blob: 355b26dc5d051ed4522baa5a2e5c3cdb40120ebb [file] [log] [blame]
67 instructions
[immutable slots]
i0 = 0xBF800000 (-1.0)
i1 = 0
i2 = 0x3F800000 (1.0)
i3 = 0x3F800000 (1.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $0 = testInputs(0)
mul_imm_float $0 *= 0x7F7FFFFF (3.40282347e+38)
max_imm_float $0 = max($0, 0xBF800000 (-1.0))
min_imm_float $0 = min($0, 0x3F800000 (1.0))
cmpeq_imm_float $0 = equal($0, 0xBF800000 (-1.0))
copy_2_uniforms $1..2 = testInputs(0..1)
mul_imm_float $1 *= 0x7F7FFFFF (3.40282347e+38)
mul_imm_float $2 *= 0x7F7FFFFF (3.40282347e+38)
max_imm_float $1 = max($1, 0xBF800000 (-1.0))
max_imm_float $2 = max($2, 0xBF800000 (-1.0))
min_imm_float $1 = min($1, 0x3F800000 (1.0))
min_imm_float $2 = min($2, 0x3F800000 (1.0))
copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
splat_3_constants $4..6 = 0x7F7FFFFF (3.40282347e+38)
mul_3_floats $1..3 *= $4..6
splat_3_constants $4..6 = 0xBF800000 (-1.0)
max_3_floats $1..3 = max($1..3, $4..6)
splat_3_constants $4..6 = 0x3F800000 (1.0)
min_3_floats $1..3 = min($1..3, $4..6)
copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
splat_4_constants $5..8 = 0x7F7FFFFF (3.40282347e+38)
mul_4_floats $1..4 *= $5..8
splat_4_constants $5..8 = 0xBF800000 (-1.0)
max_4_floats $1..4 = max($1..4, $5..8)
splat_4_constants $5..8 = 0x3F800000 (1.0)
min_4_floats $1..4 = min($1..4, $5..8)
copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i0..1 [0xBF800000 (-1.0), 0]
copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)]
copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)]
copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3