| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| a: f32, |
| b: f32, |
| c: f32, |
| d: vec4<f32>, |
| e: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { |
| { |
| let _skTemp0 = 2.0; |
| let _skTemp1 = refract(vec2<f32>(6e+26, 0), vec2<f32>(2.0, 0), _skTemp0).x; |
| var result: vec4<f32> = vec4<f32>(_skTemp1); |
| let _skTemp2 = refract(vec2<f32>(_globalUniforms.a, 0), vec2<f32>(_globalUniforms.b, 0), _globalUniforms.c).x; |
| result.x = _skTemp2; |
| let _skTemp3 = refract(_globalUniforms.d, _globalUniforms.e, _globalUniforms.c); |
| result = _skTemp3; |
| result = vec4<f32>((vec2<f32>(0.5, -0.8660254)), result.zw); |
| result = vec4<f32>((vec3<f32>(0.5, 0.0, -0.8660254)), result.w); |
| result = vec4<f32>(0.5, 0.0, 0.0, -0.8660254); |
| return result; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |