blob: a1accc55d4665158a81f804cafdcf2ec8a8dbc08 [file] [log] [blame]
uniform vec2 u_skRTFlip;
out vec4 sk_FragColor;
layout (binding = 0) uniform sampler2D t;
vec4 main() {
return textureGrad(t, coords, dFdx(coords), (u_skRTFlip.y * dFdy(coords)));
}