| cbuffer sksl_synthetic_uniforms : register(b0, space0) |
| { |
| float2 _31_u_skRTFlip : packoffset(c1024); |
| }; |
| |
| Texture2D<float4> t : register(t0, space0); |
| SamplerState _t_sampler : register(s0, space0); |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _22) |
| { |
| return t.SampleGrad(_t_sampler, _22, ddx(_22), ddy(_22) * _31_u_skRTFlip.yy); |
| } |
| |
| void frag_main() |
| { |
| float2 _18 = 0.0f.xx; |
| sk_FragColor = main(_18); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |