blob: 376a99f89f80c3d184e4557384752e697e68a106 [file] [log] [blame]
66 instructions
[immutable slots]
i0 = 0xFFFFFFFF
i1 = 0
i2 = 0
i3 = 0x00000001 (1.401298e-45)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $0 = testInputs(0)
cast_to_int_from_float $0 = FloatToInt($0)
copy_constant $1 = 0xFFFFFFFF
max_int $0 = max($0, $1)
copy_constant $1 = 0x00000001 (1.401298e-45)
min_int $0 = min($0, $1)
cmpeq_imm_int $0 = equal($0, 0xFFFFFFFF)
copy_2_uniforms $1..2 = testInputs(0..1)
cast_to_int_from_2_floats $1..2 = FloatToInt($1..2)
splat_2_constants $3..4 = 0xFFFFFFFF
max_2_ints $1..2 = max($1..2, $3..4)
splat_2_constants $3..4 = 0x00000001 (1.401298e-45)
min_2_ints $1..2 = min($1..2, $3..4)
copy_2_immutables_unmasked $3..4 = i0..1 [0xFFFFFFFF, 0]
cmpeq_2_ints $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
cast_to_int_from_3_floats $1..3 = FloatToInt($1..3)
splat_3_constants $4..6 = 0xFFFFFFFF
max_3_ints $1..3 = max($1..3, $4..6)
splat_3_constants $4..6 = 0x00000001 (1.401298e-45)
min_3_ints $1..3 = min($1..3, $4..6)
copy_3_immutables_unmasked $4..6 = i0..2 [0xFFFFFFFF, 0, 0]
cmpeq_3_ints $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
cast_to_int_from_4_floats $1..4 = FloatToInt($1..4)
splat_4_constants $5..8 = 0xFFFFFFFF
max_4_ints $1..4 = max($1..4, $5..8)
splat_4_constants $5..8 = 0x00000001 (1.401298e-45)
min_4_ints $1..4 = min($1..4, $5..8)
copy_4_immutables_unmasked $5..8 = i0..3 [0xFFFFFFFF, 0, 0, 0x00000001 (1.401298e-45)]
cmpeq_4_ints $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xFFFFFFFF
cmpeq_imm_int $1 = equal($1, 0xFFFFFFFF)
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i0..1 [0xFFFFFFFF, 0]
copy_2_immutables_unmasked $3..4 = i0..1 [0xFFFFFFFF, 0]
cmpeq_2_ints $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i0..2 [0xFFFFFFFF, 0, 0]
copy_3_immutables_unmasked $4..6 = i0..2 [0xFFFFFFFF, 0, 0]
cmpeq_3_ints $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0xFFFFFFFF, 0, 0, 0x00000001 (1.401298e-45)]
copy_4_immutables_unmasked $5..8 = i0..3 [0xFFFFFFFF, 0, 0, 0x00000001 (1.401298e-45)]
cmpeq_4_ints $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3