blob: cb852390650046faf41a48c8f8e7aa07e1e370ed [file] [log] [blame]
136 instructions
[immutable slots]
i0 = 0xBFA00000 (-1.25)
i1 = 0
i2 = 0x3F400000 (0.75)
i3 = 0x40100000 (2.25)
i4 = 0
i5 = 0
i6 = 0x3F580000 (0.84375)
i7 = 0x3F800000 (1.0)
i8 = 0x3F800000 (1.0)
i9 = 0
i10 = 0x3F800000 (1.0)
i11 = 0x3F800000 (1.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant $0 = 0
cmpeq_imm_float $0 = equal($0, 0)
splat_2_constants $1..2 = 0
splat_2_constants $3..4 = 0
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i4..6 [0, 0, 0x3F580000 (0.84375)]
copy_3_immutables_unmasked $4..6 = i4..6 [0, 0, 0x3F580000 (0.84375)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i4..7 [0, 0, 0x3F580000 (0.84375), 0x3F800000 (1.0)]
copy_4_immutables_unmasked $5..8 = i4..7 [0, 0, 0x3F580000 (0.84375), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0
cmpeq_imm_float $1 = equal($1, 0)
bitwise_and_int $0 &= $1
splat_2_constants $1..2 = 0
splat_2_constants $3..4 = 0
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i4..6 [0, 0, 0x3F580000 (0.84375)]
copy_3_immutables_unmasked $4..6 = i4..6 [0, 0, 0x3F580000 (0.84375)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i4..7 [0, 0, 0x3F580000 (0.84375), 0x3F800000 (1.0)]
copy_4_immutables_unmasked $5..8 = i4..7 [0, 0, 0x3F580000 (0.84375), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_uniform $1 = colorRed(1)
copy_uniform $2 = colorGreen(1)
copy_constant $3 = 0xBFA00000 (-1.25)
smoothstep_n_floats $1 = smoothstep($1, $2, $3)
cmpeq_imm_float $1 = equal($1, 0)
bitwise_and_int $0 &= $1
copy_uniform $1 = colorRed(1)
copy_slot_unmasked $2 = $1
copy_uniform $3 = colorGreen(1)
copy_slot_unmasked $4 = $3
copy_2_immutables_unmasked $5..6 = i0..1 [0xBFA00000 (-1.25), 0]
smoothstep_n_floats $1..2 = smoothstep($1..2, $3..4, $5..6)
splat_2_constants $3..4 = 0
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_uniform $1 = colorRed(1)
swizzle_3 $1..3 = ($1..3).xxx
copy_uniform $4 = colorGreen(1)
swizzle_3 $4..6 = ($4..6).xxx
copy_3_immutables_unmasked $7..9 = i0..2 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75)]
smoothstep_n_floats $1..3 = smoothstep($1..3, $4..6, $7..9)
copy_3_immutables_unmasked $4..6 = i4..6 [0, 0, 0x3F580000 (0.84375)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_uniform $1 = colorRed(1)
swizzle_4 $1..4 = ($1..4).xxxx
copy_uniform $5 = colorGreen(1)
swizzle_4 $5..8 = ($5..8).xxxx
copy_4_immutables_unmasked $9..12 = i0..3 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
smoothstep_n_floats $1..4 = smoothstep($1..4, $5..8, $9..12)
copy_4_immutables_unmasked $5..8 = i4..7 [0, 0, 0x3F580000 (0.84375), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0x3F800000 (1.0)
cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i8..9 [0x3F800000 (1.0), 0]
copy_2_immutables_unmasked $3..4 = i8..9 [0x3F800000 (1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i8..10 [0x3F800000 (1.0), 0, 0x3F800000 (1.0)]
copy_3_immutables_unmasked $4..6 = i8..10 [0x3F800000 (1.0), 0, 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i8..11 [0x3F800000 (1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)]
copy_4_immutables_unmasked $5..8 = i8..11 [0x3F800000 (1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_uniform $1 = colorRed(0)
copy_uniform $2 = colorGreen(0)
copy_constant $3 = 0xBFA00000 (-1.25)
smoothstep_n_floats $1 = smoothstep($1, $2, $3)
cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int $0 &= $1
copy_2_uniforms $1..2 = colorRed(0..1)
copy_2_uniforms $3..4 = colorGreen(0..1)
copy_2_immutables_unmasked $5..6 = i0..1 [0xBFA00000 (-1.25), 0]
smoothstep_n_floats $1..2 = smoothstep($1..2, $3..4, $5..6)
copy_2_immutables_unmasked $3..4 = i8..9 [0x3F800000 (1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = colorRed(0..2)
copy_3_uniforms $4..6 = colorGreen(0..2)
copy_3_immutables_unmasked $7..9 = i0..2 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75)]
smoothstep_n_floats $1..3 = smoothstep($1..3, $4..6, $7..9)
copy_3_immutables_unmasked $4..6 = i8..10 [0x3F800000 (1.0), 0, 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = colorRed
copy_4_uniforms $5..8 = colorGreen
copy_4_immutables_unmasked $9..12 = i0..3 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
smoothstep_n_floats $1..4 = smoothstep($1..4, $5..8, $9..12)
copy_4_immutables_unmasked $5..8 = i8..11 [0x3F800000 (1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3