struct Attributes_0 | |
{ | |
float2 pos; | |
float2 coords; | |
}; | |
struct Varyings_0 | |
{ | |
float2 position; | |
float2 coords; | |
}; | |
uniform float t[2]; | |
uniform half3x3 m; | |
Varyings_0 main(const Attributes_0 attributes) | |
{ | |
Varyings_0 varyings; | |
varyings.coords = (float3x3(m) * float3(attributes.coords + float2(t[0], t[1]), 1.0)).xy; | |
varyings.position = attributes.pos; | |
return varyings; | |
} |