Sign in
skia
/
skia
/
ed92d84ffd3aeb34c92e25ecb082f089703fc0ec
/
.
/
tests
/
sksl
/
intrinsics
/
Sample.glsl
blob: 1e6baa9547587ce6ac261a454251f7abc4176d81 [
file
] [
log
] [
blame
]
out
vec4 sk_FragColor
;
layout
(
binding
=
0
)
uniform sampler2D t
;
void
main
()
{
vec4 c
=
texture
(
t
,
vec2
(
0.0
));
sk_FragColor
=
c
*
textureProj
(
t
,
vec3
(
1.0
));
}