blob: 09e62c32b1ad139d0245dc54888b9d45cc31ada3 [file] [log] [blame]
uniform shader child;half4 main(float2 a){half4 b=child.eval(a);b.xyz=toLinearSrgb(b.xyz);b.zx=b.xz*.75;return half4(fromLinearSrgb(b.xyz),b.w);}