blob: 705a09268b2bea17de3cd23b0054c485bc9aa2dc [file] [log] [blame]
57 instructions
[immutable slots]
i0 = 0xBF800000 (-1.0)
i1 = 0xC0800000 (-4.0)
i2 = 0xC1800000 (-16.0)
i3 = 0xC2800000 (-64.0)
i4 = 0
i5 = 0x40000000 (2.0)
i6 = 0x40C00000 (6.0)
i7 = 0x41400000 (12.0)
i8 = 0x3F800000 (1.0)
i9 = 0x40000000 (2.0)
i10 = 0x40400000 (3.0)
i11 = 0x40800000 (4.0)
i12 = 0x3D4CCCCD (0.05)
i13 = 0x3D4CCCCD (0.05)
i14 = 0x3D4CCCCD (0.05)
i15 = 0x3D4CCCCD (0.05)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_immutables_unmasked $0..3 = i0..3 [0xBF800000 (-1.0), 0xC0800000 (-4.0), 0xC1800000 (-16.0), 0xC2800000 (-64.0)]
sqrt_float $0 = sqrt($0)
sqrt_float $1 = sqrt($1)
sqrt_float $2 = sqrt($2)
sqrt_float $3 = sqrt($3)
copy_2_slots_unmasked coords = $0..1
copy_4_uniforms $0..3 = testMatrix2x2
copy_4_immutables_unmasked $4..7 = i4..7 [0, 0x40000000 (2.0), 0x40C00000 (6.0), 0x41400000 (12.0)]
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked inputVal = $0..3
copy_slot_unmasked $0 = inputVal(0)
sqrt_float $0 = sqrt($0)
add_imm_float $0 += 0xBF800000 (-1.0)
bitwise_and_imm_int $0 &= 0x7FFFFFFF
cmplt_imm_float $0 = lessThan($0, 0x3D4CCCCD (0.05))
copy_2_slots_unmasked $1..2 = inputVal(0..1)
sqrt_float $1 = sqrt($1)
sqrt_float $2 = sqrt($2)
copy_2_immutables_unmasked $3..4 = i8..9 [0x3F800000 (1.0), 0x40000000 (2.0)]
sub_2_floats $1..2 -= $3..4
bitwise_and_imm_2_ints $1..2 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
cmplt_imm_float $2 = lessThan($2, 0x3D4CCCCD (0.05))
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_slots_unmasked $1..3 = inputVal(0..2)
sqrt_float $1 = sqrt($1)
sqrt_float $2 = sqrt($2)
sqrt_float $3 = sqrt($3)
copy_3_immutables_unmasked $4..6 = i8..10 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
sub_3_floats $1..3 -= $4..6
bitwise_and_imm_3_ints $1..3 &= 0x7FFFFFFF
splat_3_constants $4..6 = 0x3D4CCCCD (0.05)
cmplt_3_floats $1..3 = lessThan($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = inputVal
sqrt_float $1 = sqrt($1)
sqrt_float $2 = sqrt($2)
sqrt_float $3 = sqrt($3)
sqrt_float $4 = sqrt($4)
copy_4_immutables_unmasked $5..8 = i8..11 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
sub_4_floats $1..4 -= $5..8
bitwise_and_imm_4_ints $1..4 &= 0x7FFFFFFF
splat_4_constants $5..8 = 0x3D4CCCCD (0.05)
cmplt_4_floats $1..4 = lessThan($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3