| 57 instructions |
| |
| [immutable slots] |
| i0 = 0xBF800000 (-1.0) |
| i1 = 0xC0800000 (-4.0) |
| i2 = 0xC1800000 (-16.0) |
| i3 = 0xC2800000 (-64.0) |
| i4 = 0 |
| i5 = 0x40000000 (2.0) |
| i6 = 0x40C00000 (6.0) |
| i7 = 0x41400000 (12.0) |
| i8 = 0x3F800000 (1.0) |
| i9 = 0x40000000 (2.0) |
| i10 = 0x40400000 (3.0) |
| i11 = 0x40800000 (4.0) |
| i12 = 0x3D4CCCCD (0.05) |
| i13 = 0x3D4CCCCD (0.05) |
| i14 = 0x3D4CCCCD (0.05) |
| i15 = 0x3D4CCCCD (0.05) |
| |
| store_src_rg coords = src.rg |
| init_lane_masks CondMask = LoopMask = RetMask = true |
| copy_4_immutables_unmasked $0..3 = i0..3 [0xBF800000 (-1.0), 0xC0800000 (-4.0), 0xC1800000 (-16.0), 0xC2800000 (-64.0)] |
| sqrt_float $0 = sqrt($0) |
| sqrt_float $1 = sqrt($1) |
| sqrt_float $2 = sqrt($2) |
| sqrt_float $3 = sqrt($3) |
| copy_2_slots_unmasked coords = $0..1 |
| copy_4_uniforms $0..3 = testMatrix2x2 |
| copy_4_immutables_unmasked $4..7 = i4..7 [0, 0x40000000 (2.0), 0x40C00000 (6.0), 0x41400000 (12.0)] |
| add_4_floats $0..3 += $4..7 |
| copy_4_slots_unmasked inputVal = $0..3 |
| copy_slot_unmasked $0 = inputVal(0) |
| sqrt_float $0 = sqrt($0) |
| add_imm_float $0 += 0xBF800000 (-1.0) |
| bitwise_and_imm_int $0 &= 0x7FFFFFFF |
| cmplt_imm_float $0 = lessThan($0, 0x3D4CCCCD (0.05)) |
| copy_2_slots_unmasked $1..2 = inputVal(0..1) |
| sqrt_float $1 = sqrt($1) |
| sqrt_float $2 = sqrt($2) |
| copy_2_immutables_unmasked $3..4 = i8..9 [0x3F800000 (1.0), 0x40000000 (2.0)] |
| sub_2_floats $1..2 -= $3..4 |
| bitwise_and_imm_2_ints $1..2 &= 0x7FFFFFFF |
| cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05)) |
| cmplt_imm_float $2 = lessThan($2, 0x3D4CCCCD (0.05)) |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_3_slots_unmasked $1..3 = inputVal(0..2) |
| sqrt_float $1 = sqrt($1) |
| sqrt_float $2 = sqrt($2) |
| sqrt_float $3 = sqrt($3) |
| copy_3_immutables_unmasked $4..6 = i8..10 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] |
| sub_3_floats $1..3 -= $4..6 |
| bitwise_and_imm_3_ints $1..3 &= 0x7FFFFFFF |
| splat_3_constants $4..6 = 0x3D4CCCCD (0.05) |
| cmplt_3_floats $1..3 = lessThan($1..3, $4..6) |
| bitwise_and_int $2 &= $3 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_4_slots_unmasked $1..4 = inputVal |
| sqrt_float $1 = sqrt($1) |
| sqrt_float $2 = sqrt($2) |
| sqrt_float $3 = sqrt($3) |
| sqrt_float $4 = sqrt($4) |
| copy_4_immutables_unmasked $5..8 = i8..11 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] |
| sub_4_floats $1..4 -= $5..8 |
| bitwise_and_imm_4_ints $1..4 &= 0x7FFFFFFF |
| splat_4_constants $5..8 = 0x3D4CCCCD (0.05) |
| cmplt_4_floats $1..4 = lessThan($1..4, $5..8) |
| bitwise_and_2_ints $1..2 &= $3..4 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| swizzle_4 $0..3 = ($0..3).xxxx |
| copy_4_uniforms $4..7 = colorRed |
| copy_4_uniforms $8..11 = colorGreen |
| mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) |
| load_src src.rgba = $0..3 |