blob: f0e5f31f4733ddb49c5e431f2d5521c50726be1e [file] [log] [blame]
Texture2D<float4> t : register(t0, space0);
SamplerState _t_sampler : register(s0, space0);
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
float4 _16 = t.Sample(_t_sampler, 0.0f.xx);
float4 c = _16;
sk_FragColor = _16 * t.Sample(_t_sampler, 1.0f.xxx.xy / 1.0f.xxx.z);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}