blob: e55139b37b2a6d77fabae0194c1f18a9e7f9acb2 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _7_testInputs : packoffset(c0);
float4 _7_colorGreen : packoffset(c1);
float4 _7_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _21)
{
float4 expected = float4(-1.0f, 0.0f, 1.0f, 1.0f);
bool _48 = false;
if (sign(_7_testInputs.x) == (-1.0f))
{
float2 _40 = sign(_7_testInputs.xy);
_48 = all(bool2(_40.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, _40.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y));
}
else
{
_48 = false;
}
bool _60 = false;
if (_48)
{
float3 _51 = sign(_7_testInputs.xyz);
_60 = all(bool3(_51.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _51.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _51.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z));
}
else
{
_60 = false;
}
bool _69 = false;
if (_60)
{
float4 _63 = sign(_7_testInputs);
_69 = all(bool4(_63.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).x, _63.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).y, _63.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).z, _63.w == float4(-1.0f, 0.0f, 1.0f, 1.0f).w));
}
else
{
_69 = false;
}
bool _73 = false;
if (_69)
{
_73 = true;
}
else
{
_73 = false;
}
bool _80 = false;
if (_73)
{
_80 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y));
}
else
{
_80 = false;
}
bool _87 = false;
if (_80)
{
_87 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z));
}
else
{
_87 = false;
}
bool _90 = false;
if (_87)
{
_90 = true;
}
else
{
_90 = false;
}
float4 _91 = 0.0f.xxxx;
if (_90)
{
_91 = _7_colorGreen;
}
else
{
_91 = _7_colorRed;
}
return _91;
}
void frag_main()
{
float2 _17 = 0.0f.xx;
sk_FragColor = main(_17);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}