g&h;int l=h&g;f=f&&k==l;int m=g|h;int n=h|g;f=f&&m==n;int o=g^h;int p=h^g;f=f&&o==p;bool q=g==h;bool r=h==g;f=f&&q==r;bool s=g!=h;bool t=h!=g;f=f&&s==t;int u=g+h;int v=h+g;f=f&&u==v;float w=i+j;float x=j+i;f=f&&w==x;int y=g*h;int z=h*g;f=f&&y==z;float A=i*j;float B=j*i;f=f&&A==B;return f?colorGreen:colorRed;} |