| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| @group(0) @binding(10000) var t_Sampler: sampler; |
| @group(0) @binding(10001) var t_Texture: texture_2d<f32>; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| let _skTemp2 = dpdx(coords); |
| let _skTemp3 = dpdy(coords); |
| return textureSampleGrad(t_Texture, t_Sampler, coords, _skTemp2, _skTemp3); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |