| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 expectedA = float4(0.0f, 0.0f, 1.0f, 1.0f); |
| float4 expectedB = float4(1.0f, 1.0f, 0.0f, 0.0f); |
| float4 expectedC = float4(0.0f, 1.0f, 1.0f, 1.0f); |
| bool _53 = false; |
| if (step(0.5f, _7_testInputs.x) == 0.0f) |
| { |
| float2 _44 = step(0.5f.xx, _7_testInputs.xy); |
| _53 = all(bool2(_44.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.x, _44.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _53 = false; |
| } |
| bool _66 = false; |
| if (_53) |
| { |
| float3 _56 = step(0.5f.xxx, _7_testInputs.xyz); |
| _66 = all(bool3(_56.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.x, _56.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.y, _56.z == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _66 = false; |
| } |
| bool _76 = false; |
| if (_66) |
| { |
| float4 _69 = step(0.5f.xxxx, _7_testInputs); |
| _76 = all(bool4(_69.x == float4(0.0f, 0.0f, 1.0f, 1.0f).x, _69.y == float4(0.0f, 0.0f, 1.0f, 1.0f).y, _69.z == float4(0.0f, 0.0f, 1.0f, 1.0f).z, _69.w == float4(0.0f, 0.0f, 1.0f, 1.0f).w)); |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _80 = false; |
| if (_76) |
| { |
| _80 = true; |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool _86 = false; |
| if (_80) |
| { |
| _86 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _86 = false; |
| } |
| bool _93 = false; |
| if (_86) |
| { |
| _93 = all(bool3(float3(0.0f, 0.0f, 1.0f).x == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(0.0f, 0.0f, 1.0f).y == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(0.0f, 0.0f, 1.0f).z == float4(0.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _93 = false; |
| } |
| bool _96 = false; |
| if (_93) |
| { |
| _96 = true; |
| } |
| else |
| { |
| _96 = false; |
| } |
| bool _104 = false; |
| if (_96) |
| { |
| _104 = step(_7_testInputs.x, 0.0f) == 1.0f; |
| } |
| else |
| { |
| _104 = false; |
| } |
| bool _115 = false; |
| if (_104) |
| { |
| float2 _107 = step(_7_testInputs.xy, float2(0.0f, 1.0f)); |
| _115 = all(bool2(_107.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.x, _107.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.y)); |
| } |
| else |
| { |
| _115 = false; |
| } |
| bool _126 = false; |
| if (_115) |
| { |
| float3 _118 = step(_7_testInputs.xyz, float3(0.0f, 1.0f, 0.0f)); |
| _126 = all(bool3(_118.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.x, _118.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.y, _118.z == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.z)); |
| } |
| else |
| { |
| _126 = false; |
| } |
| bool _135 = false; |
| if (_126) |
| { |
| float4 _129 = step(_7_testInputs, float4(0.0f, 1.0f, 0.0f, 1.0f)); |
| _135 = all(bool4(_129.x == float4(1.0f, 1.0f, 0.0f, 0.0f).x, _129.y == float4(1.0f, 1.0f, 0.0f, 0.0f).y, _129.z == float4(1.0f, 1.0f, 0.0f, 0.0f).z, _129.w == float4(1.0f, 1.0f, 0.0f, 0.0f).w)); |
| } |
| else |
| { |
| _135 = false; |
| } |
| bool _138 = false; |
| if (_135) |
| { |
| _138 = true; |
| } |
| else |
| { |
| _138 = false; |
| } |
| bool _145 = false; |
| if (_138) |
| { |
| _145 = all(bool2(1.0f.xx.x == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.x, 1.0f.xx.y == float4(1.0f, 1.0f, 0.0f, 0.0f).xy.y)); |
| } |
| else |
| { |
| _145 = false; |
| } |
| bool _152 = false; |
| if (_145) |
| { |
| _152 = all(bool3(float3(1.0f, 1.0f, 0.0f).x == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.x, float3(1.0f, 1.0f, 0.0f).y == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.y, float3(1.0f, 1.0f, 0.0f).z == float4(1.0f, 1.0f, 0.0f, 0.0f).xyz.z)); |
| } |
| else |
| { |
| _152 = false; |
| } |
| bool _155 = false; |
| if (_152) |
| { |
| _155 = true; |
| } |
| else |
| { |
| _155 = false; |
| } |
| bool _168 = false; |
| if (_155) |
| { |
| _168 = step(_7_colorRed.x, _7_colorGreen.x) == 0.0f; |
| } |
| else |
| { |
| _168 = false; |
| } |
| bool _181 = false; |
| if (_168) |
| { |
| float2 _171 = step(_7_colorRed.xy, _7_colorGreen.xy); |
| _181 = all(bool2(_171.x == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.x, _171.y == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _181 = false; |
| } |
| bool _194 = false; |
| if (_181) |
| { |
| float3 _184 = step(_7_colorRed.xyz, _7_colorGreen.xyz); |
| _194 = all(bool3(_184.x == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.x, _184.y == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.y, _184.z == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _194 = false; |
| } |
| bool _204 = false; |
| if (_194) |
| { |
| float4 _197 = step(_7_colorRed, _7_colorGreen); |
| _204 = all(bool4(_197.x == float4(0.0f, 1.0f, 1.0f, 1.0f).x, _197.y == float4(0.0f, 1.0f, 1.0f, 1.0f).y, _197.z == float4(0.0f, 1.0f, 1.0f, 1.0f).z, _197.w == float4(0.0f, 1.0f, 1.0f, 1.0f).w)); |
| } |
| else |
| { |
| _204 = false; |
| } |
| bool _207 = false; |
| if (_204) |
| { |
| _207 = true; |
| } |
| else |
| { |
| _207 = false; |
| } |
| bool _213 = false; |
| if (_207) |
| { |
| _213 = all(bool2(float2(0.0f, 1.0f).x == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.x, float2(0.0f, 1.0f).y == float4(0.0f, 1.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _213 = false; |
| } |
| bool _220 = false; |
| if (_213) |
| { |
| _220 = all(bool3(float3(0.0f, 1.0f, 1.0f).x == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.x, float3(0.0f, 1.0f, 1.0f).y == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.y, float3(0.0f, 1.0f, 1.0f).z == float4(0.0f, 1.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _220 = false; |
| } |
| bool _223 = false; |
| if (_220) |
| { |
| _223 = true; |
| } |
| else |
| { |
| _223 = false; |
| } |
| float4 _224 = 0.0f.xxxx; |
| if (_223) |
| { |
| _224 = _7_colorGreen; |
| } |
| else |
| { |
| _224 = _7_colorRed; |
| } |
| return _224; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |