| |
| out vec4 sk_FragColor; |
| layout (binding = 0) uniform sampler2D uTextureSampler_0_Stage1; |
| layout (binding = 0) uniform uniformBuffer { |
| layout (offset = 0) vec4 sk_RTAdjust; |
| layout (offset = 16) vec2 uIncrement_Stage1_c0; |
| layout (offset = 32) vec4[7] uKernel_Stage1_c0; |
| layout (offset = 144) mat3 umatrix_Stage1_c0_c0; |
| layout (offset = 192) vec4 uborder_Stage1_c0_c0_c0; |
| layout (offset = 208) vec4 usubset_Stage1_c0_c0_c0; |
| layout (offset = 224) vec4 unorm_Stage1_c0_c0_c0; |
| }; |
| layout (location = 0) in vec2 vLocalCoord_Stage0; |
| vec4 MatrixEffect_Stage1_c0_c0_h4h4f2(vec4 _input, vec2 _coords) { |
| vec2 _1_inCoord = (umatrix_Stage1_c0_c0 * vec3(_coords, 1.0)).xy; |
| _1_inCoord *= unorm_Stage1_c0_c0_c0.xy; |
| vec2 _2_subsetCoord; |
| _2_subsetCoord.x = _1_inCoord.x; |
| _2_subsetCoord.y = _1_inCoord.y; |
| vec2 _3_clampedCoord = _2_subsetCoord; |
| vec4 _4_textureColor = texture(uTextureSampler_0_Stage1, _3_clampedCoord * unorm_Stage1_c0_c0_c0.zw); |
| float _5_snappedX = floor(_1_inCoord.x + 0.001) + 0.5; |
| if (_5_snappedX < usubset_Stage1_c0_c0_c0.x || _5_snappedX > usubset_Stage1_c0_c0_c0.z) { |
| _4_textureColor = uborder_Stage1_c0_c0_c0; |
| } |
| return _4_textureColor; |
| } |
| void main() { |
| vec4 outputColor_Stage0; |
| vec4 outputCoverage_Stage0; |
| { |
| outputColor_Stage0 = vec4(1.0); |
| outputCoverage_Stage0 = vec4(1.0); |
| } |
| vec4 _6_output = vec4(0.0); |
| vec2 _7_coord = vLocalCoord_Stage0 - 12.0 * uIncrement_Stage1_c0; |
| vec2 _8_coordSampled = vec2(0.0); |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].x; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].y; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].z; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].w; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].x; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].y; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].z; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].w; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].x; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].y; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].z; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].w; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].x; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].y; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].z; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].w; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].x; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].y; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].z; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].w; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].x; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].y; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].z; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].w; |
| _7_coord += uIncrement_Stage1_c0; |
| _8_coordSampled = _7_coord; |
| _6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[6].x; |
| _7_coord += uIncrement_Stage1_c0; |
| _6_output *= outputColor_Stage0; |
| vec4 output_Stage1 = _6_output; |
| { |
| sk_FragColor = output_Stage1 * outputCoverage_Stage0; |
| } |
| } |