| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _7_testInputs : packoffset(c0); |
| float4 _7_colorGreen : packoffset(c1); |
| float4 _7_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _21) |
| { |
| float4 expected = float4(-1.0f, 0.0f, 1.0f, 1.0f); |
| bool _48 = false; |
| if (sign(_7_testInputs.x) == (-1.0f)) |
| { |
| float2 _40 = sign(_7_testInputs.xy); |
| _48 = all(bool2(_40.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, _40.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _48 = false; |
| } |
| bool _60 = false; |
| if (_48) |
| { |
| float3 _51 = sign(_7_testInputs.xyz); |
| _60 = all(bool3(_51.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _51.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _51.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _60 = false; |
| } |
| bool _69 = false; |
| if (_60) |
| { |
| float4 _63 = sign(_7_testInputs); |
| _69 = all(bool4(_63.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).x, _63.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).y, _63.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).z, _63.w == float4(-1.0f, 0.0f, 1.0f, 1.0f).w)); |
| } |
| else |
| { |
| _69 = false; |
| } |
| bool _73 = false; |
| if (_69) |
| { |
| _73 = true; |
| } |
| else |
| { |
| _73 = false; |
| } |
| bool _80 = false; |
| if (_73) |
| { |
| _80 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y)); |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool _87 = false; |
| if (_80) |
| { |
| _87 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); |
| } |
| else |
| { |
| _87 = false; |
| } |
| bool _90 = false; |
| if (_87) |
| { |
| _90 = true; |
| } |
| else |
| { |
| _90 = false; |
| } |
| float4 _91 = 0.0f.xxxx; |
| if (_90) |
| { |
| _91 = _7_colorGreen; |
| } |
| else |
| { |
| _91 = _7_colorRed; |
| } |
| return _91; |
| } |
| |
| void frag_main() |
| { |
| float2 _17 = 0.0f.xx; |
| sk_FragColor = main(_17); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |